Development Manifesto: Harvest Crafting

Very bad news for us SSF people.
Guys, GGG has made up their mind and it is too late for them to change anything now anyway. Lets just see how many players playing in the new league and compare. People may just forget all about Harvest and focus on the new league mechanic come next month. Or that the new league mechanic may complement the new Harvest in some ways. I am confident the player base will not drop and people will continue to play POE.

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sliddjorae wrote:
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heiji17 wrote:
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Wreakorofhavoc wrote:
Hey can I get a refund for all the MTX I bought this league? If you guys are going to make this game unplayable for the average player I might as well just not play it. Doing this instead of fixing your stability issues is actually hilarious. Makes me think you don't actually want people playing for more than a couple weeks every league.


The game was playable before harvest and will be playable after this nerf, good luck in diablo 3 we wont miss you here.


Diablo 2 Remake, you mean, and then Diablo 4, because it's coming soon.
I for sure won't spend another $ on POE, was actually saving up for the Harvest supporter pack, LOL. The fucking irony, right?


Yeah, but it is Blizzard Soon (tm)
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
124 pages in such a short time. Amazing.

I hope this change comes with some real changes to trade. It is extremely outdated in its current form.
awful changes. i don't like the idea of trading in a discord all day to get 100 chances at the perfect harvestcrafts either, but there are so many better ways to approach this than nerf it into the ground into uselessness. soulbinding/making gear untradeable after using a harvestcraft on it, removing the horticrafting bench, or even making annuls/devines unable to be stored would be an improvement over this. i'm not a long time player, but harvestcrafts were a big pull for me to try playing again this league. i dont have the time to farm and grind currency to either trade for end game gear, or buy mats to RNG craft it, so this is a huge blow to my drive to get into poe. i don't want to have to be forced to make the limited time i do get to play as currency-efficient as possible, just to feel powerful.

really hope they'll reconsider going this route but i'm not holding my breath
Do you guys don't exalt slam?

is this the new version of "you guys not have phones?"

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This is a really bad change honestly

As a semi-casual player (that never trades for anything but uniques and currency) I have never ever used exalts and annuls on any item (and I've played since beta) before Harvest league because the odds of getting a decent item was horrible.

Harvest Craft allowed for me to finally have the opportunity to craft items and enjoy crafting items.

I would seriously want you to reconsider and figure out a way of dis-incentivize harvest craft trading instead of nerfing the whole thing, preventing me from crafting items ever again.
One post a day, keeps the Death away
Last edited by BDtetra#2436 on Mar 10, 2021, 10:15:49 PM
Removal of the item editor is great. It will remove all of the bads from the game.

The only side effect that this will bring is children who might be able to see their dad, because every gaymer dad quit.
As a full time worker and new full time dad, harvest was a blessing this league. I play softcore and many times was able to craft my own items or upgrade items which felt really good. Even then, it took an immense amount of grinding to even do that, and I use immensely as loosely as I can since my time each day is now limited.

I do think perhaps aspects of it were overpowered for some players, especially those on the 24/7 grind, but I think these changes should have been implemented differently.

Why not make harvest crafting bound to items not recently traded to you or something? I'm positive that would take a bunch of effort to code but its progressive thinking. Nerfing harvest like this seems like major regression and feels a bit bad to most average players, I'd assume.

Really a shame, I feel like Harvest is what semi kept this league alive for me. Knowing in future leagues that some walls will feel grindy to get over again will probably leave me with that same old feeling many of us have been having for years after the first month or so of a league.
The ultra rich will just use what you give them to still make mirror items. Nothing will change except for the mid and lower level players who will now have one less way to make money.


I have been playing since BETA but you guys keep forcing everyone to run solo (more efficient) and cut alternative ways to make money. I don't want to run 100% deli maps all day to get an item if I did I would keep playing BDO.

Make the game get decent FPS in groups and find a way to make group play viable without lagging everyone out. Speed of play and mob density are out of control. This is why we all quit after 2 weeks.

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