Development Manifesto: Harvest Crafting

RIP Harvest remove it from the game in 3.14 !!

You had ONE THING TO DO : Best in slot items are ACCOUNT BOUND in MMO's, why not in PoE ? To save your sacro saint trading garbage ?

Continue to do moves like this and you will lose many players... Your crafting system is a gambling system !!

For PoE 2 you have one thing to do : Make a crafting system with deterministic outcomes that is bound to account...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on Mar 11, 2021, 2:44:14 AM
fucking joke!
This is really the only problematic change:

"
Some mods that had overly-deterministic behaviour have been removed. These include all annulment mods (other than the ones that remove a mod that isn't of a specific type before adding one of that type), and all type-specific divine mods.


The others are ok.

(And make harvest-crafted items account-bound)
I mean I can see why Targeted annuls would get removed. However at the end of the day my final opinion on these changes will depend on how rare crafts types like Chaos are. At their current rate of appearance with these new changes it will feel very bad. A bit sad but I am willing to hold judgement. Might we also be getting trade QoL w/ these nerfs when it comes to harvest ? c:
At this point, remove Harvest, fix the Beast Crafting. It is better overall system anyway. And it is one of the core "masters" system that seems a bit underwhelming.

MEANINGLESS!
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
listen to me,chris
if u really worried about losing players,this season should be a positive example。up to now,Number of people online from steam is 33000+,my friends list is also 20+ onlie。so do u understand?Ways to get more people to stay is providing interesting goals in the middle and late of the season,instead of making players feel uncomfortable,or creating more meaningless difficulties。
very cool to see how disconnected ggg are
Ditt j*vla flöte Danne!!
I understand why harvest needs a nerf, but this is a little bit too much.. that means as a casual player(less than 3 hrs a day), if I want to get to endgame content easier, I have to play meta builds. not liking this so much.
the only thing that made me eager to finally start crafting a decent endgame gear in this game, and you take it away nice! wont be crafting anymore thank you. you really know what your playerbase want
Man this hits hard... I would surely have quit the league already if harvest didnt exist. There must be a better way to change things instead of "this" and I was reading some amazing suggestions here!

Give all items a cap which prevents unlimited harvest crafting (like 10 times per item) and implement a bench craft (moderate/high cost) or currency item (high drop rate by oshabi) that can reset this value. You crafted 10/10 times? Slam the craft/currency on the item to get back 1 craft on the item. <- Was the suggestion I really liked.

Im have no doubt that GGG will find the best/a better solution - But please dont leave it like you stated in the post :(

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