Alternate Quality Gems in Path of Exile: Heist
In Path of Exile: Heist, you'll be able to access new exclusive rewards in the Curio Display Rooms in Grand Heists. One such reward is Alternate Quality Gems! There are over 800 over these available and we've prepared the full list of them for you to peruse while you plan your builds for Heist's launch this weekend.
Skill Gems
Ancestral Cry |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Buff grants 20% increased Armour |
Ancestral Protector |
Default |
20% increased Totem Damage |
Alternate Quality 1 |
40% increased Totem Placement speed |
Alternate Quality 2 |
40% increased Activation range |
Alternate Quality 3 |
20% increased Buff Effect |
Ancestral Warchief |
Default |
20% increased Totem Damage |
Alternate Quality 1 |
40% increased Totem Placement speed |
Alternate Quality 2 |
40% increased Activation range |
Alternate Quality 3 |
40% increased Damage with Ailments |
Anger |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies deal 20% increased Burning Damage |
Alternate Quality 2 |
You and nearby allies gain 5% increased Movement Speed |
Animate Guardian |
Default |
Minions have 40% increased Movement Speed |
Alternate Quality 1 |
Minions have 60% increased Area of Effect |
Alternate Quality 2 |
40% increased Minion Maximum Life |
Animate Weapon |
Default |
Minions have 20% increased Movement Speed |
Alternate Quality 1 |
Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit |
Alternate Quality 2 |
20% chance to create an additional Animate Weapon copy |
Alternate Quality 3 |
Minions deal 0 to 100 Added Lightning Damage |
Arc |
Default |
10% chance to Shock enemies |
Alternate Quality 1 |
20% increased Chaining range |
Alternate Quality 2 |
10% increased Damage for each time this Skill has Chained |
Alternate Quality 3 |
20% reduced Enemy Stun Threshold |
Arcane Cloak |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
5% of Damage taken gained as Mana over 4 seconds when Hit |
Alternate Quality 2 |
10% increased Buff Effect |
Arcanist Brand |
Default |
10% increased Activation frequency |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have 20% increased Projectile Speed |
Alternate Quality 3 |
Supported Skills have 20% increased Chaining range |
Arctic Armour |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
20% chance to Freeze Enemies for 350 ms when Hit |
Alternate Quality 2 |
1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits |
Arctic Armour |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
20% chance to Freeze Enemies for 350 ms when Hit |
Alternate Quality 2 |
1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits |
Armageddon Brand |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
5% chance to deal Double Damage |
Alternate Quality 2 |
20% chance for Brands to Attach to a new Enemy each time they Activate |
Artillery Ballista |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
100% increased Burning Damage |
Alternate Quality 2 |
Fires an additional Arrow |
Assassin's Mark |
Default |
Cursed Enemies have a 5% chance to grant a Power Charge when Hit |
Alternate Quality 1 |
Cursed enemies take 4% increased Damage |
Alternate Quality 2 |
Hits against Cursed Enemies have +0.2% to Critical Strike Chance |
Ball Lightning |
Default |
20% increased Lightning Damage |
Alternate Quality 1 |
10% increased Cast Speed |
Alternate Quality 2 |
Projectiles have 10% chance to be Supercharged |
Bane |
Default |
Applied Curses have 10% increased Effect
10% increased Effect of Supported Curses |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage |
Barrage |
Default |
10% increased Projectile Damage |
Alternate Quality 1 |
20% chance to Knock Enemies Back on hit |
Alternate Quality 2 |
10% increased Attack Speed |
Alternate Quality 3 |
Inflict non-Damaging Ailments as though dealing 100% more Damage |
Bear Trap |
Default |
20% increased Physical Damage |
Alternate Quality 1 |
40% increased Skill Effect Duration |
Alternate Quality 2 |
10% increased Cooldown Recovery Rate |
Alternate Quality 3 |
20% chance to Impale Enemies on Hit |
Berserk |
Default |
20% increased Attack Damage |
Alternate Quality 1 |
10% increased Cooldown Recovery Rate |
Alternate Quality 2 |
Buff grants 20% more Spell Damage |
Blade Blast |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
+10% to Chaos Damage over Time Multiplier |
Alternate Quality 2 |
10% chance to Impale on Spell Hit |
Alternate Quality 3 |
10% increased Cast Speed |
Blade Flurry |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
Final Flurry has 20% increased Area of Effect |
Alternate Quality 2 |
40% increased Elemental Damage while Channelling |
Blade Vortex |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
0.4% of Damage Leeched as Life |
Alternate Quality 2 |
20% chance to create an additional Blade |
Alternate Quality 3 |
60% increased Damage while you have 5 or fewer Blades |
Bladefall |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% chance to Knock Enemies Back on hit |
Alternate Quality 2 |
40% increased distance between Volleys |
Bladestorm |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
Sand Bladestorms move with 20% increased speed |
Alternate Quality 2 |
Blood Bladestorm deals 40% increased Damage with Ailments |
Alternate Quality 3 |
40% chance to create the wrong Bladestorm |
Blast Rain |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
5% chance to Cover Enemies in Ash on Hit |
Alternate Quality 2 |
40% increased Damage to distant Enemies |
Alternate Quality 3 |
Arrows fall within a 60% increased Area of Effect |
Blazing Salvo |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
40% increased Projectile Speed |
Alternate Quality 2 |
Gain 5% of Fire Damage as Extra Chaos Damage |
Blight |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Chaos Damage |
Alternate Quality 2 |
60% increased Secondary Duration |
Blink Arrow |
Default |
30% increased Arrow Speed |
Alternate Quality 1 |
Minions have 20% increased Duration |
Alternate Quality 2 |
60% increased Minion Maximum Life |
Alternate Quality 3 |
+1 Cooldown Use |
Blood Rage |
Default |
5% increased Attack Speed |
Alternate Quality 1 |
Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique Enemy |
Alternate Quality 2 |
Buff grants 0.4% of Elemental Attack Damage leeched as Life |
Blood and Sand |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
20% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance |
Alternate Quality 2 |
Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance |
Bodyswap |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
100% increased Burning Damage |
Alternate Quality 2 |
10% increased Area of Effect |
Alternate Quality 3 |
40% increased Damage if not Consuming a Corpse |
Bone Offering |
Default |
Grants Minions 10% increased Cast Speed |
Alternate Quality 1 |
40% less Skill Effect Duration
Minions recover 100 Life when they Block |
Alternate Quality 2 |
Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage |
Brand Recall |
Default |
Brands gain 20% increased Attachment Range |
Alternate Quality 1 |
20% increased Cooldown Recovery Rate |
Burning Arrow |
Default |
+10% to Fire Damage over Time Multiplier |
Alternate Quality 1 |
60% increased Critical Strike Chance |
Alternate Quality 2 |
Projectiles Pierce 2 additional Targets |
Caustic Arrow |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% chance to inflict Withered on Hit |
Alternate Quality 2 |
20% of Physical Damage Converted to Chaos Damage |
Chain Hook |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
+4 to radius |
Alternate Quality 2 |
20% increased Range |
Charged Dash |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
10% more Movement Speed |
Alternate Quality 2 |
20% increased travel distance |
Clarity |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 10% increased Mana Recovery from Flasks |
Alternate Quality 2 |
You and nearby Allies have 20% increased Damage while on Full Mana |
Cleave |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
+20 Life gained for each Enemy hit by your Attacks |
Alternate Quality 2 |
40% increased Area of Effect while not Dual Wielding |
Alternate Quality 3 |
100% chance to Destroy Corpses on Kill |
Cobra Lash |
Default |
30% increased Critical Strike Chance |
Alternate Quality 1 |
20% increased Chaining range |
Alternate Quality 2 |
Projectiles deal 15% increased Damage for each remaining Chain |
Cold Snap |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Effect of Chill |
Alternate Quality 2 |
40% increased Damage with Hits and Ailments |
Conductivity |
Default |
Shocks on Cursed enemies have 20% increased Duration |
Alternate Quality 1 |
Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 |
Hits against Cursed Enemies have +20% chance to Shock |
Consecrated Path |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased Attack Speed |
Alternate Quality 2 |
10% increased teleport range |
Alternate Quality 3 |
40% increased Consecrated Ground Area |
Contagion |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
60% increased Chaos Damage |
Alternate Quality 2 |
60% chance to Spread when affected Enemy is Hit |
Conversion Trap |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
Converted Enemies have 20% chance to Taunt on Hit |
Alternate Quality 2 |
Converted Enemies deal 400% increased Damage |
Convocation |
Default |
20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate |
Alternate Quality 1 |
Buff grants 40% increased Movement Speed |
Alternate Quality 2 |
Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate |
Crackling Lance |
Default |
10% chance to Shock enemies |
Alternate Quality 1 |
20% of Lightning Damage Converted to Chaos Damage |
Alternate Quality 2 |
Lose Intensity 20% slower while moving |
Alternate Quality 3 |
10% increased Cast Speed |
Creeping Frost |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
Fires an additional Projectile |
Alternate Quality 3 |
Chilling Area has 40% increased Movement Speed |
Cremation |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
100% increased Burning Damage |
Alternate Quality 2 |
Fires Projectiles 5% faster |
Alternate Quality 3 |
40% chance to Explode a nearby Corpse when Firing Projectiles |
Cyclone |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% chance to Knock Enemies Back on hit |
Alternate Quality 2 |
5% more Movement Speed |
Alternate Quality 3 |
20% Chance to Avoid Interruption from Stuns While Using this Skill |
Dark Pact |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Sacrifices 1% of Skeleton's Life to deal that much Chaos Damage |
Alternate Quality 2 |
Minions recover 2% of Life on Hit |
Dash |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
20% increased travel distance |
Alternate Quality 2 |
Grants Phasing for 2.0 seconds |
Decoy Totem |
Default |
20% increased totem life |
