Clarifying the Ascendancy Changes
Thank Kitava that PoE Devs understand their game. I find PoE always expand and try to offer something new to the players. Cross the boundaries of game engine and mechanics limitations. Yet current situation lead to the point where only few builds were able to do all availiable content. For example jucied Delirium maps could be done only by very few builds. I think that these changes are ment to balance game and create more builds that can compete with the meta. My point is that it is very boring to play the same few builds every league. Didn't you always wanted use another skill but it was complete thrash and you had to stick to stronger yet not liked version? This was my problem and I think that this changes can help me and other players play the way we like and experience more content.
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" I don't play the same build over and over, but I had my own builds that I wanted to try planned for Trickster and Assassin because of some of their main mechanics and identity; assassin being elusive and running fast with withering step -isntead of moving with a travel skill- and trickster taking less hits and utilising ES. And now these aspects of them have been decimated. Here is an idea, instead of taking away Trickster's innate evasiveness and dodge for good, why not reinvent some of it to the underused nodes? Instead of just making Harness the void's numbers weird. Right now everyone will still do the same things with Trickster, people won't move away from the two rightmost nodes because all of the class' defensive identity is concentrated there. Tricksters will still take those two nodes and just do the same things but feeling worse so the justification for the "changes" (basically nerfs) seems really unfounded to me. And I'm sure you could do that in a way that fits the streamlining theme of the changes (10% spell dodge if you've dealt chaos damage recently for harness the void, done) Last edited by DeLJaDe#6233 on Jan 12, 2021, 2:38:14 AM
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oh boy these gem buff have gotta be massive change due the way you gutted all builds so far.
MAKE LEFT CLICK GREAT AGAIN.
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Same story every league, more nerfs than buffs.
I have no problem with nerfs, but i don't understand why you never ASSUME it IS a nerf. SSF for ever :)
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" What about those "filler stats" you're talking about? These are ,depending on the Ascendancy, either removed Quality of Life,defense, attack/cast/movement speed or damage. Will they be repurposed and reintroduced on the passive tree so more classes have access to them? You know, since these are general filler stats ,as you mentioned, but playerbase would be able to retain some of the old power. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Jan 12, 2021, 2:43:29 AM
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I hope not, playing someone else build is boring and destroy game experience. You farm like a zmobie, you think in CHAOSES per HOUR and you follow written script like a bible. I think that Devs with this changes wanted to remind everyone what real PoE experience should look. Yet you all fall for the same pattern... "Let's wait for the streamers to create new META so we all lemmings can follow"
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Oh yea i'm sure it will change anything.
People will magically stop watching guide. Why am I still here
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I have to admit I was salty at first too :D
Nice changes, well deserved mostly. In addition, I am really looking forward to playing underused skills for once. Plz, plz buff those skill rlly rlly hard!! |
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Propably not. But I am just happy that overall power diff between meta and not meta will be reduced.
Last edited by Kisnova#7349 on Jan 12, 2021, 2:47:52 AM
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It will literally change nothing.
Same streamer will make same type of guide Same people will watch it and copy it The only different thing is they will be worst. Why am I still here
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