[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

ok so the next item to consider is what would be useful on the Skin of the Lords for the Keystone. I want to add these to the notes section after some feedback.


Pain Attunement: looks great because it saves a healthy 3 tree points. (we can relocate the socket for 3 points (and pick up 12% increased Ele Damage along the way) and then use 3 points elsewhere. Note that this changes the str/int balance though as we would have to find 30 points of int either on gear or on the tree with the remaining 3 points.

Divine Shield and Glancing Blows: Each saves 1 tree point

Iron Reflexes: Very powerful. Gives us a nice chunk of armor, ~10k

Unwavering Stance: This allows for more cluster jewel choices as we don't have to worry about stun immunity any more. Depending on your resists, it may also free up some tree points near Practical Application


Iron Will: DPS boost of about 800k

Last edited by AndyLovesHisBge on Jan 2, 2022, 9:16:27 AM
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stoudtlr wrote:
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stoudtlr wrote:

For Conqueror's Efficiency, I would personally leave since it's a cheap and easy option. How about a note with a trade link for a possible end game replacement?
https://www.pathofexile.com/trade/search/Scourge/RBRJl5RF7



hmm, I don't think I understand the link.

This link has "reduced Mana Cost of skills" but I don't think we need that. We run the build fine with out that stat I think. What we need from Conqueror's Efficiency to run all the aura's is Increased Mana Reservation Efficient of Skills.

Am I correct or am I misunderstanding this entirely?


The reason I including that mod is it makes incinerate only cost ~30 per second instead of ~40 per second. While that doesn't increase our total mana pool, it should help to ensure we have enough mana available for our cwdt links since our main skill is using less.

I really like the skill swap and dropping the banner, but I am worried about determination getting nerfed. Depending on how large that nerf is we might need the extra armour the banner gives us.

I found this watcher's eye when I was searching my standard stash to try and create this for testing and now wish there was a way to fit Anger into the build too. lol




love the watcher's eye!!

I understand your point about the mana cost but my point was more related to being able to run all the aura's. If you replace Conqueror's Efficiency we can't fit in all the auras (which is why I removed Defiance Banner). I was unsure if your link was saying we could still keep the Banner.

I agree about being nervous about a Determination nerf. Lets play this by ear and keep both POB's updated as we move forward until we get more info.
Last edited by AndyLovesHisBge on Dec 30, 2021, 1:45:12 PM
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stoudtlr wrote:

The reason I including that mod is it makes incinerate only cost ~30 per second instead of ~40 per second. While that doesn't increase our total mana pool, it should help to ensure we have enough mana available for our cwdt links since our main skill is using less.


hmmmm, I wonder if we are over thinking this...

I just checked Brigetiol build.

He only has 86 unreserved mana and his incinerate uses 45 mana per second. He easily maintains his mana because his mana regen is higher than his incinerate mana cost (same as in our POB as we easily maintain).

He has 2 items that can use mana while he is channeling and that is a 33 mana Ele Weakness and a 24 mana molten shell.



Brigetiol, when channeling in high traffic areas, do you ever experience mana issues such that your Incinerate stops channeling for a moment?


Reckoning has a cool down of .4 second so the most you can proc is 2.5 times a second. CWDT has a cool down of .25 seconds so theoretically it could proc 4 times in one second but seeing as you have a level 20 CWDT I doubt this ever happens to you where you lose so much mana you can't channel.
Last edited by AndyLovesHisBge on Dec 30, 2021, 2:17:45 PM
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ok so the next item to consider is what would be useful on the Skin of the Lords for the Keystone. I want to add these to the notes section after some feedback.


Pain Attunement: looks great because it saves a healthy 3 tree points. (we can relocate the socket for 3 points (and pick up 12% increased Ele Damage along the way) and then use 3 points elsewhere. Note that this changes the str/int balance though as we would have to find 30 points of int either on gear or on the tree with the remaining 3 points.

Divine Shield and Glancing Blows: Each saves 1 tree point

Iron Reflexes: Very powerful. Gives us a nice chunk of armor, ~10k

Unwavering Stance: This allows for more cluster jewel choices as we don't have to worry about stun immunity any more. Depending on your resists, it may also free up some tree points near Practical Application

Wicked Ward: This one confuses me as to whether it is better or worse for our build

Lethe Shade: This looks quite nice because we have Purity of Elements so the downside of the keystone is neutralized for us.