Alternate Quality 1 |
40% increased Totem Placement speed |
Alternate Quality 2 |
Totems Regenerate 20% of Life per second |
Alternate Quality 3 |
Totems Explode on Death, dealing 40% of their Life as Physical Damage |
Desecrate |
Default |
20% increased Cast Speed |
Alternate Quality 1 |
200% increased Chaos Damage |
Alternate Quality 2 |
60% chance to spawn an additional Corpse |
Alternate Quality 3 |
Each Corpse spawned has 2% chance to be a Forgotten Corpse |
Despair |
Default |
Cursed enemies take 10% increased Damage from Damage Over Time effects |
Alternate Quality 1 |
10% increased Effect of Curse |
Alternate Quality 2 |
Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds |
Determination |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 20% chance to Avoid being Stunned |
Alternate Quality 2 |
You and nearby Allies gain 10% of Evasion Rating as Extra Armour |
Detonate Dead |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
60% of Fire Damage Converted to Chaos Damage |
Alternate Quality 2 |
Explosion deals 80% increased Damage if the Corpse is Ignited |
Detonate Mines |
Default |
Mines have 20% increased Detonation Speed |
Alternate Quality 1 |
Recover 0.2% of Life for each Mine Detonated |
Devouring Totem |
Default |
20% increased totem life |
Alternate Quality 1 |
100% increased Totem Duration |
Alternate Quality 2 |
40% increased Totem Placement speed |
Discharge |
Default |
20% increased Elemental Damage |
Alternate Quality 1 |
40% increased Cast Speed |
Alternate Quality 2 |
10% chance to deal Damage without removing Charges |
Alternate Quality 3 |
40% increased Damage if three different Charge types removed |
Discipline |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 10% increased Damage while on Full Energy Shield |
Alternate Quality 2 |
You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge |
Divine Ire |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased beam width |
Alternate Quality 2 |
20% of Physical Damage Converted to Cold Damage |
Dominating Blow |
Default |
Minions deal 20% increased Damage |
Alternate Quality 1 |
30% increased Minion Duration |
Alternate Quality 2 |
Summoned Sentinels have 20% increased Cooldown Recovery Rate |
Alternate Quality 3 |
Maximum 2 Summoned Normal Sentinels of Dominance |
Double Strike |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
40% increased Elemental Damage |
Alternate Quality 2 |
20% chance to Maim on Hit |
Dread Banner |
Default |
10% increased effect of Aura |
Alternate Quality 1 |
60% less Skill Effect Duration
Nearby Enemies deal 2% less Damage |
Alternate Quality 2 |
You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks |
Dual Strike |
Default |
+10% to Critical Strike Multiplier
20% increased Critical Strike Chance |
Alternate Quality 1 |
+5 to Melee Strike Range |
Alternate Quality 2 |
100% increased Damage with Hits and Ailments against Enemies that are on Full Life |
Alternate Quality 3 |
Deals 10% more added damage |
Earthquake |
Default |
20% increased Damage |
Alternate Quality 1 |
20% increased Skill Effect Duration
60% increased Damage |
Alternate Quality 2 |
Initial Slam has 40% increased Area of Effect |
Alternate Quality 3 |
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill |
Earthshatter |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% chance to create an additional Fissure |
Alternate Quality 2 |
20% increased Fissure Length |
Alternate Quality 3 |
Fissures deal 60% more Damage
Spikes deal 60% less Damage |
Elemental Hit |
Default |
20% increased Elemental Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% increased Effect of non-Damaging Ailments on Enemies |
Elemental Weakness |
Default |
Cursed enemies have -5% to Elemental Resistances |
Alternate Quality 1 |
10% increased Effect of Curse |
Alternate Quality 2 |
10% increased Duration of Elemental Ailments on Cursed enemies |
Enduring Cry |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
40% reduced Cooldown Recovery Rate
20% increased Buff Effect |
Enfeeble |
Default |
10% increased Effect of Curse |
Alternate Quality 1 |
Curse has 40% increased Doom gain rate |
Alternate Quality 2 |
Curse Skills have 10% increased Cast Speed |
Ensnaring Arrow |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
Ensnared Enemies take 10% increased Spell Damage |
Essence Drain |
Default |
20% increased Chaos Damage |
Alternate Quality 1 |
Regenerate 0.10% of Debuff Damage as Life |
Alternate Quality 2 |
100% increased Damage with Hits |
Ethereal Knives |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Fires 2 additional Projectiles |
Alternate Quality 2 |
10% chance to Impale on Spell Hit |
Explosive Arrow |
Default |
20% increased Skill Effect Duration
20% chance to Ignite enemies |
Alternate Quality 1 |
60% increased Critical Strike Chance |
Alternate Quality 2 |
40% less Skill Effect Duration
Maximum 4 Explosive Arrows stuck in an Enemy |
Explosive Trap |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
60% increased Burning Damage |
Alternate Quality 2 |
40% of Physical Damage Converted to Cold Damage |
Fire Trap |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
20% less Area of Effect
60% chance to Ignite enemies |
Fireball |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
60% increased Area of Effect
40% reduced Projectile Speed |
Alternate Quality 2 |
40% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies |
Alternate Quality 3 |
5% chance to Debilitate Enemies for 1 second on Hit |
Firestorm |
Default |
20% increased Damage |
Alternate Quality 1 |
Base duration is -0.06 seconds
First Impact deals 60% more damage |
Alternate Quality 2 |
20% reduced Enemy Stun Threshold |
Flame Dash |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
20% increased travel distance |
Alternate Quality 2 |
40% chance to Ignite enemies
40% more Burning Damage |
Flame Surge |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
10% chance to Scorch Enemies |
Alternate Quality 2 |
+5 to Area of Effect length |
Flame Wall |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration |
Alternate Quality 2 |
40% increased Cast Speed |
Alternate Quality 3 |
Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance |
Flameblast |
Default |
20% increased Damage |
Alternate Quality 1 |
40% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit |
Alternate Quality 2 |
2 maximum Stages |
Alternate Quality 3 |
+10 to radius
10% less Area of Effect per Stage |
Flamethrower Trap |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
20% less Skill Effect Duration
60% increased Cooldown Recovery Rate |
Alternate Quality 2 |
20% increased Cast Speed |
Flammability |
Default |
Ignite on Cursed enemies has 10% increased Duration |
Alternate Quality 1 |
Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 |
Hits against Cursed Enemies have +20% chance to Ignite |
Flesh Offering |
Default |
10% increased Skill Effect Duration |
Alternate Quality 1 |
Grants Minions 0.4% of Damage Leeched as Life |
Alternate Quality 2 |
Grants Minions 10% increased Attack Speed |
Flesh and Stone |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
Buff grants 10% increased Evasion Rating and Armour |
Alternate Quality 2 |
Buff grants 20% increased Damage if you've changed Stance recently |
Flicker Strike |
Default |
5% chance to gain a Frenzy Charge on Hit |
Alternate Quality 1 |
60% increased Cooldown Recovery Rate |
Alternate Quality 2 |
20% increased teleport range |
Freezing Pulse |
Default |
40% increased Projectile Speed |
Alternate Quality 1 |
Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate |
Alternate Quality 2 |
Cannot Pierce Enemies |
Frenzy |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
Fires an additional Projectile |
Alternate Quality 2 |
Targets 1 additional nearby Enemy |
Alternate Quality 3 |
5% increased Damage with Ailments per Frenzy Charge |
Frost Blades |
Default |
20% increased Projectile Speed
20% increased Damage |
Alternate Quality 1 |
Fires 2 additional Projectiles |
Alternate Quality 2 |
20% increased Duration of Cold Ailments |
Frost Bomb |
Default |
20% increased Cold Damage |
Alternate Quality 1 |
10% chance to Freeze enemies |
Alternate Quality 2 |
20% increased Area of Effect |
Alternate Quality 3 |
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate |
Frost Shield |
Default |
20% increased Effect of Cold Ailments |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield |
Alternate Quality 3 |
Frost Shield Regenerates 0.2% of its Life per second |
Frost Wall |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
60% increased Damage |
Alternate Quality 2 |
Freezes enemies as though dealing 100% more Damage |
Frostbite |
Default |
Freezes on Cursed enemies have 20% increased Duration |
Alternate Quality 1 |
Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 |
Hits against Cursed Enemies have +20% chance to Freeze |
Frostblink |
Default |
20% increased Effect of Cold Ailments |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area |
Frostbolt |
Default |
20% increased Cold Damage |
Alternate Quality 1 |
100% reduced Damage
20% chance to inflict Cold Exposure on Hit |
Alternate Quality 2 |
20% less Projectile Speed |
Alternate Quality 3 |
20% chance for Projectiles to Return |
Galvanic Arrow |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
20% reduced Enemy Stun Threshold |
Alternate Quality 2 |
Cone Area occurs 80% farther forward |
General's Cry |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Mirage Warriors have 40% increased Movement Speed |
Glacial Cascade |
Default |
20% increased Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% reduced Area of Effect
Final Burst Deals 40% more Damage
|
Glacial Hammer |
Default |
40% increased Duration of Cold Ailments |
Alternate Quality 1 |
10% increased Attack Speed |
Alternate Quality 2 |
20% increased Area of Effect |
Grace |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 10% chance to avoid Elemental Ailments |
Alternate Quality 2 |
You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits |
Ground Slam |
Default |
10% increased Area of Effect
20% increased Stun Duration on enemies |
Alternate Quality 1 |
10% increased Attack Speed |
Alternate Quality 2 |
60% increased Area of Effect
40% reduced angle |
Haste |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 10% increased Totem Placement speed |
Alternate Quality 2 |
You and nearby Allies have 10% increased Projectile Speed |
Alternate Quality 3 |
Buffs on You and nearby Allies expire 20% faster |
Hatred |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 20% increased Chill and Freeze Duration |
Alternate Quality 2 |
You and nearby Allies have 20% increased Movement Speed while on Chilled Ground |
Heavy Strike |
Default |
20% increased Stun Duration on enemies
20% increased Damage |
Alternate Quality 1 |
20% increased Knockback Distance |
