Clarifying the Ascendancy Changes

Thank Kitava that PoE Devs understand their game. I find PoE always expand and try to offer something new to the players. Cross the boundaries of game engine and mechanics limitations. Yet current situation lead to the point where only few builds were able to do all availiable content. For example jucied Delirium maps could be done only by very few builds. I think that these changes are ment to balance game and create more builds that can compete with the meta. My point is that it is very boring to play the same few builds every league. Didn't you always wanted use another skill but it was complete thrash and you had to stick to stronger yet not liked version? This was my problem and I think that this changes can help me and other players play the way we like and experience more content.
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zj0ckez wrote:
Why are so many people negative to the changes? Yes some are nerfs and some are buffs. If you play this game with the same build over and over again mabey just mabey you play it wrong. This is your chance to try new builds.



I don't play the same build over and over, but I had my own builds that I wanted to try planned for Trickster and Assassin because of some of their main mechanics and identity; assassin being elusive and running fast with withering step -isntead of moving with a travel skill- and trickster taking less hits and utilising ES. And now these aspects of them have been decimated.

Here is an idea, instead of taking away Trickster's innate evasiveness and dodge for good, why not reinvent some of it to the underused nodes? Instead of just making Harness the void's numbers weird. Right now everyone will still do the same things with Trickster, people won't move away from the two rightmost nodes because all of the class' defensive identity is concentrated there. Tricksters will still take those two nodes and just do the same things but feeling worse so the justification for the "changes" (basically nerfs) seems really unfounded to me. And I'm sure you could do that in a way that fits the streamlining theme of the changes (10% spell dodge if you've dealt chaos damage recently for harness the void, done)
Last edited by DeLJaDe#6233 on Jan 12, 2021, 2:38:14 AM
oh boy these gem buff have gotta be massive change due the way you gutted all builds so far.
MAKE LEFT CLICK GREAT AGAIN.
Same story every league, more nerfs than buffs.

I have no problem with nerfs, but i don't understand why you never ASSUME it IS a nerf.
SSF for ever :)
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Bex_GGG wrote:
Clarifying the Ascendancy Changes
Earlier today we revealed the changes to all nineteen Ascendancy classes in Echoes of the Atlas. We've seen a lot of early feedback about these changes and want to address it.

When we introduced Ascendancy Classes, we wanted to provide ways for players to specialise their characters even further. These classes had passive skills that included several stats, many of which became meaningless over time or didn't provide any identity for player's builds. These were basically 'filler' stats that added speed, damage or defence. This was convoluted both from the perspective of players planning their builds as well as balancing for every fringe-case scenario.

In Echoes of the Atlas, our intention was to streamline many of these passive nodes so that they were much simpler but more powerful. This meant removing many of these filler stats that didn't actually impact builds in a meaningful way. These new changes have stripped away a lot of the peripheral minor stats from Ascendancy Classes and have added simplified, but much more powerful, options.

We did not specifically set out to buff or nerf the overall power of most Ascendancy Classes in Echoes of the Atlas. We changed them in a way that we feel is a lot better, and this happens through a series of small nerfs and buffs that should cancel out in terms of power level.

One of the tricky parts of game balance is that when you remove familiar past options, and replace them with powerful new options, until you become familiar with the new options it's going to feel like a loss. Add to this the concept of loss aversion where people feel losses much more strongly than gains, and we can totally see why some players' first reactions to the changes are negative.

We are really confident that once the community at large sinks their teeth into these new options, there will be a tonne of powerful new builds available to discover. This should be further emphasised tomorrow when we reveal the full patch notes for 3.13 which includes over 40 skill gem buffs and other balance changes.


What about those "filler stats" you're talking about?

These are ,depending on the Ascendancy, either removed Quality of Life,defense, attack/cast/movement speed or damage.
Will they be repurposed and reintroduced on the passive tree so more classes have access to them?

You know, since these are general filler stats ,as you mentioned, but playerbase would be able to retain some of the old power.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Jan 12, 2021, 2:43:29 AM
I hope not, playing someone else build is boring and destroy game experience. You farm like a zmobie, you think in CHAOSES per HOUR and you follow written script like a bible. I think that Devs with this changes wanted to remind everyone what real PoE experience should look. Yet you all fall for the same pattern... "Let's wait for the streamers to create new META so we all lemmings can follow"
Oh yea i'm sure it will change anything.

People will magically stop watching guide.
Why am I still here
I have to admit I was salty at first too :D

Nice changes, well deserved mostly. In addition, I am really looking forward to playing underused skills for once.

Plz, plz buff those skill rlly rlly hard!!
Propably not. But I am just happy that overall power diff between meta and not meta will be reduced.
Last edited by Kisnova#7349 on Jan 12, 2021, 2:47:52 AM
It will literally change nothing.

Same streamer will make same type of guide
Same people will watch it and copy it

The only different thing is they will be worst.
Why am I still here

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