Clarifying the Ascendancy Changes

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Inubi wrote:
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ArionAthreides wrote:
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Inubi wrote:

Lol that's such bullshit. There's at least a couple HUNDRED builds that can kill awk 8 Sirus on less than 10 ex budget. Just learn the fight mechanics and it's not hard. But if you're used to staying in his storms on aurastacker then of course everything else will be underwhelming.


I never played an Aura Stacker, so far I played an Ierophant Totem and Enky Arc's Witch and both build failed at beating Sirius at Awakening over 0 since I laked the over 200 exalts necessary to buy the needed endgame gear 60 of which were for an Awakened gem. You have been proven wrong.
And Sirius isn't even the hardest thing around nowadays.


Then it's all about your mechanics. Enki's Arc build can farm it without any awakened gems and with gear worth like 10 ex.


there is no need to argue with this kind of people. they are not skilled enough or receptive to any info that can make them understand how to combine skills, passives and gear into a powerfull combo.
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Krehlmar wrote:
Having played non-necromancer summoner since the end-beta, I fucking hate how GGG has entirely rescinded their idea of "player choice and custumization" and just entirely bent their ass to necromancers.

It's like they only fucking balance zombies and spectres for necromancers.

GEEE THANKS, you took what were like 8 summoner-skills and removed them from any other class and glued them to the fucking witch

Fuck it, fuck you, I'm done trying to make other summoners that use spectres. Tired of this moba-style "pick your hero and ultimate skill!" instead of creating my own


Now... I have to agree with this.

They need to think more about "off-meta"

I don't like that they are trying to implement "identity". PoE is good because it shows you a lot of possiblities and these possibilities need to be real and viable.

This is possible only because classes didn't have that much identity when the game was created, I mean, much less than other ARPGs.
I think It's a lie. You removed 10-15% of dmg in each node of necromancer and also nerf spectres and zombies gems and didnt give any powerful there. P.S. And you nerfed necro already 3 patches in a row with tree nodes and items.
Last edited by lm0nstrl#5050 on Jan 12, 2021, 12:26:58 PM
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DUKE_OF_SNUFF wrote:

there is no need to argue with this kind of people. they are not skilled enough or receptive to any info that can make them understand how to combine skills, passives and gear into a powerfull combo.


Then don't cry if your powerful combo is nerfed. Try to be coherent for once.
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ArionAthreides wrote:
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Gordyne wrote:
I don't see anything wrong in having passive builds that are easy to play requiring a lot of currency investment to make it work.


You missed the point where none of the builds I played were passive. I had to move around and press more buttons than my 50 years old man reflex allows me to do.


You are probably dying to Sirus because you probably dont have a movement speed potion on your bar. Sirus is learning the mechanics as well. You have to use a dash or another leap style movement skill when he does the die beam. Streamers beat that guy on a 1 ex build in SSF. And that is Awakener 8.

I am relatively old at 40 years old, it just takes time to learn the mechanics. Also, Sirus fight sucks in general, I am going to be avoiding it this season because I can. Which is great. The problem wasn't your build, it was that the fight sucks, bosses that vanish off-screen to do a turning beam at you that kill you instantly is a terrible mechanic.
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Thesuffering wrote:
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ArionAthreides wrote:
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Gordyne wrote:
I don't see anything wrong in having passive builds that are easy to play requiring a lot of currency investment to make it work.


You missed the point where none of the builds I played were passive. I had to move around and press more buttons than my 50 years old man reflex allows me to do.


You are probably dying to Sirus because you probably dont have a movement speed potion on your bar. Sirus is learning the mechanics as well. You have to use a dash or another leap style movement skill when he does the die beam. Streamers beat that guy on a 1 ex build in SSF. And that is Awakener 8.

I am relatively old at 40 years old, it just takes time to learn the mechanics. Also, Sirus fight sucks in general, I am going to be avoiding it this season because I can. Which is great. The problem wasn't your build, it was that the fight sucks, bosses that vanish off-screen to do a turning beam at you that kill you instantly is a terrible mechanic.


Just because Streamer can do it doesn't mean something is possible. I will never be able to play soccer like Pele even if he can do it nor swim like a gold medal.
streamer are not normal people, but the top of their class most of us will never do what a streamer do in all their life.

And besides that, if followed the guide as a religious text so I had your potion and the movement skill but after something like 40 attempts I just stopped trying since no matter what I do I died anyway.

If I learned something about POE is that the only stat that means something is damage if you can't do enough damage you are nothing. Damage is the only thing that matter. This game is the Path of Firepower.
Last edited by ArionAthreides#0856 on Jan 12, 2021, 12:32:31 PM
Thanks, GGG. I believe in you!!
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Gordyne wrote:
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Krehlmar wrote:
Having played non-necromancer summoner since the end-beta, I fucking hate how GGG has entirely rescinded their idea of "player choice and custumization" and just entirely bent their ass to necromancers.

It's like they only fucking balance zombies and spectres for necromancers.

GEEE THANKS, you took what were like 8 summoner-skills and removed them from any other class and glued them to the fucking witch

Fuck it, fuck you, I'm done trying to make other summoners that use spectres. Tired of this moba-style "pick your hero and ultimate skill!" instead of creating my own


Now... I have to agree with this.

They need to think more about "off-meta"

I don't like that they are trying to implement "identity". PoE is good because it shows you a lot of possiblities and these possibilities need to be real and viable.

This is possible only because classes didn't have that much identity when the game was created, I mean, much less than other ARPGs.


I think off-meta should be based more on builds based on items rather than classes. I think they are right to pretty much-set zombies and spectres into a main skill tree. But I think off-meta should be able to increase the damage of those other things with other classes in a nice synergy where possible. Like have increae minion damage based on mana etc.
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Correctitude wrote:
Nerfs are good. They make us better players. Without nerfs, the game will become very easy to defeat.


Wrong. Nerfs brings struggle . Struggle kills fun. And when you can't find joy in playing , you quit. Simple as that. Unless you find joy in struggling.
I am bit confused... Was AuraBot Guardian that much OP ?
Chris even said he likes to play support builds ?!

Maybe we have to see this in practice.

Templar - Guardian Changes:

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Modified
Unwavering Crusade
Added

Nearby Allies have 20% increased Attack, Cast and Movement Speed


Removed

Nearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed


Time of Need
Added

80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second


Removed

25% reduced Effect of Curses on you
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second


Harmony of Purpose
Added

20% chance to gain a Power, Frenzy or Endurance Charge on Hit


Removed

10% chance to gain a Power, Frenzy or Endurance Charge on Hit


Armour and Energy Shield, Charge Duration
Added

15% increased Endurance, Frenzy and Power Charge Duration


Removed

20% increased Endurance, Frenzy and Power Charge Duration


Unwavering Crusade 5% more ms,ats,cs is worth 30% dmg?
All other changes are also only little for guardian himself and more chances to get charges.
I mean all ascendancy get nerfed, we have to see how it works but:

Damn man, if this continues that way, this game will be more and more an Solo-Elitist Game as it already is. I thought you would compete a bit with Diablo 3's Group Play, that somehow a group of 4 or even the max 6-players play as an group of individual specialized characters ..
and go together for the content.

I mean is this not THE main reason rpg are all about? Even arpg with more and faster action would be the go-to if you can have fun in a group of 6 with 5 friends or LFG community?

Man..., Diablo 4 will kick you hard in the ass if their group play, pvp and somehow open world for an arpg will be polished and good.
Last edited by V1re#1837 on Jan 12, 2021, 12:33:33 PM

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