Development Manifesto: Harvest Crafting
" Thank you for reminding me there is report function in forum. |
![]() |
Crafting overall needs to be reworked to be crafting and not f*cking gambling.
Harvest was nice because you actually could get an item somewhat the way you want in SSF. Way to take away the only crafts that I want to see as an SSF player and make worthless gambling appear 60% more often! There is NOTHING exciting about crafting in it's current state - its a BS requirement that you have to live with because to do any end game content requires items which come from crafting because the items that drop are never good enough. Stop balancing the game around people who can reach level 100 in week one of a league and make it all the way through the Atlas in one day. I haven't spent *any* money on this game since Delerium - because you constantly make it even more impossible to progress. I won't spend anymore on this game until you change this. You can tell that the game is out of balance as well, because what do 99% of the level 100 trees use? Crafted Cluster Jewels. Because you can't get anywhere near the power of these builds on the "normal" tree. Which shows how broken it is. |
![]() |
Well said mate. Well said!
|
![]() |
getting full perfect gear on ONE build is the most satisfying thing to accomplish within a League before u start all over again. losing to RNG will always feel bad and make me alt f4 the game at times. getting a Garden was rare. getting good crafts even rarer. and getting crafts u NEED even rarer. so u go on discord and always have a chance to get scammed or u play SSF and u can't do anything because Augment Speed is so rare, that I have not seen it in 300h of playtime this League. at least make crafts a tradeable thing, so players dont have to trade on discord with literal strangers that might just take ur stuff and run. I still had a ton of fun crafting my Gear and seeing my Build shine, but I disagree with some of these changes. it has NEVER been fun for me to lose to RNG.
|
![]() |
This is a terrible move and you should rethink your position. Who is benefiting from this, because it is not the majority of your player base? Will you change your tune when next league the dropoff is back to what it has always been?
|
![]() |
GGG. With Diablo 2 remaster on the horizon, this move is very unwise of you.
Harvest crafting is what keeps the player in the game beyond 4 weeks. Players have to work really hard and invest their time in the game in order to obtain a craft. This cycle is repeated till eventually, the player either get a T1 crafted item, or they stop at T2 because the process was too much a chore for them. Are you trying to hand your player base back to Blizzard Activision? Last edited by kira1414#3753 on Mar 10, 2021, 9:38:25 PM
|
![]() |
Yeah, im glad that i played a bit this league. Glad we'll have more free time for the next 3 months
|
![]() |
Buy the way, GGG, i play this league a lot of time (and no drop) - only by current harvest. because i can create good items for build and test this build for me.
No harvest - drop league after 36 challenges instantly. because nothing more to do in league. Righteous Fire forever.
|
![]() |
Do something GGG,If you want to nerf Harvest.
League's Exalted orb : Destroy an rare item with six modifier at least,keeping one of modifier with Itemization randomly,then augmenting it to another of the same item class. 20 League's Exalted shards could stack into an League's Exalted orb . League's Divine orb : Ramdomise the value of unique item ,the value of modifier will be double ,non-change,half or effectless. The level of support gem or active gem on item will not be effect by League's Divine orb. Use Divine orb will turn all of the value of modifier back to default range. New Vendor Recipe: Sell 60 talismans with the same implicit modifier to get a non-corrupted rare talisman with the implicit modifier. But it cannot be split , mirror or fracture. Atziri's Exalted orb : Destroy an item ,applying one of its corrupted implicit modifier to another of the same item class. The second item will be had Vaal orb effect and additonal corruppted implicit modifier, modifying it unpredictably. The state of second item will be corrpted. |
![]() |
Why not just remove the game?
Do you realy know what most players complain of harvest? That sucks! |
![]() |