Curse Skills in Path of Exile: Heist
" I think you are both wrong, because it is not a corpse-explosion but "dealing a percentage of your overkill damage". Of course, if a) all mobs in an area die at the same time because you use an AOE-skill or b) your damage is just enough to kill the mobs, but not overkill them by much it won't actually do much. At least that is my understanding the info that was given. I'd assume it better for a mainly single-target skill that deals high damage (heavy strike?). |
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The Mark change to be single-target exclusive seems like a really, really unnecessary change.
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All the mobs on these videos are so slow.
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" Assa Mark only has a 30% chance to grant a power charge. Assa Mark was used for mana reg 20 mana on kill All harder bosses have adds, you wil alternate cursing bosses and adds and since there are usually more adds it will negate the dps increase. Snipers mark was used for pierce by a lot of build especially minion...gone In general curse rings only apply lvl 5 curses the dps aspect is not worth mentioning and the utility is gone. |
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love it!!
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" actually Heavy Strike deals just tad over 10% more damage than Ground Slam.. Heavy Strike is pointless gem ATM esp since stuns were effectively removed from the game. and HS has knockback to make it EVEN worse as for the curse.. if you overkill mobs - you dont need this curse (it does nothing), if you dont overkill them, you need damage curse (that actually works all the time, not 35% of the time - name one reason to use this over vulnerability/ele curse?). it does almost nothing vs bosses (between 35 and 10% life (cull)).. like wtf? Punishment was melee-aligned and as such it was always 'noone cares' type of skill. It is clear that GGG has no idea what they want to do with it. this faux-explody chest that doesnt seem to work (video..), the absolutelly useless 'on low life' bonus AND that 'debilitate' that pretty much does nothing important (and.. the best part. you have to get hit. it surely will help vs sirus, surely) it is an ultimate dud |
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Yeah i understand the need for you as developers to make less used mechanics "viable" but nerfing most used mechanics because of that is just dumb.
Alot of players use Marks on Hit as Frenzy/Power Charge generaters, which are needed. So come up with a propper Frenzy/Power Charge generator and ppl wound get disapointed. |
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why destroy all assassins mark rings out there? stupid
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okok. i will start with some curse :D
curse pog
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" This pretty much summarizes my situation perfectly :D I don't want to play other games, but I can't afford to play the game any longer to an extend I used to.. but that means it will be a shit experience from now on :( it's really not a game you can play casually. One point to add.. I think with massive changes like these coming in so rapidly, it's pretty much safe to just delete Standard. I mean.. come on. If you invest a shit ton to craft an assassin's mark ring e.g. just to have its mana leech capability removed (i.e. you can't rely on it generating enough mana any longer while clearing) "shortly" after.. ouch. |
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