Alternate Quality 2 |
100% reduced Knockback Distance |
Herald of Agony |
Default |
20% increased Minion Movement Speed |
Alternate Quality 1 |
Minions deal 40% less Damage
Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit |
Alternate Quality 2 |
Grants 20% chance to Poison on Hit |
Herald of Ash |
Default |
Buff grants 15% increased Fire Damage |
Alternate Quality 1 |
20% reduced Area of Effect
60% increased Burning Damage |
Alternate Quality 2 |
20% increased Area of Effect |
Herald of Ice |
Default |
Buff grants 15% increased Cold Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
Buff grants 10% chance to Freeze |
Herald of Purity |
Default |
20% increased Minion Movement Speed |
Alternate Quality 1 |
Minions have 10% chance to Taunt on Hit |
Alternate Quality 2 |
Summoned Sentinels have 20% increased Cooldown Recovery Rate |
Herald of Thunder |
Default |
Buff grants 15% increased Lightning Damage |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
Buff grants 10% increased Damage taken
Buff grants 30% increased Damage |
Hexblast |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased Cast Speed |
Alternate Quality 2 |
40% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies |
Alternate Quality 3 |
Hexblast has 10% chance to not remove a Hex |
Holy Flame Totem |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Fires an additional Projectile |
Alternate Quality 2 |
20% of Physical Damage Converted to Fire Damage |
Alternate Quality 3 |
20% increased Totem Duration
20% increased Totem Placement speed |
Ice Crash |
Default |
20% increased Damage |
Alternate Quality 1 |
10% chance to Freeze enemies |
Alternate Quality 2 |
60% increased Damage with Ailments |
Alternate Quality 3 |
Third Stage deals 30% more Damage
First Stage deals 40% less Damage |
Ice Nova |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
30% increased Damage with Hits against Chilled Enemies |
Alternate Quality 2 |
10% increased Cast Speed |
Alternate Quality 3 |
10% increased Effect of Chill |
Ice Shot |
Default |
20% increased Cold Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% of Physical Damage Converted to Cold Damage |
Ice Spear |
Default |
40% increased Projectile Speed |
Alternate Quality 1 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 2 |
20% increased Cold Damage |
Alternate Quality 3 |
Travels 20% reduced distance before changing forms |
Ice Trap |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Penetrates 5% Cold Resistance |
Alternate Quality 2 |
Freezes enemies as though dealing 100% more Damage |
Icicle Mine |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Fires 2 additional Projectiles |
Alternate Quality 2 |
20% increased Critical Strike Chance |
Immortal Call |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
20% increased Cooldown Recovery Rate |
Alternate Quality 2 |
2% less Elemental Damage taken per Endurance Charge removed
2% more Physical Damage taken per Endurance Charge removed |
Incinerate |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite |
Infernal Blow |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Explosion has 20% chance to apply Uncharged Debuff on Hit |
Alternate Quality 2 |
60% increased Burning Damage
20% chance to Ignite enemies |
Alternate Quality 3 |
80% increased Skill Effect Duration |
Infernal Cry |
Default |
20% increased Area of Effect |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Exerted Attacks deal 10% increased Damage |
Alternate Quality 3 |
20% chance to Cover Enemies in Ash on Hit |
Intimidating Cry |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Exerted Attacks Overwhelm 10% of Physical Damage Reduction |
Alternate Quality 3 |
Exerted Attacks deal 10% increased Damage |
Kinetic Blast |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 2 |
Projectiles gain 30% increased Area of Effect after Forking |
Kinetic Bolt |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Increases and Reductions to Cast Speed apply to Attack Speed |
Alternate Quality 2 |
+2 Mana gained for each Enemy hit |
Lacerate |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Physical Damage |
Alternate Quality 2 |
20% increased Bleeding Duration |
Lancing Steel |
Default |
20% increased Impale Effect |
Alternate Quality 1 |
Clusters have 30% increased Projectile targeting range |
Alternate Quality 2 |
Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther |
Alternate Quality 3 |
10% chance to Impale Enemies on Hit |
Leap Slam |
Default |
20% increased Stun Duration on enemies |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
20% increased Damage |
Alternate Quality 3 |
10% increased Attack Speed |
Lightning Arrow |
Default |
20% chance to Shock enemies |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
20% of Physical Damage Converted to Lightning Damage |
Alternate Quality 3 |
20% chance to Hit an additional Enemy |
Lightning Spire Trap |
Default |
20% chance to Shock enemies |
Alternate Quality 1 |
20% less Skill Effect Duration
60% increased Cooldown Recovery Rate |
Alternate Quality 2 |
10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed |
Lightning Strike |
Default |
20% increased Projectile Speed
20% increased Damage |
Alternate Quality 1 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 2 |
Fires 2 additional Projectiles |
Alternate Quality 3 |
20% of Physical Damage Converted to Lightning Damage |
Lightning Tendrils |
Default |
20% increased Lightning Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
10% increased Cast Speed |
Alternate Quality 3 |
Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments |
Lightning Tendrils |
Default |
20% increased Lightning Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
10% increased Cast Speed |
Alternate Quality 3 |
Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments |
Lightning Trap |
Default |
20% increased Lightning Damage
10% increased Effect of Lightning Ailments |
Alternate Quality 1 |
20% increased Projectile Speed |
Alternate Quality 2 |
20% chance for Projectiles to Return |
Lightning Warp |
Default |
20% increased Cast Speed |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
60% increased Damage
20% increased Duration |
Alternate Quality 3 |
10% less Duration |
Magma Orb |
Default |
20% increased Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% increased Projectile Speed |
Alternate Quality 3 |
10% chance to Detonate for Double Damage instead of Chaining |
Malevolence |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby allies have 10% increased Skill Effect Duration |
Alternate Quality 2 |
You and nearby Allies deal 10% increased Damage with Ailments |
Mirror Arrow |
Default |
30% increased Arrow Speed |
Alternate Quality 1 |
Minions have 20% increased Duration |
Alternate Quality 2 |
60% increased Minion Maximum Life |
Alternate Quality 3 |
+2 Cooldown Uses |
Molten Shell |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
Buff can take additional Damage equal to 5% of your Armour |
Alternate Quality 2 |
Reflected Damage Penetrates 20% of Enemy Fire Resistance |
Molten Strike |
Default |
20% increased Fire Damage |
Alternate Quality 1 |
20% increased Projectile Speed |
Alternate Quality 2 |
+2 to Melee Strike Range |
Alternate Quality 3 |
40% increased Damage over Time |
Orb of Storms |
Default |
20% increased Lightning Damage |
Alternate Quality 1 |
Beams Split towards 2 additional targets |
Alternate Quality 2 |
20% less Skill Effect Duration
20% increased Cast Speed |
Penance Brand |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% of Physical Damage Converted to Fire Damage |
Alternate Quality 2 |
20% chance to Shock enemies |
Perforate |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% chance to Impale Enemies on Hit |
Alternate Quality 2 |
20% chance to cause Bleeding |
Alternate Quality 3 |
Creates 2 additional Spikes if you've changed Stance Recently
Creates 1 fewer Spikes |
Pestilent Strike |
Default |
+10% to Damage over Time Multiplier for Poison |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
20% increased Skill Effect Duration |
Alternate Quality 3 |
20% of Physical Damage Converted to Chaos Damage |
Phase Run |
Default |
Buff grants 10% increased Movement Speed |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
10% chance not to replace the Buff when you use a Skill |
Plague Bearer |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
You have 10% Movement Speed while Infecting |
Alternate Quality 2 |
10% reduced Chaos Damage taken while Incubating |
Poacher's Mark |
Default |
Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit |
Alternate Quality 1 |
Cursed enemies take 4% increased Damage |
Alternate Quality 2 |
Cursed enemies have -5% to Physical Damage Reduction |
Power Siphon |
Default |
20% increased Damage |
Alternate Quality 1 |
Fires an additional Projectile |
Alternate Quality 2 |
+20% to Damage over Time Multiplier for Ailments from Critical Strikes |
Precision |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
10% reduced Mana Reserved |
Alternate Quality 2 |
You and nearby Allies deal 10% increased Damage
You and nearby Allies have 10% less Area of Effect |
Pride |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
Attack Hits against nearby Enemies have 10% chance to inflict Bleeding |
Alternate Quality 2 |
Nearby Enemies have -5% to Physical Damage Reduction |
Puncture |
Default |
Bleeding inflicted by this Skill deals Damage 10% faster |
Alternate Quality 1 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 2 |
Targets 2 additional nearby Enemies |
Alternate Quality 3 |
10% chance to Maim on Hit |
Punishment |
Default |
10% increased Effect of Curse |
Alternate Quality 1 |
Curse has 40% increased Doom gain rate |
Alternate Quality 2 |
20% increased Area of Effect of Curses |
Purifying Flame |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% chance to also create Consecrated Ground around you |
Alternate Quality 2 |
Consecrated Ground applies 5% increased Damage taken to Enemies |
Alternate Quality 3 |
20% increased Effect of Consecrated Ground |
Purity of Elements |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 10% chance to avoid Elemental Ailments |
Alternate Quality 2 |
Your and nearby Allies' Damage Penetrates 4% Elemental Resistances |
Purity of Fire |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 20% chance to avoid being Ignited |
Alternate Quality 2 |
Your and nearby Allies' Damage Penetrates 4% Fire Resistance |
Purity of Ice |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 20% chance to avoid being Frozen |
Alternate Quality 2 |
Your and nearby Allies' Damage Penetrates 4% Cold Resistance |
Purity of Lightning |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have 20% chance to avoid being Shocked |
Alternate Quality 2 |
Your and nearby Allies' Damage Penetrates 4% Lightning Resistance |
