[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!
" You want to save them because the heist rewards look like they will be buffed significantly with the new release. So your choice is lower rewards now, or higher rewards after the release |
|
I started Heist 3.12 with this build. Got to AWL5 and killed Sirus.
To be honest, it's not zoom-zoom build that can clear 1-2 screens with 1 cast. The clear speed is horribe if you rush to the higher tier maps without level ~25 of Incinerate. And that's the thing about scaling our damage. We don't benefit as much from flat spell fire damage as other builds/skills because of its low 30% damage effectiveness. The most efficient way to boost Incinerate damage is to level it up. For example, 20 lvl deals 140 to 210 base damage and the highest possible 28 lvl deals 335 to 503. Other powerful buffs are: 1) MORE spell damage sources. We can implement this with gear and tree: 30% MORE damage when you use Pain Attunement + Coward's Legacy + Watcher's Eye as in build description. I haven't find any other MORE source except the helm enchant. 2) Helm enchant "Incinerate has +2 to maximum stages" (another MORE source which deserves a separate mention). That gives us 2x25% MORE damage for each new stage according to wiki. An interesting thing about stages: DPS-wise "character that has 8 max stages, but keeps releasing at 4th stage, gains an additional 58.3% DPS over a character with identical stats that keeps channeling at 8 stages and never releases" (wiki). Might be useful on big bosses. 3) Cast speed. Almost every node/affix with cast speed will grant better DPS than "increased damage" according to PoB Fork. 4) Increased fire/elemental/spell/channeling damage. 5) Herald, Vaal Righteous Fire, flasks, all that stuff. Not the most promising damage scaling (correct me if I missed something important) but is enough to kill bosses and not to die. When the time comes to clear maps and kill trash mobs, you clear not the screens but the mob packs. Yeah, you can clear full screen if you jump in the hell and cast Infernal Cry right at the epicenter. That's what should you know before starting this build. You gonna often miss random mobs and stop for long channelings even after pushing to the high-end gear. It's not some neat chain-fork-pierce link that will do everything for you with one click and kill nasty mobs hiding around the corner. Adding AoE cluster or whatever doesn't help. Feels the same, but with less damage. The speed of mapping is bearable, but you start feeling its drawbacks when you need more damage coverage in a limited time (Blight, Legion encounters, etc). The strong side of this build is survivability from small and medium hits. Sometimes monsters actually replenish your ES if they have light, fast attacks. The real dangers are Damage Over Time, chaos damage and BIG crit hits. So you just ignore Alva and suffer from Hunter. I believe that after great investment in the new rare gear with T2-T1 chaos res to actually cap this, the survivability will increase dramatically. The only thing left to do after this is to get corrupted blood immunity on some jewel (also Silence immunity is a big QoL), and we are basically fear no damage with staunching life flask for regular bleeding. Without chaos res you'll just keep randomly dying because of your overall tankiness and suddenness of being one shotted by offscreen Hunter snake. Every league I try new skills and mechanics to discover something completely different from what I've experienced before. This build was not a disappointment, instead it surprised me (standing still in PoE, what the heck, how does it even work). Of course, it would be even better if we had separate skills for clear and single target that would work perfectly for their sole purpose (or a freaking perma- Infernal Cry effect without cooldowns for our Incinerate). Will probably try it out again someday after 4.0.0 release when we get more sockets. My Steam profile: https://steamcommunity.com/id/SystemNick
|
|
" I am getting screen wide clears in T16's and I am no where close to GG level end game gear yet. Clear speed is fine imo. It is not top tier but as long as you don't stop in front of the first pack you see, the clearing goes up significantly. I always go past the pack and then cast infernal call on the back side of the pack. On dense maps, the AOE of IC (level 21 and Q23) can cover multiple packs creating massive explosions. Clear speed is obviously slower if you only catch one pack on IC. Getting max quality on IC really helps expand the circle of ash. My end goal is to get a level 27 Incinerate. I will need empower 4 and a corrupted Skin of the Loyal to get two more levels. Last edited by AndyLovesHisBge#5265 on Sep 30, 2020, 2:32:56 PM
|
|
" That would be awesome! One end game item I am going to get eventually is the alternate Second Wind quality gem which should help this build nicely as it gives an additional use of IC (on top of what Second Wind normally does) before we have to worry about cool down. Last edited by AndyLovesHisBge#5265 on Sep 30, 2020, 3:03:41 PM
|
|
I picked this up very cheap today. The mods are far from great but the double corrupt is really nice for the 25c I paid. I already have 'Can Not Be Silenced' on another jewel too.
Last edited by AndyLovesHisBge#5265 on Sep 30, 2020, 4:05:11 PM
|
|
So what's the consensus on the "rotation" for bosses? Should we just hold down incinerate or should we be releasing?
|
|
i had a question about incinerate itself, is it best to have just normal incinerate or is there any alternate quality that would be better or grant a different experience in play style for this build?
or is normal incinerate optimal? |
|
" Mathematically, you should release every so often. By releasing, You will get the burst damage from the release and then when you start back up again, Arcane Surge will kick in for another 4 seconds while you ramp to max stages and repeat. That being said, for almost every boss, I just hold until they die since we can tank almost every thing. The mobile bosses like Sirus force us to stop channeling no matter what so that we can find them. |
|
" Normal is best (max fire damage). The two alternates are: 1) AOE increase (which we don't need with Infernal Call) 2) Ailment increase (we are not a focused burning build). The guide owner has included which alternate quality gems we should look for in the first post in the section labeled "Update Log" Last edited by AndyLovesHisBge#5265 on Sep 30, 2020, 4:12:13 PM
|
|
Also you don't really need Enlighten 4 at the start. You can aquire amulet with reduced Discipline/Determination mana reservation. I run Enlighten 2 in aura link with this amulet and can reserve all 3 auras:
Don't really know what % do you need for each aura but you can get any 1c amulet to try in out and throw away. My Steam profile: https://steamcommunity.com/id/SystemNick
|
|