Development Manifesto: Harvest Crafting

Very disappointed with this change
--> GGG, stop nerfing the good things in the game.

Did you actually understand, that also people play Path of Exile, who
- work 40 hours a week?
- have a family?
- go to school and have to study?

So to be successful in Path of Exile you have to play a lot, right? So that means I have to be unemployed to do that. Do you support that?

Did you consider the fact, that an unemployed person spend fewer money in MTX than a person with a full-time job?

As long as you continue to nerf the good stuff every single league (last league it was the asendency class nerf with MORE POWER), I won't invest a single cent (euro) more in your game.

I hope someone from GGG will go over all the points of their "Development Manifesto: Harvest Crafting" again and revise their decision.
"
Razzk wrote:
Dear Chris, GGG, I hope you'll read this one ;)

...


he won´t

post on reddit if you want to have a chance for attention

@GGG :

your fixation on the "joy of exalt slam" proves so much how DISCONNECTED and APARTED from the community you are !

i bet you less that 5% of players ever have used this method ( talking pre-harvest times ) simply because of the uncertain outcome in comparison with the "pure" exalt worth.

DISGUSTING attitude once more, shame on you, you completely are on the streamers- / no-lifers way.

Hope you reach the point soon that you feel it the only way touching you any more : -$$$
Last edited by bex_HB#1414 on Mar 11, 2021, 3:15:11 AM
I'm a fairly well-off player who absolutely loves the gamble involved with previous crafting methods. I actually enjoy the thrill of Yolo Annuls and Fossil spamming.

But this is just a bad decision for the game :( you're killing the middle class's crafting experience with this change. I really hope you reconsider!
Well like many other harves for me was the drivepoint to play this long.
Will still play but not that long

Most of the super endgame tier one craft is made from trading and a lucky few that got the crafts them self. i Dont think we should destroy that for the lucky few that acctuly play the game so mutch that they found all the crafts them selft

Dont know if its posible but I rater se that all the crafts from harvest make the items soulbound for like 24H so that it would be harder to trade for the craft in discrod.
Not a big fan of outrage in general, but here I'd like to add some problems I have with this decision.

And that is:
- Why do you tailor your game around a VERY small part of the community, their needs and behaviours? This adresses just what some ppl do, but not what most players want and imagine when their hear "crafting"

- I do agree that Harvest may be too strong, but you should just consider that the WHOLE REST of crafting until then was just utter crap with the amount of time you have to put in because YOU make it so that the more or less required mods for actually performing good in endgame are roughly 0.2% likely to actually roll. And IF that happens, the items is usually bad because of all the other mods on it.

- why not re-design the tag system?! Exclude some things from harvest crafting deterministically and all is good. No more Elusive as single crit prefix available etc.

- on top of your bad design, you punish players for the bad design you make. WTF GUYS, if 15+++ hrs per week is not nearly enough to get good results in this game, then F*** it!!!!!!!!!!!!!! Have some respect for the players and the time and money they already give to you!

- sidenote: most likely not playing next league. Even now other parts of life are more important, but they are also less fun. PoE being less fun and less rewarding just takes it out of the equation

- sidenote 2 regarding exalting items: WHEN you actually have a good rare item and want to exalt it, does it actually happen to hit a powerful mod? And...oh yea, I have to identify all the TONS OF CRAP RARES lying on the ground, which are 99.9% meaningless. It's just shit design in so many places! Also boss fights! Removing the meaningful crafting just leads to ppl pointing that out. Can you handle it? I personally am not too confident in that...
“Losing a limb is no excuse for cowardice.” - Master Sollis, "Blood Song"
It's not about fixing the broken stuff. It's about removing the best core mechnaic in the game. Why don't you think twice?
Chris take a look at reddit and how people think about your decision. Don't destroy what you are working for.
Very disappointed...
Thanks for ruining the game GGG, I'm not playing from 3.14.

Seriously, I had the most fun this league, even though Ritual mechanic is very weak and most people just skip it. Harvest allows some sensible character progression, every exalt matters. RNG-based crafting is not fun, NOBODY from 99.9% of players would just exalt slam an item, with a 0.1% chance to get what you want. They will just wait until such item appears on the market. You just needed to implement itemisable crafts aka beasts and maybe improve harvest storage, that's it. I'm very dissapointed.
Joke. Really.
No more support.

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