Pyroclast Mine |
Default |
20% increased Area of Effect |
Alternate Quality 1 |
100% increased Burning Damage
20% chance to Ignite enemies |
Alternate Quality 2 |
20% increased effect of Aura |
Alternate Quality 3 |
40% increased Damage if firing at least 7 Projectiles |
Rain of Arrows |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
5% chance to fire an additional sequence of arrows |
Alternate Quality 2 |
Fires 4 additional Arrows |
Alternate Quality 3 |
10% chance to Maim on Hit |
Raise Spectre |
Default |
20% increased Minion Movement Speed |
Alternate Quality 1 |
20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage |
Alternate Quality 2 |
Minions have 10% reduced Enemy Stun Threshold |
Alternate Quality 3 |
Minions are Created with maximum Frenzy Charges |
Raise Zombie |
Default |
20% increased Minion Movement Speed
20% increased Minion Maximum Life |
Alternate Quality 1 |
Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate |
Alternate Quality 2 |
Minions Regenerate 2% of Life per second |
Alternate Quality 3 |
Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised |
Rallying Cry |
Default |
20% increased Area of Effect |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Buff has 40% more Effect on your Minions |
Alternate Quality 3 |
Exerted Attacks deal 10% increased Damage |
Reave |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
100% of Physical Damage converted to a random Element |
Alternate Quality 2 |
20% chance to cause Bleeding |
Alternate Quality 3 |
+2 to maximum Stages |
Reckoning |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
40% chance to Debilitate Enemies for 1 second on Hit |
Alternate Quality 2 |
20% increased Cooldown Recovery Rate |
Alternate Quality 3 |
20% increased Damage |
Rejuvenation Totem |
Default |
60% increased Aura Area of Effect |
Alternate Quality 1 |
100% increased Totem Duration |
Alternate Quality 2 |
60% increased effect of Aura |
Righteous Fire |
Default |
20% increased Burning Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
Buff Grants 20% increased Spell Damage |
Riposte |
Default |
20% increased Damage |
Alternate Quality 1 |
20% increased Cooldown Recovery Rate |
Alternate Quality 2 |
20% chance to gain Onslaught for 4 seconds on Hit |
Scorching Ray |
Default |
10% increased beam length |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
40% less Skill Effect Duration
40% increased Cast Speed |
Scourge Arrow |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Each Spore Pod fires 2 Thorn Arrows |
Alternate Quality 2 |
20% increased Damage |
Alternate Quality 3 |
20% chance to Poison on Hit |
Searing Bond |
Default |
20% increased totem life |
Alternate Quality 1 |
40% increased Totem Duration |
Alternate Quality 2 |
20% increased Damage |
Alternate Quality 3 |
+2 to maximum number of Summoned Totems |
Seismic Cry |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
40% increased Warcry Speed |
Alternate Quality 2 |
Exerted Attacks have a 40% chance to Knock Enemies Back on Hit |
Alternate Quality 3 |
Exerted Attacks deal 10% increased Damage |
Seismic Trap |
Default |
20% increased Physical Damage |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% increased Cooldown Recovery Rate |
Alternate Quality 3 |
60% reduced Cast Speed
100% increased Damage |
Shattering Steel |
Default |
20% increased Impale Effect |
Alternate Quality 1 |
10% increased Area of Effect
20% increased Projectile Speed |
Alternate Quality 2 |
Fires an additional Projectile |
Alternate Quality 3 |
30% increased Projectile Speed |
Shield Charge |
Default |
20% increased Movement Speed |
Alternate Quality 1 |
20% increased Damage |
Alternate Quality 2 |
20% more Damage with Hits at Maximum Charge Distance |
Shock Nova |
Default |
40% increased Shock Duration on enemies |
Alternate Quality 1 |
Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage |
Alternate Quality 2 |
20% increased Lightning Damage |
Shockwave Totem |
Default |
20% increased totem life |
Alternate Quality 1 |
10% increased Cast Speed
20% increased Totem Placement speed |
Alternate Quality 2 |
40% of Physical Damage Converted to Cold Damage |
Alternate Quality 3 |
20% chance to Knock Enemies Back on hit |
Shrapnel Ballista |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Chains +2 Times |
Alternate Quality 2 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 3 |
10% increased Attack Speed |
Siege Ballista |
Default |
20% increased Projectile Damage |
Alternate Quality 1 |
Fires 2 additional Projectiles
20% reduced Attack Speed |
Alternate Quality 2 |
20% increased Projectile Speed |
Alternate Quality 3 |
20% chance to Impale Enemies on Hit |
Sigil of Power |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Maximum -1 Stages |
Alternate Quality 2 |
Buff Grants 20% chance to Shock enemies |
Alternate Quality 3 |
10% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage |
Siphoning Trap |
Default |
20% increased Effect of Cold Ailments |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
Applies beams to the closest 2 Enemies |
Alternate Quality 3 |
Regenerate 0.4% of Energy Shield per second for each affected Enemy |
Smite |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
20% increased Lightning Damage |
Alternate Quality 3 |
Aura grants 5% increased Attack and Cast Speed |
Smoke Mine |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
20% increased Skill Effect Duration |
Alternate Quality 2 |
Buff grants 10% increased Attack and Cast Speed |
Sniper's Mark |
Default |
Cursed enemies take 5% increased Damage from Projectile Hits |
Alternate Quality 1 |
Curse Skills have 20% increased Cast Speed |
Alternate Quality 2 |
Hits on Cursed Enemies have an additional 40% chance to Knockback |
Soulrend |
Default |
20% increased Chaos Damage |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
20% increased Skill Effect Duration |
Alternate Quality 3 |
100% increased Damage with Hits |
Spark |
Default |
20% increased Projectile Speed |
Alternate Quality 1 |
Projectiles Pierce 2 additional Targets |
Alternate Quality 2 |
Fires 2 additional Projectiles |
Alternate Quality 3 |
40% of Lightning Damage Converted to Chaos Damage |
Spectral Shield Throw |
Default |
40% increased Projectile Speed |
Alternate Quality 1 |
20% increased Damage |
Alternate Quality 2 |
10% increased Attack Speed |
Alternate Quality 3 |
+20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield |
Spectral Throw |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
20% increased Projectile Speed |
Alternate Quality 2 |
Fires an additional Projectile
10% reduced Projectile Speed |
Spellslinger |
Default |
Supported Skills deal 20% increased Spell Damage |
Alternate Quality 1 |
Supported Skills have 20% chance to Freeze, Shock and Ignite |
Alternate Quality 2 |
Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage |
Spirit Offering |
Default |
10% increased Skill Effect Duration |
Alternate Quality 1 |
40% increased Cast Speed |
Alternate Quality 2 |
Minions gain +20% to all Elemental Resistances |
Split Arrow |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
Fires an additional Arrow |
Alternate Quality 2 |
20% increased Damage |
Splitting Steel |
Default |
20% increased Impale Effect |
Alternate Quality 1 |
10% chance to inflict an additional Impale when this Skill inflcits Impale |
Alternate Quality 2 |
10% increased Area of Effect
20% increased Projectile Speed |
Alternate Quality 3 |
Grants Minions 40% increased Damage |
Static Strike |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
20% increased Damage |
Alternate Quality 2 |
Chains +1 Times
40% reduced Damage |
Alternate Quality 3 |
20% increased Beam frequency
20% reduced Area of Effect |
Steelskin |
Default |
10% increased Cooldown Recovery Rate |
Alternate Quality 1 |
Steelskin Buff can take 10% increased amount of Damage |
Alternate Quality 2 |
Buff grants +20% to all Resistances |
Storm Brand |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% chance to Chain an additional time |
Alternate Quality 3 |
20% increased Effect of Shock |
Storm Burst |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased Skill Effect Duration |
Alternate Quality 2 |
40% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling |
Storm Call |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
40% reduced Cast Speed
40% increased Area of Effect |
Alternate Quality 2 |
10% reduced Skill Effect Duration |
Alternate Quality 3 |
5% chance for Lightning to Strike the Marker when Cast |
Stormbind |
Default |
10% increased Cast Speed
10% increased Cast Speed |
Alternate Quality 1 |
20% increased Effect of Shock |
Alternate Quality 2 |
Runes have 10% increased Area of Effect for each time they've been Improved |
Alternate Quality 3 |
20% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved |
Stormblast Mine |
Default |
10% chance to Shock enemies
10% increased Effect of Lightning Ailments |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% increased effect of Aura |
Alternate Quality 3 |
20% increased Lightning Damage |
Summon Carrion Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Chaos Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Flame Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Holy Relic |
Default |
Minions have 10% increased Area of Effect |
Alternate Quality 1 |
60% increased Minion Maximum Life |
Alternate Quality 2 |
Summoned Holy Relics have 20% increased Cooldown Recovery Rate |
Summon Ice Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Lightning Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Raging Spirit |
Default |
20% increased Minion Movement Speed |
Alternate Quality 1 |
Minions have 20% increased Duration |
Alternate Quality 2 |
Maximum 2 Summoned Raging Spirits |
Alternate Quality 3 |
Minions can't be Damaged for 2 seconds after being Summoned |
Summon Skeletons |
Default |
Minions deal 20% increased Damage |
Alternate Quality 1 |
Minions can't be Damaged for 2 seconds after being Summoned |
Alternate Quality 2 |
Minions' Attacks have 10% chance to Maim Enemies on Hit |
Alternate Quality 3 |
100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior |
Summon Skitterbots |
Default |
40% increased Minion Movement Speed |
Alternate Quality 1 |
Minions have 20% increased Area of Effect |
Alternate Quality 2 |
Minions have 10% increased Effect of non-Damaging Ailments on Enemies |
Summon Stone Golem |
Default |
Minions deal 20% increased Damage
20% increased Minion Maximum Life |
Alternate Quality 1 |
20% increased Buff Effect |
Alternate Quality 2 |
Summoned Golems have 20% increased Cooldown Recovery Rate |
Sunder |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Wave has 10% reduced delay between Areas |
Alternate Quality 2 |
20% increased Area of Effect |
Alternate Quality 3 |
Shockwaves have 20% reduced Area of Effect
