Path of Building Community (POB fork) unofficial discussion thread

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KIAEddZ wrote:
I am trying to compare my Mjolner setup to another, but no matter what I do I cant find the option to set up ARC on the Mjolner trigger?

How do I let POB know that the Mjolner triggering skill is CYCLONE?


Set your Arc to be socketed in "Weapon 1".
I have done that, and it still doesnt know its a triggered skill? Is it a bug, or is there more to it?
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jeerinho wrote:
"
KIAEddZ wrote:
I am trying to compare my Mjolner setup to another, but no matter what I do I cant find the option to set up ARC on the Mjolner trigger?

How do I let POB know that the Mjolner triggering skill is CYCLONE?


Set your Arc to be socketed in "Weapon 1".


https://imgur.com/a/JMuCGrn

https://imgur.com/a/JMuCGrn
Last edited by KIAEddZ on May 1, 2021, 5:09:36 AM
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KIAEddZ wrote:
"
jeerinho wrote:
"
KIAEddZ wrote:
I am trying to compare my Mjolner setup to another, but no matter what I do I cant find the option to set up ARC on the Mjolner trigger?

How do I let POB know that the Mjolner triggering skill is CYCLONE?


Set your Arc to be socketed in "Weapon 1".


https://imgur.com/a/JMuCGrn

https://imgur.com/a/JMuCGrn


You are opening old build data. The trigger mod on your Mjolnir is red. Try add another Mjolnir. All the Mjolnir mods are blue color for me, meaning the trigger mod is recognised by PoB on mine.
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jeerinho wrote:

You are opening old build data. The trigger mod on your Mjolnir is red. Try add another Mjolnir. All the Mjolnir mods are blue color for me, meaning the trigger mod is recognised by PoB on mine.


When I try to update it says I have the latest version 2.3.0, adding a new Mjolner has no effect, its the same issue and this is an import of my live character in Ultimatum league.

Maybe I am looking at the wrong community fork?

EDIT : Re downloaded and deleted old install, still same problem.

ps ty ty for your help

EDIT2:

Solved the problem by pasting this as the Mjolner :

Mjolner
Gavel
Variant: Pre 2.0.0
Variant: Pre 2.4.0
Variant: Pre 2.6.0
Variant: Current
Selected Variant: 4
Gavel
Quality: 20
Sockets: R-R-R
LevelReq: 60
Implicits: 1
{range:0.5}(5-7)% increased Attack Speed
{range:0.5}(80-120)% increased Physical Damage
Skills Chain +1 times
{range:0.5}(30-40)% increased Lightning Damage with Attack Skills
+200 Strength Requirement
+300 Intelligence Requirement
{variant:1}50% chance to Cast a Socketed Lightning Spell on Hit
{variant:2}30% chance to Cast a Socketed Lightning Spell on Hit
{variant:3,4}Trigger a Socketed Lightning Spell on Hit
Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
Corrupted
Last edited by KIAEddZ on May 1, 2021, 6:03:02 AM
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VERSION[2.2.1][2021/04/17]

* Add support for Chainbreaker rage cost (PJacek)

* Fix skill tags
* Fix Exsanguinate and Corrupting Fever stack damage
* Fix Blood Magic (PJacek)
* Fix crash related to fake minion skill costs (PJacek)
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quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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"
VERSION[2.3.0][2021/04/23]

* Add new 3.14 uniques (Nostrademous)
* Add new 3.14 bases and clean up base matching
* Update reservation rounding with 3.14 Changes (PJacek)
* Add parsing for many new unique mods
* Add support for portrait display resolutions (Wires77)
* Add support for Blood Sacrament (from Relic of the Pact unique) (Nostrademous)
* More accurately simulate triggered attacks (Moneypouch)
* Split reservation into mana and life reservation mods (PJacek)
* Add Divine Flesh to be able to be parsed on items (Wires77)
* Change power report to only appear when selected (Wires77)

* Fix item parser to handle new copy/paste format (Wires77)
* Fix parsing and update uniques (pundm, Nostrademous)
* Fix Punishment Curse not affecting DPS while an "Enemy is on Low Life" (Typepluto)
* Fix scaling for Vaal Righteous Fire (Wires77)
* Fix Mine Aura effect applying to DoTs from mines
* Fix Exsanguinate stacks applying to Poison and Ignite
* Fix support for Prism Guardian (PJacek)
* Fix crash when searching in boxes with many symbols (Wires77)
* Fix crash when comparing bows with Mirage Archer for Ignite/Bleed (Nostrademous)
* Fix exporting of implicit tags (Nostrademous)
* Fix missing implicit on Disintegrator (pundm)
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Not sure if this is the right place to post this but it is very much related to POB and I use the community fork.

My POB: https://pastebin.com/sZz0e67H

I have a hard time understanding how to calculate my Explosive Arrow DPS correctly.

When I theory crafted the build in PoB I used the following logic to calculate my Full (me+5xballistas) DPS: Attacks per second * number of projectiles = How many fuses I apply per second. Same for totems with the addition of * Number of Ballista's.

Following above logic I made sure I reached 20+ fuses per second on myself and each of my totems individually (GMP + Barrage and Quill rain etc).

This gave me an End game Full DPS of around 16M which for SSF is way respectable so I went for it.

Now I am level 74 and my imported character in PoB shows a Full dps of 4M which is WAY more than I experience in game.. Played for 9k+ hours and have had plenty of builds in that DPS territory and what I am achieving now feels nothing like that, I would guesstimate that I might pull 250k-500k DPS atm. I am struggling even clearing some incursions at T3 maps within the timer. Some map bosses feels like I am fighting Shaper HP pool (slightly exaggerated but ya).

Please help me configure my POB to correctly display the expected Total Full DPS for the build.

I am not asking for anyone to improve my skill tree pathing or obvious stuff like "You have to fire for your ballista's to fire with that support, that's why it feels worse etc. I am talking about Standing still and attacking a mob under perfect conditions with all ballista's up and how I should setup my PoB to reflect that.

Thank you so much to any of you that even attempt to help me out :) Appreciate it!

TL;DR

Need my POB to correctly display my Total Full DPS because I think PoB is currently not calculating 20 Fuse dmg correctly.
Is there a way to change the UI font size, anyone know? I can't see anyone asking about it in features so either my eyesight is worse than I thought or I'm missing something...
when will be update to 3.16?
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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