Iron Will: DPS boost of about 800k



Pain Attunement - Best overal option IMO. Don't lose a jewel socket, but still have 3 points to put elsewhere. Instead of looking at it as "have to find 30 points of int" you should be thinking "we now need 30 less points of strength". Allows us to use gloves with no strength at all. Can get cast speed or something else useful as the 3rd suffix.

Divine Shield and Glancing Blows - self explanatory

Iron Reflexes and Iron Will - Best defensive and offensive option respectively. Will probably be the most expensive options as well.

Wicked Ward - Not useful for us IMO. We'll always be taking damage from hits due to glancing blows so recharge isn't ever going to start except for possibly while moving between packs.

Lethe Shade - I'm not sure about this one. We are always taking DOT due to RF so I'm not sure if we'll ever count as "started taking DOT" other than the first couple seconds of entering a map.

One more option:
Skin of the Loyal with +1 gems corruption.


Two more things we should discuss:
Skin of Lord/Loyal color combos - 3r3b is the best, but what alternatives could be used since these colors may be hard/expensive to get? 4B-2R? Swapping awakened fire pen for arcane surge? what about 3B-2R-1G? Could we drop fire pen for culling strike maybe? Again, I know 3r3b is best. Just trying to think of options to include in the guide. As much as I love Skin of the Lords I absolutely HATE that you can't change the socket colors and that sometimes makes it hard to get the combination you need.

Deadly map mods - no regen for sure. That's all I can think of that I would say are a definite avoid. I think less regen and -max res will be OK, we'll just have to keep RF off so they'll take longer due to less DPS. Reduced block chance we should be able to do too. Might just need to go slower since we'll be taking more damage.

For the mana comments...I went back and rewatched the videos and I think you are right. We should be ok without the reduced mana cost. I didn't see where his mana was ever dropping to 0 or looked like skills weren't proc'ing.
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stoudtlr wrote:
"
ok so the next item to consider is what would be useful on the Skin of the Lords for the Keystone. I want to add these to the notes section after some feedback.


Pain Attunement: looks great because it saves a healthy 3 tree points. (we can relocate the socket for 3 points (and pick up 12% increased Ele Damage along the way) and then use 3 points elsewhere. Note that this changes the str/int balance though as we would have to find 30 points of int either on gear or on the tree with the remaining 3 points.

Divine Shield and Glancing Blows: Each saves 1 tree point

Iron Reflexes: Very powerful. Gives us a nice chunk of armor, ~10k

Unwavering Stance: This allows for more cluster jewel choices as we don't have to worry about stun immunity any more. Depending on your resists, it may also free up some tree points near Practical Application

Wicked Ward: This one confuses me as to whether it is better or worse for our build

Lethe Shade: This looks quite nice because we have Purity of Elements so the downside of the keystone is neutralized for us.

Iron Will: DPS boost of about 800k



Pain Attunement - Best overal option IMO. Don't lose a jewel socket, but still have 3 points to put elsewhere. Instead of looking at it as "have to find 30 points of int" you should be thinking "we now need 30 less points of strength". Allows us to use gloves with no strength at all. Can get cast speed or something else useful as the 3rd suffix.

Divine Shield and Glancing Blows - self explanatory

Iron Reflexes and Iron Will - Best defensive and offensive option respectively. Will probably be the most expensive options as well.

Wicked Ward - Not useful for us IMO. We'll always be taking damage from hits due to glancing blows so recharge isn't ever going to start except for possibly while moving between packs.

Lethe Shade - I'm not sure about this one. We are always taking DOT due to RF so I'm not sure if we'll ever count as "started taking DOT" other than the first couple seconds of entering a map.

One more option:
Skin of the Loyal with +1 gems corruption.


Two more things we should discuss:
Skin of Lord/Loyal color combos - 3r3b is the best, but what alternatives could be used since these colors may be hard/expensive to get? 4B-2R? Swapping awakened fire pen for arcane surge? what about 3B-2R-1G? Could we drop fire pen for culling strike maybe? Again, I know 3r3b is best. Just trying to think of options to include in the guide. As much as I love Skin of the Lords I absolutely HATE that you can't change the socket colors and that sometimes makes it hard to get the combination you need.

Deadly map mods - no regen for sure. That's all I can think of that I would say are a definite avoid. I think less regen and -max res will be OK, we'll just have to keep RF off so they'll take longer due to less DPS. Reduced block chance we should be able to do too. Might just need to go slower since we'll be taking more damage.

For the mana comments...I went back and rewatched the videos and I think you are right. We should be ok without the reduced mana cost. I didn't see where his mana was ever dropping to 0 or looked like skills weren't proc'ing.


fantastic feedback!!