Wave has 20% increased Area of Effect |
Sweep |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased Attack Speed |
Alternate Quality 2 |
2% chance to deal Triple Damage |
Alternate Quality 3 |
20% increased Knockback Distance |
Tectonic Slam |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
60% increased Burning Damage
20% chance to Ignite enemies |
Alternate Quality 2 |
2% of Fire Damage Leeched as Life |
Alternate Quality 3 |
20% increased Fire Damage |
Tempest Shield |
Default |
20% increased Lightning Damage |
Alternate Quality 1 |
Chains +2 Times |
Alternate Quality 2 |
+1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield |
Temporal Chains |
Default |
10% increased Effect of Curse |
Alternate Quality 1 |
Curse has 40% increased Doom gain rate |
Alternate Quality 2 |
20% increased Curse Duration |
Tornado Shot |
Default |
20% increased Projectile Damage |
Alternate Quality 1 |
60% of Physical Damage converted to a random Element |
Alternate Quality 2 |
10% increased Attack Speed |
Toxic Rain |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
10% increased Skill Effect Duration |
Alternate Quality 2 |
20% of Physical Damage Converted to Chaos Damage |
Alternate Quality 3 |
Fires 2 additional Arrows
20% reduced Debuff Effect |
Unearth |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
20% increased Physical Damage |
Alternate Quality 2 |
Maximum of 2 corpses allowed |
Alternate Quality 3 |
Corpses Spawned have 40% increased Maximum Life |
Vengeance |
Default |
10% chance to Trigger this Skill when Hit |
Alternate Quality 1 |
20% increased Cooldown Recovery Rate |
Alternate Quality 2 |
20% increased Damage |
Alternate Quality 3 |
40% chance to gain 1 Rage on Hit |
Venom Gyre |
Default |
20% increased Poison Duration |
Alternate Quality 1 |
Returning Projectiles deal 20% more Damage |
Alternate Quality 2 |
100% chance to Fire a caught Projectile when Hit |
Vigilant Strike |
Default |
40% increased Fortify duration |
Alternate Quality 1 |
40% increased Area of Effect |
Alternate Quality 2 |
60% increased Cooldown Recovery Rate |
Alternate Quality 3 |
20% increased Damage |
Viper Strike |
Default |
10% increased Attack Speed
10% increased Poison Duration |
Alternate Quality 1 |
20% of Physical Damage Converted to Chaos Damage |
Alternate Quality 2 |
20% increased Chaos Damage |
Alternate Quality 3 |
10% chance to also Poison a nearby Enemy when you inflict Poison |
Vitality |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies Leech 0.4% of Physical Attack Damage as Life |
Alternate Quality 2 |
You and nearby Allies deal 20% increased Damage while on Full Life |
Void Sphere |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
40% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate |
Alternate Quality 2 |
60% of Physical Damage Converted to Cold Damage |
Alternate Quality 3 |
Void Sphere has 10% increased Pulse Frequency |
Volatile Dead |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Fire Damage |
Alternate Quality 2 |
20% increased Orb Movement Speed |
Vortex |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
20% increased Cold Damage |
Alternate Quality 2 |
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate |
Alternate Quality 3 |
40% increased Damage when Cast on Frostbolt |
Vulnerability |
Default |
Attacks Hits against Cursed Enemies have 10% chance to inflict Bleeding |
Alternate Quality 1 |
10% increased Effect of Curse |
Alternate Quality 2 |
Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds |
War Banner |
Default |
10% increased effect of Aura |
Alternate Quality 1 |
60% less Skill Effect Duration
You and nearby allies gain 10% increased Accuracy Rating |
Alternate Quality 2 |
20% increased Skill Effect Duration |
Warlord's Mark |
Default |
Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit |
Alternate Quality 1 |
Cursed enemies take 4% increased Damage |
Alternate Quality 2 |
Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned |
Wave of Conviction |
Default |
20% increased Elemental Damage |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
20% increased Skill Effect Duration |
Alternate Quality 3 |
20% of Physical Damage Converted to Cold Damage |
Whirling Blades |
Default |
10% increased Attack Speed |
Alternate Quality 1 |
60% increased Damage |
Alternate Quality 2 |
200% increased Evasion Rating while Moving |
Wild Strike |
Default |
20% increased Elemental Damage |
Alternate Quality 1 |
20% increased Area of Effect |
Alternate Quality 2 |
Fires 2 additional Projectiles |
Alternate Quality 3 |
20% increased Chaining range |
Winter Orb |
Default |
10% increased Cast Speed |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
20% increased Skill Effect Duration |
Alternate Quality 3 |
40% increased Projectile Speed |
Wintertide Brand |
Default |
+10% to Cold Damage over Time Multiplier |
Alternate Quality 1 |
10% increased Area of Effect |
Alternate Quality 2 |
40% increased Skill Effect Duration
40% reduced Cast Speed |
Wither |
Default |
20% increased Skill Effect Duration |
Alternate Quality 1 |
Hindered Enemies deal 4% reduced Chaos Damage |
Alternate Quality 2 |
100% chance to apply an additional Withered Debuff if you Cast this spell yourself |
Withering Step |
Default |
10% increased Effect of Elusive from this Skill |
Alternate Quality 1 |
Inflicts 2 Withered Debuffs the first time each Enemy enters the Area |
Alternate Quality 2 |
20% chance not to remove Buff on Skill use |
Wrath |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
5% increased effect of Aura |
Alternate Quality 2 |
2% reduced Mana Reserved |
Zealotry |
Default |
40% increased Area of Effect |
Alternate Quality 1 |
You and nearby Allies have +5% to Critical Strike Multiplier |
Alternate Quality 2 |
You and nearby Allies Regenerate 0.40% of Life per second |
Support Gems
Added Chaos Damage Support |
Default |
Supported Skills deal 10% increased Chaos Damage |
Alternate Quality 1 |
Supported Skills Penetrate 5% Chaos Resistance |
Alternate Quality 2 |
Supported Skills have 20% of Physical Damage Converted to Chaos Damage |
Added Cold Damage Support |
Default |
Supported Skills deal 10% increased Cold Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Attack and Cast Speed |
Alternate Quality 2 |
Supported Skills have 20% of Physical Damage Converted to Cold Damage |
Added Fire Damage Support |
Default |
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Supported Skills deal 20% reduced Fire Damage
Supported Skills have +20% to Fire Damage over Time Multiplier |
Alternate Quality 2 |
Supported Skills have 20% of Physical Damage Converted to Fire Damage |
Added Lightning Damage Support |
Default |
Supported Skills deal 10% increased Lightning Damage |
Alternate Quality 1 |
Supported Skills have 30% increased Critical Strike Chance |
Alternate Quality 2 |
Supported Skills have 20% of Physical Damage Converted to Lightning Damage |
Additional Accuracy Support |
Default |
Supported Skills have 20% increased Accuracy Rating |
Alternate Quality 1 |
Supported Skills have +20% to Critical Strike Multiplier |
Alternate Quality 2 |
Supported Skills deal 4% increased Attack damage per 1000 Accuracy Rating |
Advanced Traps Support |
Default |
Supported Skills deal 10% increased Trap Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have 10% increased Skill Effect Duration |
Ancestral Call Support |
Default |
Supported Skills have 10% increased Attack Speed |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have +4 to Melee Strike Range |
Arcane Surge Support |
Default |
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Arcane Surge grants 0% more Spell Damage
Arcane Surge grants 0% increased Cast Speed
Arcane Surge grants 0.2% of Mana Regenerated per second |
Alternate Quality 2 |
Arcane Surge lasts 2 seconds |
Archmage Support |
Default |
Supported Skills have 10% increased Mana Cost |
Alternate Quality 1 |
Supported Skills have base Mana Cost equal to 0% of Unreserved Maximum Mana, if that value is higher
Supported Skills lose Added Lightning Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills gain Added Cold Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
Alternate Quality 2 |
Supported Skills have 20% reduced Mana Cost |
Arrow Nova Support |
Default |
Supported Skills have 10% increased Attack Speed |
Alternate Quality 1 |
Supported Skills have 20% increased Projectile Speed |
Alternate Quality 2 |
Supported Skills have 40% reduced Projectile Speed
Supported Skills deal 20% increased Damage |
Ballista Totem Support |
Default |
20% increased Totem Placement speed |
Alternate Quality 1 |
20% increased Totem Duration |
Alternate Quality 2 |
20% increased Totem Range |
Alternate Quality 3 |
10% chance for Projectiles Fired by Supported Skills to Return |
Barrage Support |
Default |
Supported Skills have 10% increased Attack Speed |
Alternate Quality 1 |
Projectiles from Supported Skills Pierce 2 additional Targets |
Alternate Quality 2 |
Projectiles Fired by Supported Skills have 100% increased Projectile spread |
Blasphemy Support |
Default |
10% increased Effect of Supported Curses |
Alternate Quality 1 |
Supported Skills have 40% increased Area of Effect
10% reduced Effect of Supported Curses |
Alternate Quality 2 |
Supported Skills have 2% reduced Mana Reserved |
Blastchain Mine Support |
Default |
Supported Skills have 10% increased Mine Throwing Speed |
Alternate Quality 1 |
Supported Skills have 20% reduced Mana Reserved |
Alternate Quality 2 |
Mines from Supported Skills have 20% increased Detonation Speed |
Blind Support |
Default |
Supported Skills have 20% increased Blinding duration |
Alternate Quality 1 |
Supported Skills have 10% chance to Blind enemies on hit |
Alternate Quality 2 |
Supported Skills have 40% increased Critical Strike Chance against Blinded Enemies |
Block Chance Reduction Support |
Default |
Supported Skills have 5% reduced Enemy Block Chance |
Alternate Quality 1 |
Supported Skills have 40% increased Overpowered Effect |
Blood Magic Support |
Default |
Supported Skills have 10% reduced Mana Cost |
Alternate Quality 1 |
Supported Skills have 1% reduced Mana Reserved |
Alternate Quality 2 |
Supported Skills Deal 60% increased Damage when on Low Life |
Bloodlust Support |
Default |
Supported Skills deal 10% increased Melee Damage against Bleeding Enemies |
Alternate Quality 1 |
Supported Skills have 10% chance to Crush for 2 seconds on Hit |
Alternate Quality 2 |
Supported Skills have 10% chance to refresh Bleeding Duration on Hit |
Bonechill Support |
Default |
Supported Skills have 20% increased Chill Duration on Enemies |
Alternate Quality 1 |
Supported Skills deal 10% increased Cold Damage |
Alternate Quality 2 |
Supported Skills have 10% increased Effect of Chill on Enemies |
Brutality Support |
Default |
Supported Skills deal 10% increased Physical Damage |
Alternate Quality 1 |
