Path of Building Community (POB fork) unofficial discussion thread
"
VERSION[2.1.0][2021/04/15]
* Add support for the 3.14 Skill Tree
* Add support for count-scaling Active Skills from items (Nostrademous)
* Add support for Accelerating, Noxious, and Unstable catalysts (Nostrademous)
* Add support for Defiance (Helyos96)
* Add support for leech mods rewordings (Helyos96)
* Adds support for Vaal Ground Slam having Exertions (Nostrademous)
* Add new Ultimatum uniques (Wires77)
* Implemented Tecrod's Gaze (Wires77)
* Update uniques from 3.14 patch notes (pundm)
* Update Low Life/Mana threshold (Nostrademous)
* Add radius value to Death Aura
* Fix Wintertide brand not getting +1 to attached brand (Wires77)
* Fix DD and VD having their spell damage apply to corpse explosions
* Fix some gems appearing in the gem list when they shouldn't have (Wires77)
* Fix physical damage reduction for bleed from going below zero (Wires77)
* Fix outdated modifier text on Aberrath's Hooves (pundm)
* Fix many crashes related to Generals Cry and The Saviour (Nostrademous)
* Fix Mirage Archer to be a component of the skill it supports now (Nostrademous)
* Fix crash related to Brands with Item-granted Active Skills (Nostrademous)
* Fix "Socketed Gems are supported by..." mods for trigger skills (e.g. CwC) (Nostrademous)
* Fix incorrect application of Buff Effect (PJacek)
VERSION[2.1.1][2021/04/15]
* Fix Physical Aegis config option affecting the Innervate config option (PJacek)
* Fix Trap and Mines to use Throwing/Laying Speed for DPS calcs (Nostrademous)
* Fix Mirage Archer applying DoT stacks when they shouldn't (Nostrademous)
* Fix Minion Full DPS crash (Nostrademous)
* Fix Full DPS stat comparison for items (Nostrademous)
* Fix General's Cry to ignore speed for non-channeled skills (Helyos96)
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
This is the end of forum signature
Last edited by neohongkong on Apr 21, 2021, 8:26:45 AM
* Add support for new 3.14 Skill Gems
* Corrupting Fever
* Exsanguinate
* Reap
* Petrified Blood
* Arrogance Support
* Bloodthirst Support
* Cruelty Support
* Lifetap Support
* Update skills with 3.14 changes
* Update enchantments with 3.14 changes
* Update item mods to 3.14 stats
* Update minions with 3.14 changes (Nostrademous)
* Add new skills from 3.14 Uniques (Not Supported yet)
* Add support for Glimpse of Chaos (PJacek)
* Add support for new Skill Costs (Life / Mana / Rage) (PJacek])
* Fix non-integer catalyst scaling issues (Wires77)
* Fix Victarios Influence using old mods(pundm)
* Fix Tailwind not appearing on Passive Tree (Helyos96)
* Fixes Bow DoT Skills double-dipping on nodes that grant a Dot & Hit (Nostrademous)
VERSION[2.2.1][2021/04/17]
* Add support for Chainbreaker rage cost (PJacek)
* Fix skill tags
* Fix Exsanguinate and Corrupting Fever stack damage
* Fix Blood Magic (PJacek)
* Fix crash related to fake minion skill costs (PJacek)
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
Hey everyone. I'm using this community fork since harvest league, and it's really really useful. However, with this new ultimatum league update, it triggered my antivirus as a malware. Thinking it could be a false positive, I also tested it on virustotal and also got flagged by some antiviruses.
Can anyone confirm that it is a false positive? I really doubt this program would have any malicious intent, but I'm still too scared to just ignore it.
The file flagged is the Path of building.exe, really weird. You can throw it on virus total and check or I can send print screens if its just me.
Does Barrage and CoC really only casting once per attack? Say I shoot 9 projectiles per attack, it's still going to cast only once? According to PoB it's that. Am I supposed to manually increase the counter to estimate the DPS?
Hey everyone. I'm using this community fork since harvest league, and it's really really useful. However, with this new ultimatum league update, it triggered my antivirus as a malware. Thinking it could be a false positive, I also tested it on virustotal and also got flagged by some antiviruses.
Can anyone confirm that it is a false positive? I really doubt this program would have any malicious intent, but I'm still too scared to just ignore it.
The file flagged is the Path of building.exe, really weird. You can throw it on virus total and check or I can send print screens if its just me.
it is a false positive, as it said "Heuristic"
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
Does Barrage and CoC really only casting once per attack? Say I shoot 9 projectiles per attack, it's still going to cast only once? According to PoB it's that. Am I supposed to manually increase the counter to estimate the DPS?
It is per one barrage not per projectile. It would be insane to have each projectile to trigger something.
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
Does Barrage and CoC really only casting once per attack? Say I shoot 9 projectiles per attack, it's still going to cast only once? According to PoB it's that. Am I supposed to manually increase the counter to estimate the DPS?
It is per one barrage not per projectile. It would be insane to have each projectile to trigger something.
I'm getting mixed answers from reddit hence why the question. Anyway I have stop theorycrafting this because ultimatum it seems must keep moving to survive so I probably have to coc with cyclone, or proc some cold spells with arcanist brand.
Barrage fires projectiles sequentially, so it triggers CoC several times on a single target for a single use of the skill. There should be enough youtube examples where a single barrage casts 2~3 linked spells to prove that.
The attacks aren't uniformly spread over the whole time of the skill; there's a windup time with no attacks before each shot gets fired, so the interval between hits is shorter than what a naive division would give (~60%).
The server only ticks every 33ms so the skill cooldown gets artificially lengthened due to that as well (PoB is aware of that one).
The power report is also still a bit inaccurate. Example:
Spoiler
207,125.8 + 13,434.2 should give 220,560 but...
Whoopsie, 239,915.9. I assume the effective crit% bump from the extra accuracy wasn't taken into account in the forecast.
PoB is slowly getting better at calculating CoC-driven DPS but it isn't quite done yet.
You can check threads going in-depth if you need more, like this one (in 'cooldown recovery & dps calculation').
Barrage fires projectiles sequentially, so it triggers CoC several times on a single target for a single use of the skill. There should be enough youtube examples where a single barrage casts 2~3 linked spells to prove that.
The attacks aren't uniformly spread over the whole time of the skill; there's a windup time with no attacks before each shot gets fired, so the interval between hits is shorter than what a naive division would give (~60%).
The server only ticks every 33ms so the skill cooldown gets artificially lengthened due to that as well (PoB is aware of that one).
The power report is also still a bit inaccurate. Example:
Spoiler
207,125.8 + 13,434.2 should give 220,560 but...
Whoopsie, 239,915.9. I assume the effective crit% bump from the extra accuracy wasn't taken into account in the forecast.
PoB is slowly getting better at calculating CoC-driven DPS but it isn't quite done yet.
You can check threads going in-depth if you need more, like this one (in 'cooldown recovery & dps calculation').
Appreciate the response and also appreciate PoB for the recent triggered skill DPS calculation. Yeah its not perfect but it's getting there!
With 6 triggers a second on typical barrage setup, makes it really good league starter until we afford Cospri's.