Development Manifesto: Harvest Crafting
I've read more than 100 pages of comments, and there is like 5% of people saying its good change.
And, there is like 2-3 trolls trying to trigger honest people, that have wrote long deep comments about their opinion, vision of the game and reaction to the manifesto. |
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Congratulations, trade league players abusing the system over discord: these nerfs are on you.
Also, GGG: you are cowards. There wasn't a problem with harvest, there is a problem with trading. You just killed a balanced system that made SSF a lot more enjoyable because you don't have the balls to actually fix the problems with trading being far more powerful than playing in trade leagues (the entire "farm currency to buy gear" cycle instead of engaging with content). | |
How terribly out of touch this entire Manifesto was.
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Shocking, the ability to modify any item for free is overpowered. Harvest was broken, is broken, and will stay broken unless it has a resource cost of anything for the kind of power it has.
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Unfortunately I have to agree, these nerfs to Harvest are dumb. Harvest was the most fun I have ever had in Path of Exile, and I have played for around 400 hours now. I think the developers think that Harvest made the game too easy, but I have to blatantly disagree. This game is very complicated and difficult, and punishing for new players because crafting a good item is not clear in the slightest. With Harvest, it opened many doors for people to try to make their build decent. Decent, not op. These crafts in Harvest are still multiple exalts each, and to many casual players that is already too much. And now, these players that make up 99% of the player base have no option other than RNG. Sure gambling can be very entertaining, and potentially rewarding, but some people prefer to have a safe option. I like to be able to experience what Path has to offer, and that is essentially unobtainable. I do not have enough time each league to spend hundreds of hours to get nice items, and it seems like the developers want to make everything more grindy and difficult. I want to be able to aim for killing the Elder or killing the Awakener, but it's out of my reach since it takes time to get a build capable of doing that.
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Ay, just another reason to quit the game. If the devs don't value player's time, then I certainly don't want to waste it on a game designed to pad playtime while providing little to play for. Really is fun to spend 40ex and still have bad items. Thanks for nothing GGG, good to know your core philosophy is to waste as much of a player's time as humanly possible for them to make 0 progress.
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I hope GGG listens to the community and keeps Harvest like it is. This will really hurt playability and fun for the casual player.
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Just remove the beastcraft for imprinting/splitting items and keep harvest as it was. The beastcrafts are the reason people print gg gear.., with these harvest nerfs you simply ruin the chances for casual and/or SSF players to craft their endgame gear..
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" This, this and again, this. |
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The original post has been amended without consent by a moderator to the point the posters original views are not clearly conveyed or expressed, or ingenuinely expresses an opinion due to the moderator's selective editing.
This post has been removed. 0 drop gang - https://i.imgur.com/UQNCeSd.png <a href="https://www.pathofexile.com/forum/view-thread/3069670">11-Mar-2021 - The day Poe destroyed Harvest, the day poe officially died</a> Last edited by Daehak#1387 on Mar 10, 2021, 10:00:05 PM
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