Supported Attacks have 10% chance to cause Bleeding |
Alternate Quality 2 |
Supported Skills Overwhelm 5% Physical Damage Reduction |
Burning Damage Support |
Default |
Supported Skills deal 10% increased Burning Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Ignite Duration on Enemies |
Alternate Quality 2 |
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies |
Cast On Critical Strike Support |
Default |
Supported Skills have 20% increased Attack Critical Strike Chance
Supported Skills have 20% increased Spell Critical Strike Chance |
Alternate Quality 1 |
Supported Skills deal 20% more Attack Damage |
Alternate Quality 2 |
Supported Skills have 10% increased Attack Speed |
Cast on Death Support |
Default |
Supported Skills have 60% increased Area of Effect while Dead |
Alternate Quality 1 |
Supported Skills have +100% to Critical Strike Chance while Dead |
Alternate Quality 2 |
Supported Skills have 60% increased Skill Effect Duration while Dead |
Cast on Melee Kill Support |
Default |
Supported Skills deal 10% increased Attack Damage
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Supported Skills deal 60% increased Attack Damage |
Alternate Quality 2 |
Supported Skills have 20% increased Cooldown Recovery Rate |
Cast when Damage Taken Support |
Default |
Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Skill Effect Duration |
Alternate Quality 2 |
20% more Damage required to Trigger |
Cast when Stunned Support |
Default |
Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Skill Effect Duration |
Alternate Quality 2 |
20% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit |
Cast while Channelling Support |
Default |
Supported Channelling Skills deal 10% increased Damage
Supported Triggered Spells deal 10% increased Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Attack and Cast Speed |
Alternate Quality 2 |
Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies |
Chain Support |
Default |
Supported Skills have 20% increased Projectile Speed |
Alternate Quality 1 |
Supported Skills have 20% increased Chaining range |
Alternate Quality 2 |
Projectiles Fired by Supported Skills have 80% chance not to Pierce Enemies |
Chance to Bleed Support |
Default |
Supported Attacks deal 10% increased Damage with Bleeding |
Alternate Quality 1 |
Supported Attacks have 20% increased Bleeding Duration |
Alternate Quality 2 |
Supported Skills have 20% more Added Damage |
Chance to Flee Support |
Default |
Supported Skills have 20% chance to Cause Monsters to Flee |
Alternate Quality 1 |
Supported Skills have 10% reduced Cast Speed |
Charged Mines Support |
Default |
10% increased Mine Damage |
Alternate Quality 1 |
10% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
10% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy |
Alternate Quality 2 |
Supported Skills have 4% increased Projectile Speed per Frenzy Charge when used by a Mine |
Charged Traps Support |
Default |
Supported Skills deal 10% increased Trap Damage |
Alternate Quality 1 |
Supported Skills have 10% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have 10% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Alternate Quality 2 |
Supported Skills have 10% increased Trap Trigger Radius per Power Charge |
Close Combat Support |
Default |
Supported Skills deal 10% increased Melee Damage |
Alternate Quality 1 |
40% increased Effect of Combat Rush granted by Supported Skills |
Alternate Quality 2 |
20% increased Damage to Close Range Enemies |
Cluster Traps Support |
Default |
Supported Skills deal 10% increased Trap Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Trap Throwing Speed |
Alternate Quality 2 |
Supported Skills have 40% reduced Trap Spread |
Cold Penetration Support |
Default |
Supported Skills deal 10% increased Cold Damage |
Alternate Quality 1 |
Supported Skills have 10% chance to Freeze |
Alternate Quality 2 |
Supported Skills have 20% increased Effect of Cold Ailments |
Cold to Fire Support |
Default |
Supported Skills deal 10% increased Cold Damage
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Supported Skills have 10% of Cold Damage Converted to Fire Damage |
Alternate Quality 2 |
Supported Skills deal 60% increased Damage with Poison |
Combustion Support |
Default |
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Ignites from Supported Skills deal Damage 5% faster |
Alternate Quality 2 |
Supported Skills deal 20% increased Fire Damage
Ignites from Supported Skills deal Damage 10% slower |
Concentrated Effect Support |
Default |
Supported Skills deal 10% increased Area Damage |
Alternate Quality 1 |
Supported Skills have 10% less Area of Effect |
Alternate Quality 2 |
Supported Skills have 10% reduced Enemy Stun Threshold |
Controlled Destruction Support |
Default |
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Supported Skills have 60% reduced Critical Strike Chance
Supported Skills have 10% chance to Freeze, Shock and Ignite |
Alternate Quality 2 |
Supported Skills have 10% chance for Damage with Hits to be Lucky |
Culling Strike Support |
Default |
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed |
Alternate Quality 1 |
Supported Skills deal 60% increased Damage with Hits against Enemies that are on Low Life |
Alternate Quality 2 |
Recover 2% of Life when Supported Skills Cull an Enemy |
Damage on Full Life Support |
Default |
Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Supported Skills Leech 0.5% of Attack Damage Leeched as Life |
Alternate Quality 2 |
Supported Skills deal 40% increased Damage with Hits and Ailments against Enemies that are on Full Life |
Deadly Ailments Support |
Default |
Supported Skills deal 10% increased Damage over Time |
Alternate Quality 1 |
Supported Skills have 20% increased Duration of Ailments on Enemies |
Alternate Quality 2 |
Supported Skills deal 60% less Damage with Hits
Supported Skills have +10% to Damage over Time Multiplier |
Decay Support |
Default |
Supported Skills deal 10% increased Chaos Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Skill Effect Duration |
Alternate Quality 2 |
Supported Skills have 10% of Physical Damage Converted to Chaos Damage |
Efficacy Support |
Default |
Supported Skills deal 10% increased Damage over Time |
Alternate Quality 1 |
Supported Skills have 10% increased Skill Effect Duration |
Alternate Quality 2 |
Supported Skills have 10% reduced Mana Cost |
Elemental Army Support |
Default |
Minions from Supported Skills have +2% to all maximum Elemental Resistances |
Alternate Quality 1 |
Minions have 10% increased Area of Effect |
Alternate Quality 2 |
Minions from Supported Skill Leech 0.4% of Elemental Damage as Life |
Elemental Damage with Attacks Support |
Default |
10% increased Elemental Damage with Attack Skills |
Alternate Quality 1 |
Supported Skills have 5% chance to Freeze, Shock and Ignite |
Alternate Quality 2 |
0.5% of Elemental Damage Leeched as Mana |
Elemental Focus Support |
Default |
Supported Skills deal 10% increased Elemental Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have a 20% Chance to Avoid Interruption from Stuns While Using this Skill |
Elemental Penetration Support |
Default |
Supported Skills deal 10% increased Elemental Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies |
Elemental Proliferation Support |
Default |
10% increased Duration of Elemental Ailments on Enemies |
Alternate Quality 1 |
Supported Skills have 20% increased Area of Effect |
Alternate Quality 2 |
Supported Skills deal 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy |
Empower Support |
Default |
This Gem gains 100% increased Experience |
Alternate Quality 1 |
60% reduced Strength Requirement |
Endurance Charge on Melee Stun Support |
Default |
Supported Skills have 20% increased Stun Duration on Enemies |
Alternate Quality 1 |
Supported Skills deal 2% increased Damage per Endurance Charge |
Alternate Quality 2 |
Supported Skills deal 20% increased Damage if you've lost an Endurance Charge in the past 8 seconds |
Energy Leech Support |
Default |
Supported Skills deal 10% increased Damage while Leeching Energy Shield |
Alternate Quality 1 |
Supported Skills deal 10% increased Damage while on Full Energy Shield |
Alternate Quality 2 |
Supported Skills have 40% increased Maximum Recovery per Energy Shield Leech |
Enhance Support |
Default |
This Gem gains 100% increased Experience |
Alternate Quality 1 |
60% reduced Dexterity Requirement |
Enlighten Support |
Default |
This Gem gains 100% increased Experience |
Alternate Quality 1 |
60% reduced Intelligence Requirement |
Faster Attacks Support |
Default |
Supported Skills have 10% increased Attack Speed |
Alternate Quality 1 |
Supported Skills have 10% increased Cooldown Recovery Rate |
Alternate Quality 2 |
Bleeding inflicted by Supported Skills deals Damage 10% faster |
Faster Casting Support |
Default |
Supported Skills have 10% increased Cast Speed |
Alternate Quality 1 |
Supported Skills have 10% increased Cooldown Recovery Rate |
Alternate Quality 2 |
Ignites from Supported Skills deal Damage 10% faster |
Faster Projectiles Support |
Default |
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed |
Alternate Quality 1 |
Projectiles have 60% chance to Return to you from final Target |
Alternate Quality 2 |
Supported Skills have 10% increased Projectile Speed
Supported Skills deal 10% increased Projectile Damage |
Feeding Frenzy Support |
Default |
Feeding Frenzy base Duration is 1 second |
Alternate Quality 1 |
Minions from Supported Skills recover 1% of Life on Hit |
Alternate Quality 2 |
Supported Skills have 10% increased Minion Movement Speed |
Fire Penetration Support |
Default |
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Supported Skills deal 60% increased Burning Damage |
Alternate Quality 2 |
Supported Skills Destroy Ignited Corpses on Kill |
Fist of War Support |
Default |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 1 |
Supported Skills have 20% reduced Attack Speed
Supported Skills deal 60% increased Damage |
Alternate Quality 2 |
Ancestrally Boosted Slams have 10% reduced Enemy Stun Threshold |
Fork Support |
Default |
Supported Skills deal 10% increased Projectile Damage |
Alternate Quality 1 |
Projectiles from Supported Skills have 20% chance for an additional Projectile when Forking |
Alternate Quality 2 |
Projectiles from Supported Skills Pierce an additional Target |
Fortify Support |
Default |
Supported Skills deal 10% increased Attack Damage |
Alternate Quality 1 |
Supported Skills have 4% increased Fortify Effect |
Alternate Quality 2 |
Hits from Supported Skills Overwhelm 5% of Physical Damage Reduction while you have Fortify |
Generosity Support |
Default |
Supported Skills have 40% increased Aura Area of Effect |
Alternate Quality 1 |
Non-Curse Auras from Supported Skills have 5% increased Effect |
Alternate Quality 2 |
