Development Manifesto: Harvest Crafting

Worst decision in a long time. stop making bad changes to your game and use your ressources to actually make it better/more QOL! There are "features" in this game that didnt get any love at all.
targeted annulment was my FAV part of harvest why you gotta ruin it?
Remove (One attempt only mechanics) in this game full of lag spikes, one shots and random disconnects.

2FA and register phone number PLEASE!
In Memoriam-Harvest, it shall be remembered. Please reconsider it tho, see the amount of players which are disappointed and the other ones that agree with this, just these 2 categories, not the ones that say "dont bitch about it or smth else, it wont be that bad". Just the 2 opposites and see which are the procentages, pro and cons, you know the drill. I myself love not to spam thousands of alterations just to get a mod that i want and after that to get some random garbage mods which i dont want on an item in which i invested money.
Players: we are having fun
GGG: you are not allowed to have fun TIME TO NERF AGAIN
I am very dissapointed. This is a terrible news. Harvest crafting was the only option for me, as a casual player (but a casual player who puts a lot of money, and time into this game, because i simply love it) to actually draw any fun experience from crafting. This is a terrible news, because PoE i s going to become - again, a game where stress, immense effort, and random straws of luck become deciding factors on whether you have strong items or not. I think i'm going to pass on the next league
Put these foolish ambitions to rest.
"
Deejudanne wrote:
"
Seehundi wrote:
- after a harvest craft the item is account bound
- let us store 100 crafts

Problem solved. Thank me later.


i quit WoW because their useless soulbound system


why u care about if others plays ssf? it's not like you can play with them
Ditt j*vla flöte Danne!!
Hey! GG! Go watch Path of Matth video about those changes.
GGG- "How can we fix the servers for our players?"
GGG - "I know, let's nerf the things that keep casual players playing so they stop playing the game"
GGG - brilliant idea! Let's nerf crafting then, ppl will get bored of the grind, not being able to progress to end game, no currency to buy end game items. Let's just keep our streamer elitist core group"
GGG - DONE!
Last edited by Psidaemon#2181 on Mar 11, 2021, 3:24:43 AM
Seriously bad decision.
"
Overall, this is undoubtedly a heavy nerf to high-end Harvest Crafting, but we strongly believe that it is in Path of Exile's best interests going forward

Yeah it's in the interest of YOU because you increase player retention, but it is NOT in the interest of the players who hate the absurd amounts of RNG in this game that harvest craft was finally working against to an extent.

I'll say it again: just give shitty standard players the good harvest crafting, and nerf it in whatever way you want for the good players in temp leagues.

Good thing Diablo 2 Resurrected is coming later this year. There you don't rely on items for ALL your power, your skill selections carry you through almost the entirety of the game and that is 0% rng reliant.
+1 This is the boat a lot of us are in. Seriously, GGG. this one is the worst decisions in the series of bad decisions made over a period of time that we have had to put up with!

"
Destructicon wrote:
This is the first time I actually felt compelled to post on the forums.

GGG, these proposed changes are simply terrible. They are out of touch with the reality of how it is to actually play the game.

I have a 9 hour job, excluding weekends, when a league starts I only have about 4-6 hours per day to actually play.

I do not have the time to constantly farm the currency to craft items, the old fashioned way.

I also do not have the time to farm enough exalts to buy the best crafted items on the market.

Harvest was perfect for this. Its deterministic crafting actually gave me achievable goals to strive for to create good items.

But, even with harvest it still takes a lot of time and effort.

Your statement that its too easy to get perfect items is delusional. Even with harvest it still takes an incredible amount of time to actually find the correct harvests to make a good item as even the harvests can roll bad ones, which require further remove/adds.

Getting rid of remove + remove/add will just make it nearly impossible for those of us with limited time, due to jobs, to even consider having good items.

I am also extremely disappointed because this goes against your philosophy you talked about back when adding harvest, that you want more deterministic crafting.

The game is in the best state right now especially because of harvest. I don't want to go back to the old way of playing or crafting because the old way is just gambling.

I hate gambling, there is no skill or skill expression involved in slamming hundreds to thousands of different types of currency into an item, hoping it'll get good enough rolls to then slam more.

With the nuking of remove and remove/add mods I simply have nothing to strive for, good items are just perpetually out of reach and, honestly I'd rather just quit for good then go back to gambling, I hate gambling.

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