[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

From 3.11 Patch Notes:
"
Circle of Fear, Nostalgia, Regret, Anguish and Guilt: The randomly generated Herald Modifiers now grant 15-20% reduced Reservation Cost of their respective Heralds (from 30-40%), and 40-60% increased Buff Effect of their respective Heralds (from 70-100%).

Double the nerf to double the fun.

From Updated Cluster Jewel Passives
"
Pure Agony
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

No longer has +1 maximum number of Sentinels of Purity. Does not matter at all for this build.

"
Heraldry
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder

Decent old passive has been completely changed and is now useless for this build.

"
Disciples
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Speed

No longer causes you to lose Virulence 30% slower. Is now bad for this build.

Probably need to use Cult-Leader (Minions deal 35% increased Damage while you are affected by a Herald) as the second prefix on the Herald Medium Cluster Jewel.
"
Cluster Jewel Balance

Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: bla bla ... Disciples, Pure Agony, bla bla

fuuuuuu our medium clusters are nerfed and we dont even know how much... why dont they give specifics in the patch notes?????

"
Vamphyr wrote:
From 3.11 Patch Notes:
"
Circle of Fear, Nostalgia, Regret, Anguish and Guilt: The randomly generated Herald Modifiers now grant 15-20% reduced Reservation Cost of their respective Heralds (from 30-40%), and 40-60% increased Buff Effect of their respective Heralds (from 70-100%).

Double the nerf to double the fun.

we should be fine as we do not care about the buff effect, while the reduced mana to 20% means that we are going to run one less aura at the worst ( i think this is focused against facebreaker-herald of purity and similar)

"
Vamphyr wrote:
From Updated Cluster Jewel Passives
"
Pure Agony
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

No longer has +1 maximum number of Sentinels of Purity. Does not matter at all for this build.

oh, nice ya have the specifics, where did you find them?
"
Vamphyr wrote:
"
Heraldry
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder

Decent old passive has been completely changed and is now useless for this build.
we should be still fine on the non-budget version

"
Vamphyr wrote:
"
Disciples
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Speed

No longer causes you to lose Virulence 30% slower. Is now bad for this build.

fuuu, our medium cluster in standard are shit now, damn and we have to work around this for the sustain, tho now we can get Cult-Leader for even more dps...
"
Vamphyr wrote:
Probably need to use Cult-Leader (Minions deal 35% increased Damage while you are affected by a Herald) as the second prefix on the Herald Medium Cluster Jewel.

y exactly my tho
Last edited by Grekey#6940 on Jun 16, 2020, 11:47:39 PM
"
Grekey wrote:
oh, nice ya have the specifics, where did you find them?

My original post had the links already:
Updated Cluster Jewel Passives

Someone will likely post a full side-by-side comparison within 24 hours, but I don't have the time to do this myself.

Also, the new PoE Planner is up based on the new 3.11 skill tree and the location of Glancing Blows has moved for the worst. It's now another 3 travel points to reach it. I think it's become too expensive to path to it now.


Edit: I did just see the link that Megatherion posted on reddit. If it indeed can be reached via Thread of Hope [Very Large] (from jewel just below Faith and Steel notable), then all is good. Also allows you to pick up the Sanctity and Spiritual Command notables which are quite good.
Last edited by Vamphyr#6835 on Jun 17, 2020, 12:43:54 AM
https://www.reddit.com/r/pathofexile/comments/haiei7/glancing_blow_actual_location_9_skill_points_for/ People suggest thread of Hope to reach it. Which might save us. But medium cluster jewels and rings gutted means getting 3rd aura will be PITA.
Last edited by Megatherion#6341 on Jun 17, 2020, 12:26:21 AM
3.11 Herald mana reservation here:

Discord Artisan
Herald Skills have 20% increased Area of Effect
15% increased Damage for each Herald affecting you
10% reduced Mana Reservation of Herald Skills
"
BarryWhiteStar wrote:
3.11 Herald mana reservation here:
Discord Artisan

You also get another 10% reduced Mana Reservation of Herald Skills from the 2 passives leading up to the notable for a total of 20%, but it does cost you 5 passive points for it and you get almost nothing else. Not to mention it only affects Herald of Agony and nothing else. Really doubt these nodes are worth taking for this type of build.
3rd aura is very good to have. And the passive cluster might be needed even for second aura. Because Circle gives 20% maximum. And 2 circles is very hard to fit because of resistances. With Thread of Hope resistance penalty it becomes a very non-trivial task. I have not looked at where this new passive cluster is located, but I suspect it will be in high demand for this build.
Last edited by Megatherion#6341 on Jun 17, 2020, 10:46:54 AM
Here is my 3.11 updated version of Kyuhlee00's "Budget" version which uses Lone Messenger.
https://pastebin.com/T17RV67A

Note that this is not "Budget" in terms of a league starter. But it doesn't include crazy corruptions or insanely expensive items. However, getting good Cluster Jewels early on will not be possible. The Lone Messenger unique (Calamitous Visions) is also likely to be in very short supply early on.

With the Circle of Nostalgia reduced Mana Reservation nerf, it does make Lone Messenger a lot more appealing, especially when you don't have insane gear.

This PoB clocks in at 4.2M Shaper dps @ 40 Virulence stacks. To enable the effect of having 60 Virulence, enable Flask #1. Although I doubt it will be possible to sustain anywhere near 60 Virulence against bosses with the loss of Disciples' "You lose Virulence 30% slower".
Can anyone make an updated PoB for a non-budget 3.11 build?
I posted a fair bit in this thread during the last couple of leagues and also shared my spectres to a fair few people to try and help out; then I switched my build to the nooby expensive PH just to finish out the league in a lazy fashion.

My initial plan was to simply play in Standard this league around (I have no interest in Fmville) switching back to my fairly modified version of this build.

I apologise in advance for my negativity, but I just feel so tired...

Having read though the yet again depressing patch notes, I might spend a couple of hours trying yet again to adapt my build to work, but I must confess that I am finding this whole "brave new PoE" mentality exhausting and draining now.


It used to be about theorycrafting a build you wanted to play, and then making it work with tweaking every new league. I've been through melee, necromancy, ED, brands, arc, heralds, herald stacking, and the list goes on and on and on... This game was in the past about the core mentality of "play it your way".

Now it seems as though every league it's no longer a battle against the game and its monsters, but against how to overcome pointless nerfs and changes made simply for the sake of making change. I am convinced that the devs no longer have any clue why they are making the changes that they are. Every league is now player vs GGG, not player vs mobs.

I didn't install the game for this!

IF I manage to tweak my version to make it somewhat playable in the first couple of days in Standard, I'll post it in here in case it helps anyone with any ideas. Ignore my character list right now, they're all based on old trees & defunct items. The calcs will almost certainly no longer work.

Sadly I am feeling very much out of love with the game now; and the direction it is heading in is making me inclined towards taking a very very long break from it all. It's no longer enjoyment for me personally, it seems more like hard work. After making this build work again in standard, I think I will be off to visit other pastures and old favourites for a while.
I loved Path of Exile.
I do not love Path of RNG.
Bloom gives me migraines, the over usage of darkness strains my eyes.
Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control!

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