Supported Skills have 100% increased Aura Area of Effect
Supported Skills have 10% increased Mana Reserved |
Greater Multiple Projectiles Support |
Default |
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed |
Alternate Quality 1 |
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed |
Alternate Quality 2 |
Projectiles Fired by Supported Skills have 20% increased Projectile spread |
Greater Volley Support |
Default |
Supported Skills deal 20% increased Projectile Damage |
Alternate Quality 1 |
20% increased distance between Firing Points |
Alternate Quality 2 |
Supported Skills have 20% increased Projectile Speed |
Hextouch Support |
Default |
10% increased Effect of Supported Curses |
Alternate Quality 1 |
Supported Skills deal 20% increased Damage with Hits and Ailments per Curse on Enemy |
Alternate Quality 2 |
10% reduced Effect of Supported Curses
Supported Skills have 40% increased Curse Duration |
High-Impact Mine Support |
Default |
Supported Skills have 10% increased Mine Throwing Speed |
Alternate Quality 1 |
Supported Skills have +5% to Critical Strike Multiplier |
Alternate Quality 2 |
Supported Skills have 10% reduced Enemy Stun Threshold |
Hypothermia Support |
Default |
Supported Skills have 30% increased Chill Duration on Enemies |
Alternate Quality 1 |
Supported Skills have +20% chance to Freeze Enemies which are Chilled |
Alternate Quality 2 |
Enemies Frozen by Supported Skills have -4% to Cold Resistance |
Ice Bite Support |
Default |
Supported Skills deal 20% increased Damage with Hits against Frozen Enemies |
Alternate Quality 1 |
Supported Skills deal 2% increased Damage per Frenzy Charge |
Alternate Quality 2 |
Supported Skills have 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy |
Ignite Proliferation Support |
Default |
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have 10% chance to Ignite |
Immolate Support |
Default |
Supported Skills deal 10% increased Fire Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have 10% chance to Ignite |
Impale Support |
Default |
Supported Attacks have 10% increased Impale Effect |
Alternate Quality 1 |
Supported Attacks have 10% chance to Impale Enemies on Hit |
Alternate Quality 2 |
Supported Skills have 5% chance to inflict an additional Impale on Enemies they Impale |
Impending Doom Support |
Default |
10% increased Area of Effect |
Alternate Quality 1 |
Curse Skills have 40% reduced Skill Effect Duration |
Alternate Quality 2 |
+1 Cooldown Use
25% less Damage per 5 Doom on Hex |
Increased Area of Effect Support |
Default |
Supported Skills deal 10% increased Area Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Attack and Cast Speed |
Alternate Quality 2 |
Supported Skills have 10% increased Area of Effect |
Increased Critical Damage Support |
Default |
Supported Skills have +15% to Critical Strike Multiplier |
Alternate Quality 1 |
Supported Skills have 20% increased Critical Strike Chance |
Alternate Quality 2 |
Supported Skills have +30% to Damage over Time Multiplier for Ailments from Critical Strikes |
Increased Critical Strikes Support |
Default |
Supported Skills have 20% increased Critical Strike Chance |
Alternate Quality 1 |
Supported Skills have +5% to Critical Strike Multiplier |
Alternate Quality 2 |
Supported Skills have 10% chance to gain a Power Charge on Kill |
Increased Duration Support |
Default |
Supported Skills have 10% increased Skill Effect Duration |
Alternate Quality 1 |
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% reduced Skill Effect Duration |
Alternate Quality 2 |
Supported Skills have 20% increased Duration of Ailments on Enemies |
Infernal Legion Support |
Default |
Minions from Supported Skills take 20% reduced Fire Damage |
Alternate Quality 1 |
Minions from Supported Skills take 10% of their Maximum Life as Fire Damage per second |
Alternate Quality 2 |
Minions from Supported Skills deal 30% increased Burning Damage |
Infused Channelling Support |
Default |
Gain Infusion after Channelling a Supported Skill for -0.4 seconds |
Alternate Quality 1 |
10% increased Effect of Infusion |
Alternate Quality 2 |
Infusion grants 0.5% of Life Regenerated per second |
Innervate Support |
Default |
Supported Skills have 30% increased Shock Duration on Enemies |
Alternate Quality 1 |
Innervation lasts 2 seconds |
Alternate Quality 2 |
4% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills |
Inspiration Support |
Default |
Supported Skills have 20% increased Inspiration Charge Duration |
Alternate Quality 1 |
Supported Skills have 20% increased Critical Strike Chance |
Alternate Quality 2 |
Supported Skills have 10% reduced Mana Cost |
Intensify Support |
Default |
Supported Skills deal 10% increased Area Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Lose Intensity 40% faster while moving |
Alternate Quality 3 |
Lose Intensity 20% slower while moving |
Iron Grip Support |
Default |
Supported Skills deal 10% increased Projectile Damage |
Alternate Quality 1 |
Supported Skills have 10% reduced Attack Speed
Supported Skills deal 40% increased Damage |
Alternate Quality 2 |
Supported Skills have 10% increased Projectile Speed |
Iron Will Support |
Default |
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Supported Skills have 10% reduced Cast Speed
Supported Skills deal 40% increased Damage |
Alternate Quality 2 |
Supported Skills have 10% increased Projectile Speed |
Item Rarity Support |
Default |
10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills |
Alternate Quality 1 |
Supported Skills have 2% chance for Coin Shower on Kill |
Knockback Support |
Default |
Supported Skills have 10% chance to Knock Enemies Back on hit |
Alternate Quality 1 |
Supported Skills deal 10% increased Damage |
Alternate Quality 2 |
Supported Skills have 40% increased Knockback Distance |
Less Duration Support |
Default |
Supported Skills have 10% less Skill Effect Duration |
Alternate Quality 1 |
Supported Skills have 10% increased Attack and Cast Speed |
Alternate Quality 2 |
Bleeding inflicted by Supported Skills deals Damage 10% faster |
Lesser Multiple Projectiles Support |
Default |
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed |
Alternate Quality 1 |
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed |
Alternate Quality 2 |
Projectiles Fired by Supported Skills have 20% increased Projectile spread |
Lesser Poison Support |
Default |
Supported Skills deal 10% increased Damage with Poison |
Alternate Quality 1 |
Supported Skills have 4% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons |
Alternate Quality 2 |
Supported Skills deal 20% increased Damage with Hits |
Life Gain on Hit Support |
Default |
+10 Life gained for each Enemy hit by Attacks from Supported Skills |
Alternate Quality 1 |
Supported Skills deal 40% increased Damage when on Full Life |
Alternate Quality 2 |
+2 Mana gained for each Enemy hit by Attacks from Supported Skills |
Life Leech Support |
Default |
Supported Skills deal 10% increased Damage while Leeching Life |
Alternate Quality 1 |
Supported Skills deal 40% increased Damage when on Full Life |
Alternate Quality 2 |
Supported Skills have 100% increased Maximum Recovery per Life Leech |
Lightning Penetration Support |
Default |
Supported Skills deal 10% increased Lightning Damage |
Alternate Quality 1 |
Supported Skills have 10% chance to Shock |
Alternate Quality 2 |
Supported Skills have 20% increased Effect of Lightning Ailments |
Maim Support |
Default |
Supported Skills deal 10% increased Physical Damage |
Alternate Quality 1 |
Supported Skill have 20% increased Effect of Maim |
Alternate Quality 2 |
Supported Skills have 10% chance to inflict Bleeding on Maimed Enemies |
Mana Leech Support |
Default |
Supported Skills deal 10% increased Damage while Leeching Mana |
Alternate Quality 1 |
Supported Skills have 10% increased Damage for each 200 Mana you have Spent Recently |
Alternate Quality 2 |
+4 Mana gained for each Enemy hit by Attacks from Supported Skills |
Meat Shield Support |
Default |
Minions from Supported Skills have 5% additional Physical Damage Reduction |
Alternate Quality 1 |
Minions from Supported Skills deal 5% more Damage to Enemies that are Near you |
Alternate Quality 2 |
Minions from Supported Skills have +8% Chance to Block Attack Damage |
Melee Physical Damage Support |
Default |
Supported Skills deal 10% increased Melee Physical Damage |
Alternate Quality 1 |
Supported Skills have +2 to Melee Strike Range |
Alternate Quality 2 |
Supported Skills Overwhelm 5% Physical Damage Reduction |
Melee Splash Support |
Default |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 1 |
Supported Skills deal 20% increased Melee Damage |
Alternate Quality 2 |
Supported Skills deal 40% more Damage to surrounding targets |
Minefield Support |
Default |
Supported Skills have 10% increased Mine Throwing Speed |
Alternate Quality 1 |
Supported Skills have 4% chance to throw up to 1 additional Mine |
Alternate Quality 2 |
Supported Skills can have up to 4 additional Remote Mines placed at a time |
Minion Damage Support |
Default |
Minions from Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Minions from Supported Skills have 3% chance to deal Double Damage |
Alternate Quality 2 |
Minions from Supported Skills deal 40% increased Damage with Ailments |
Minion Life Support |
Default |
Supported Skills have 15% increased Minion maximum Life |
Alternate Quality 1 |
Minions Regenerate 1% of Life per second |
Alternate Quality 2 |
Minions from Supported Skills deal 20% increased Damage while on Full Life |
Minion Speed Support |
Default |
Supported Skills have 10% increased Minion Movement Speed |
Alternate Quality 1 |
40% reduced Minion Duration |
Alternate Quality 2 |
Minions from Supported Skills have 20% increased Cooldown Recovery Rate |
Mirage Archer Support |
Default |
Supported Skills deal 10% increased Attack Damage |
Alternate Quality 1 |
Mirage Archer lasts -2 seconds
Mirage Archer fires 2 additional Projectiles with Supported Skills |
Alternate Quality 2 |
Supported Skills have 20% increased Skill Effect Duration |
Multiple Totems Support |
Default |
20% increased Totem Placement speed |
Alternate Quality 1 |
20% increased Totem Duration |
Alternate Quality 2 |
10% increased Totem Damage |
Multiple Traps Support |
Default |
Supported Skills have 20% increased Trap Trigger Area of Effect |
Alternate Quality 1 |
Supported Skills can have up to 2 additional Traps placed at a time |
Alternate Quality 2 |
Supported Skills have 4% chance to throw an additional Trap |
Multistrike Support |
Default |
Supported Skills deal 10% increased Melee Physical Damage |
Alternate Quality 1 |
Supported Skills have 20% reduced Attack Speed
Supported Skills have 20% increased Area of Effect per Repeat |
Alternate Quality 2 |
Supported Skills have 10% increased Attack Speed |
Nightblade Support |
Default |
