Path of Building for Mac! 3.25-ready

Unsure what exactly changed and when, but the issue is resolved for me now.
work great on M1 Ultra. just problem with poe itself stuck at 30fps. any idea?
Hello,
Does this still work with geforce now? If yes, could you point me to the instructions?

Thanks in advance.
Is there a reason you are not an identified developer in the Apple dev universe?

Being an Apple registered developer is not hard or expensive to do afaik (I've shipped a number of iOS apps...)

Identified developers are registered with Apple and can optionally upload their apps to Apple for a security check. If problems occur with an app, Apple can revoke its authorization. macOS checks the app before it opens the first time to be certain it hasn’t been modified since the developer shipped it.
Updating Path of Building data from source

Archive: runtime-win32.zip
inflating: lua/base64.lua
inflating: lua/sha1.lua
inflating: lua/xml.lua
cp: ../lcurl.so: No such file or directory


in PathOfBulding\runtime-win32.zip no lcurl.so



from editPathOfBuildingBuild.sh

# Run remaining setup
unzip runtime-win32.zip lua/xml.lua lua/base64.lua lua/sha1.lua
mv lua/*.lua .
rmdir lua
cp ../lcurl.so .
mv src/* .
rmdir src
Last edited by ariyako on Jan 10, 2024, 8:05:47 PM
The GOAT of the community. Huge thank you for making this for us Mac plebs 🙏
can you please run another update on this? this version chrashes if you use the new gems :/
Ingame: Sakrilegious
I just get a blank window every time I try to load it up...not sure what to do
Verified the latest version (v2.40.1) seems to work still! The file-size has gotten kinda large, but I don't really have the time to shrink it right now, so feel free to submit a PR to https://github.com/hsource/pobfrontend if you have any ideas!
Thank you for the update! Much appreciated

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