*I agree about Lethe Shade, I totally forgot about RF and DOT :)

*The Skin of the Lords is easier to find than you would first expect regarding socket colors. I have never had any issues finding the right colors for very cheap. Finding the right colors with the correct Keystone is obviously a lot more challenging.

for 4b2r, you can drop Fire Pen and add in Conc Effect. That gives slightly more DPS but a lot less AOE. Or Faster Casting for a little less DPS and same AOE

for 3b2r1g, you can drop Fire Pen and add in....umm....Culling Strike as you said? Not sure what else in green may help us...very few choices match our build.

IMO, I would only look at a non 3r3b Skin if and only if you can get one of the Powerful Keystones we listed above and even then we would need to evaluate whether the keystone is as good as losing the 3r3b setup for Incin.



*Regarding map mods, I think you missed one big one. With Inquisitor, we can't do Ele relect maps like we could with Elementalist.
Last edited by AndyLovesHisBge on Dec 30, 2021, 3:02:27 PM
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fantastic feedback!!

*I agree about Lethe Shade, I totally forgot about RF and DOT :)

*The Skin of the Lords is easier to find than you would first expect regarding socket colors. I have never had any issues finding the right colors for very cheap. Finding the right colors with the correct Keystone is obviously a lot more challenging.

for 4b2r, you can drop Fire Pen and add in Conc Effect. That gives slightly more DPS but a lot less AOE. Or Faster Casting for a little less DPS and same AOE

for 3b2r1g, you can drop Fire Pen and add in....umm....Culling Strike as you said? Not sure what else in green may help us...very few choices match our build.

IMO, I would only look at a non 3r3b Skin if and only if you can get one of the Powerful Keystones we listed above and even then we would need to evaluate whether the keystone is as good as losing the 3r3b setup for Incin.



*Regarding map mods, I think you missed one big one. With Inquisitor, we can't do Ele relect maps like we could with Elementalist.


Color combo combined with Keystone is exactly what I was thinking about. The last build I played that that used Lords was the Arachnophob Hoag aegis build. Amazing build that got me my first level 100, but correct colors with Iron Reflexes was going for 40ex that league.

You're right on ele reflect. I completely forgot we aren't immune.
One more thing I just thought of. Unless I'm missing something, we need to swap boot anoint from Soul of Steel to Inexorable or uncheck endurance charges in the config since we no longer have a cluster with Enduring Focus.

I would go with the first option since flat phys reduction from endurance charges is better mitigation than armour.
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stoudtlr wrote:
Color combo combined with Keystone is exactly what I was thinking about. The last build I played that that used Lords was the Arachnophob Hoag aegis build. Amazing build that got me my first level 100, but correct colors with Iron Reflexes was going for 40ex that league..


3.16 is pretty much dead now, but here are the prices on poetrade for 3r3b for the keystones we mentioned above. I would happily pay these prices for Pain Attunement if they are in this range next league.

https://www.pathofexile.com/trade/search/Scourge/75b8aj7s5

Last edited by AndyLovesHisBge on Dec 30, 2021, 4:31:37 PM
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stoudtlr wrote:
One more thing I just thought of. Unless I'm missing something, we need to swap boot anoint from Soul of Steel to Inexorable or uncheck endurance charges in the config since we no longer have a cluster with Enduring Focus.

I would go with the first option since flat phys reduction from endurance charges is better mitigation than armour.



The endurance charges in the POB come from the Unique Iron Flask I added.

I used it this league on another build and the Endurance Charge uptime was excellent.

Soul of Steel also gives us +1 to all max ele resists. Soul of Steel and the Iron Flask work nicely together imo

Last edited by AndyLovesHisBge on Dec 30, 2021, 4:32:21 PM
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stoudtlr wrote:
One more thing I just thought of. Unless I'm missing something, we need to swap boot anoint from Soul of Steel to Inexorable or uncheck endurance charges in the config since we no longer have a cluster with Enduring Focus.

I would go with the first option since flat phys reduction from endurance charges is better mitigation than armour.



The endurance charges in the POB come from the Unique Iron Flask I added.

I used it this league on another build and the Endurance Charge uptime was excellent.

Soul of Steel also gives us +1 to all max ele resists. Soul of Steel and the Iron Flask work nicely together imo



Right, I forgot about the flask.

Those prices do look reasonable. I might go back to league and farm up some currency to grab one now. I think that's
the last piece of gear I need to test this out in standard once we have the 3.17 changes and free respec.

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