Supported Skills have 20% increased Critical Strike Chance |
Alternate Quality 1 |
20% increased Effect of Elusive from Supported Skills |
Alternate Quality 2 |
100% increased Critical Strike Chance against Enemies on Full Life |
Onslaught Support |
Default |
Supported Skills have 10% increased Attack and Cast Speed |
Alternate Quality 1 |
20% increased Onslaught duration |
Alternate Quality 2 |
Supported Skills have 20% increased Attack and Cast Speed during Onslaught |
Physical to Lightning Support |
Default |
Supported Skills deal 10% increased Lightning Damage
Supported Skills deal 10% increased Physical Damage |
Alternate Quality 1 |
Supported Skills have 10% of Physical Damage Converted to Lightning Damage |
Alternate Quality 2 |
Enemies Shocked by Supported Skills take 10% increased Physical Damage |
Pierce Support |
Default |
Supported Skills deal 10% increased Projectile Damage |
Alternate Quality 1 |
Projectiles from Supported Skills Pierce 2 additional Targets |
Alternate Quality 2 |
Projectiles from Supported Skills that have Pierced deal 40% increased Damage |
Pinpoint Support |
Default |
Supported Skills deal 10% increased Projectile Damage |
Alternate Quality 1 |
Lose Intensity 20% slower while moving |
Alternate Quality 2 |
Lose Intensity 20% faster while moving |
Point Blank Support |
Default |
Supported Skills deal 10% increased Projectile Damage |
Alternate Quality 1 |
Supported Skills have 40% chance to Knock Enemies Back with Hits at Close Range |
Alternate Quality 2 |
Projectiles from Supported Skills Pierce all Targets within 20 units |
Poison Support |
Default |
Supported Skills deal 10% increased Damage with Poison |
Alternate Quality 1 |
Supported Skills have 20% chance to Poison on Hit |
Alternate Quality 2 |
Poisons from Supported Skills deal Damage 10% faster |
Power Charge On Critical Support |
Default |
Supported Skills have 20% increased Critical Strike Chance |
Alternate Quality 1 |
Supported Skills have 20% chance to gain a Power Charge on Critical Strike |
Alternate Quality 2 |
Supported Skills deal 2% increased Damage per Power Charge |
Predator Support |
Default |
Minions from Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Debuff applies -4% to all Resistances |
Alternate Quality 2 |
Minions from Supported Skills have 30% increased Critical Strike Chance against the Prey
Minions from Supported Skills have +15% to Critical Strike Multiplier against the Prey |
Pulverise Support |
Default |
Supported Skills deal 10% increased Area Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 2 |
Supported Skills have 10% less Attack Speed
Supported Skills deal 20% more Melee Area Damage |
Rage Support |
Default |
Supported Skills deal 10% increased Attack Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Attack Speed while you have at least 20 Rage |
Alternate Quality 2 |
20% chance to gain 1 Rage when you use Supported Skills |
Ruthless Support |
Default |
Supported Skills deal 10% increased Attack Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Attack Speed |
Alternate Quality 2 |
Ruthless Blows with Supported Skills deal 20% more Melee Damage
Supported Skills have 20% reduced Attack Speed |
Second Wind Support |
Default |
Supported Skills have 5% increased Cooldown Recovery Rate |
Alternate Quality 1 |
Supported Skills have 10% reduced Cooldown Recovery Rate
Supported Non-Instant Skills have +1 Cooldown Use |
Alternate Quality 2 |
Regenerate 1% of Life over 1 second when you use Supported Skills |
Shockwave Support |
Default |
Supported Skills deal 10% increased Melee Damage
10% increased Melee Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Area of Effect
10% increased Area of Effect |
Alternate Quality 2 |
10% increased Cooldown Recovery Rate |
Slower Projectiles Support |
Default |
Supported Skills deal 15% increased Projectile Damage |
Alternate Quality 1 |
Supported Skills deal 10% increased Projectile Damage to nearby Enemies |
Alternate Quality 2 |
Projectiles Fired by Supported Skills have 60% chance not to Pierce Enemies |
Spell Cascade Support |
Default |
Supported Skills have 10% increased Area of Effect |
Alternate Quality 1 |
Supported Skills deal 10% increased Damage |
Alternate Quality 2 |
Supported Skills have 20% increased Area of Effect
Supported Skills have 100% increased delay between affected Areas |
Spell Echo Support |
Default |
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Supported Skills have 10% increased Cast Speed |
Alternate Quality 2 |
Supported Skills deal 20% less Damage
Final Repeat of Supported Skills deals 60% more Damage |
Spell Totem Support |
Default |
20% increased Totem Placement speed |
Alternate Quality 1 |
20% increased Totem Duration |
Alternate Quality 2 |
20% increased Totem Range |
Stun Support |
Default |
Supported Skills have 30% increased Stun Duration on Enemies |
Alternate Quality 1 |
Supported Skills have 4% chance to double Stun Duration |
Alternate Quality 2 |
Recover 1% of Life when you Stun an Enemy with Supported Skills |
Summon Phantasm Support |
Default |
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow |
Alternate Quality 1 |
60% increased non-Minion Damage |
Alternate Quality 2 |
Supported Skills have 10% increased Skill Effect Duration |
Swift Affliction Support |
Default |
Supported Skills deal 10% increased Damage over Time |
Alternate Quality 1 |
Supported Skills have 5% increased Attack and Cast Speed
Supported Skills have 10% increased Projectile Speed |
Alternate Quality 2 |
You and Enemies have 20% increased Movement Speed while inflicted with an Ailment from Supported Skills |
Swift Assembly Support |
Default |
Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have 10% increased Trap Throwing Speed |
Alternate Quality 1 |
Supported Skills have 40% reduced Trap Duration |
Alternate Quality 2 |
Supported Skills have 2% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have 2% increased Trap Throwing Speed per Frenzy Charge |
Swiftbrand Support |
Default |
Supported Skills have 5% increased Activation frequency |
Alternate Quality 1 |
Supported Skills have 20% more Attached Duration
Supported Skills have 20% less Detached Duration |
Alternate Quality 2 |
Supported Skills have 20% more Activation Frequency if 75% of Attached Duration expired |
Trap Support |
Default |
Supported Skills have 10% increased Trap Throwing Speed |
Alternate Quality 1 |
Supported Skills deal 10% increased Damage |
Alternate Quality 2 |
Supported Skills have 20% increased Trap Trigger Area of Effect |
Trap and Mine Damage Support |
Default |
Supported Skills deal 10% increased Damage |
Alternate Quality 1 |
Supported Skills have 10% reduced Mana Cost
Supported Skills have 10% reduced Mana Reserved |
Alternate Quality 2 |
Supported Skills deal 2% increased Damage per Power Charge |
Unbound Ailments Support |
Default |
Supported Skills have 10% increased Duration of Ailments on Enemies |
Alternate Quality 1 |
Supported Skills deal 20% increased Damage with Ailments |
Alternate Quality 2 |
Supported Skills deal 30% increased Damage while you are affected by an Ailment |
Unleash Support |
Default |
Supported Skills deal 10% increased Spell Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Cast Speed
Supported Skills have 10% reduced Seal gain frequency |
Alternate Quality 2 |
Supported Skills have 50% increased Seal gain frequency while you are Channelling
Supported Skills have 100% reduced Seal gain frequency while you are not Channelling |
Urgent Orders Support |
Default |
Supported Skills have 10% increased Warcry Speed |
Alternate Quality 1 |
Supported Skills have 20% reduced Cooldown Recovery Rate
Supported Skills have 10% increased Buff Effect |
Alternate Quality 2 |
Supported Skills have minimum of 10 Power |
Vicious Projectiles Support |
Default |
Supported Skills deal 10% increased Physical Damage |
Alternate Quality 1 |
Supported Skills have 10% chance to Poison on Hit
Supported Attacks have 10% chance to cause Bleeding |
Alternate Quality 2 |
Supported Attacks have 10% chance to Impale Enemies on Hit |
Vile Toxins Support |
Default |
Supported Skills deal 20% increased Damage with Poison |
Alternate Quality 1 |
Supported Skills have 10% increased Poison Duration |
Alternate Quality 2 |
Poisons from Supported Skills deal Damage 5% faster |
Void Manipulation Support |
Default |
Supported Skills deal 10% increased Chaos Damage |
Alternate Quality 1 |
Supported Skills have 5% increased Area of Effect
Supported Skills have 5% increased Attack and Cast Speed |
Alternate Quality 2 |
Supported Skills have 0.4% of Chaos Damage Leeched as Life |
Volley Support |
Default |
Supported Skills deal 20% increased Projectile Damage |
Alternate Quality 1 |
20% increased distance between Firing Points |
Alternate Quality 2 |
Supported Skills have 10% increased Area of Effect |
Withering Touch Support |
Default |
Supported Skills deal 10% increased Chaos Damage |
Alternate Quality 1 |
Supported Skills have 20% increased Skill Effect Duration |
Alternate Quality 2 |
Supported Skills have a 20% Chance to apply an additional stack of Wither |
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Posted by Bex_GGGon Sep 17, 2020, 12:38:32 AMGrinding Gear Games |
ty ggg
Guess it's time to reevaluate my gem setups
#1 Autobomber Gear, by Standard
https://www.pathofexile.com/forum/view-thread/3077846
THE BEST Aurabot items in the game, by b0moodc:
https://www.pathofexile.com/forum/view-thread/2935406/ Last edited by ImPump#2630 on Sep 17, 2020, 12:41:13 AM
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Posted byImPump#2630on Sep 17, 2020, 12:38:59 AM
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pog
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Pog
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Posted byAncavar#7709on Sep 17, 2020, 12:39:10 AM
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sweet jesus yes
You make my ochinchin go doki doki.
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Posted byGooberM#3961on Sep 17, 2020, 12:39:12 AM
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POGGERS
Curiosity is followed by ambition. Ambition, is followed by madness.
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Nice
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Posted byBurninBodies#1368on Sep 17, 2020, 12:39:48 AM
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Pog
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Posted byM4d_H4tt3r#7068on Sep 17, 2020, 12:40:15 AM
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no spell slinger aq :(
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Posted bykarmakomando#1652on Sep 17, 2020, 12:40:46 AM
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Pog
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Posted byNobless1337#5111on Sep 17, 2020, 12:40:54 AM
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