Development Manifesto: Harvest Crafting
GGG, you're worried about harvest being too OP but... the whole reason you have top 0.1% people hoarding top tier items is not harvest. It's bestiary.
REMOVE THE SPLIT BEAST! It's really not a difficult thing to do... |
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Here's how to make a harvest that you want, people want some sort of deterministic way of crafting but not powerful because it ends up bricking the rest of crafting options, how about creating a system where you can craft an orb to have that harvest type of craft of augments similar to how those special orbs that drop from bosses.
For example in this case we would have an exalted orb but we would have some sort of essence that can be crafted onto the exalted orb which gives it a modifier like phys/crit/defense etc. this system would require you to have both the exalt and "let's just call it essence orb" to enable said crafting option. This system would allow you to have a crafting option but you also have to sacrifice currency as well. This system could be used with all currency, so annul orbs would remove a specific modifier, chaos orbs would have a single modifier similiar to essences, so people would farm exalts like crazy. Even scours could be modified to remove half the mods instead of all. I guess this could work? who knows. |
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" So one member of the design team made an analysis, and you fundamentally change the game because of that? I believe this is a massive mistake and I can tell you why. Why I understand your arguments, leagues are only 3 months. It is totally fine to obtain perfect items close to the end of a league. Only because some no-life nerds play 12h/day and get bored, [Removed by Support], you punish the normal/casual players? [Removed by Support] Also, I know a lot of people who have tried poe and stopped because of its brutal crafting system. So we go back all the way to collecting exalts which we never spend? Just to trade them to some nolife trader for good items. [Removed by Support] Congrats, I am disappointed. http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build Last edited by Lisa_GGG#0000 on Mar 11, 2021, 8:01:22 AM
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I Exalted my Harvest Crafted Items 3 times with Leo in Resarch and the result was 3 times garbadge where i thought oh man i need to remove defence/life again.
So you think i will ever Exalt my items again ? even without harvest sure not. This time is just over. Toxic member since ExileConScam 2019. #ZeroDropGang
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This is a mistake that will have a negative impact on the game.
I don't know who exactly you are refering to when you say players have mirrors, but it certainly isn't me or, I'm willing to bet, the vast majority of players. And, for someone like me, that trades the least possible and was certainly not engaged in craft trading, Harvest determinism was still a gamble. The crafts that I found were used but, as all tags have weights and all rolls have weights, more often than not, I got midtier stuff. Hardly the deterministic OP craft you are making it to be. Checking the Steam charts a week or so ago I saw, with joy, how the game was maintaining high levels of concurrent players and I assumed it was, in big part, thanks to the crafting engagement that was letting people make items for more characters to level. That will be gone. An out of touch move, if there ever was one. Stop watching what streamers do to balance your game. And I will leave it at that because I'm already too disappointed. |
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This is really sux, the actualy craft system is terrible and the Harvest craft system is beatufull, if you GGG put the harvest system inside the craftbench Ex :
Aug Phys = 1ex and 1anul That will be perfect, but you guys want to make the craft system the most worst system ever -.- |
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This is the first league that's captured my attention since 2017, and having a blast, and big reason is the way Harvest is implemented... BUT not sure if anyone else is doing this, but I'm self-limiting my progress to make it fun for me!
I love trading, but I've deliberately avoided the discord (sort of a self-imposed 'harvest SSF'), because they feel like MY items that I'm making more powerful over time. This feels awesome, maybe it's just me. This got me thinking, if I find this super fun (to the extent that I'm missing out on 'efficiency/better items'), is there merit to some form of balancing of the power of some of these still random but more deterministic crafts not through rarity, but through some form of 'soul-bound' limitation. You can choose to keep your item tradeable, or make it YOUR item, which you can deterministically (eventually) make awesome over time for YOUR build. The trade-off being you can't trade it, like you can for everything else. I get that runs counter to some core design philosophies around trading, but surely fun and player engagement/retention across leagues matters above all, so my 2c as a returning player. Plus the concept already exists for certain items. I'm finding I'm neither running T16 Atolls non-stop for efficiency, nor am I buying and spamming 1500 alts then rolling T8 mana (better described as numbing & soul-crushing rather than fun!). But instead I'm having fun, doing all the content! And buying supporter packs and MTX as a result. It lets me mix it up and engage with every face of the game - which is something they've made massive inroads into, and would love to see them make decisions that don't balance power creep by taking away fun. Basically, you've got me back, I want to stay, I want to buy more MTX, I want you guys to succeed, but this left me a bit flat / felt like you didn't understand why I play (I get why you're doing it though). So please think about why different players play and build on your strengths so I keep playing (I've seen your keynote Chris so I know you think about these things)! Last edited by city_ofthemoon#4336 on Mar 11, 2021, 8:19:27 AM
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This manifesto is more disconnected to the player experience than servers at league launch
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At least this is finally a good time to see reddit memes like dev's do everyday and man they are getting spicy memes over there..
lolololol. "Parade your victories, hide your defeats. Mortals are so insecure." Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. Last edited by Xystre#4581 on Mar 11, 2021, 8:11:35 AM
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I see only one solution, let harvest stay as it is but:
1)Harvest should not aplied to item, but instead we should augment orbs like: put annul(exalted/divine) orb, get annul(exalted/divine) crit/fire/phy orb. 2)You see like tft is problem, so remove hortify station and add Harvest tab for ingame trading. 3)It is still possible to trade harvest, it become more valuable(and expensive). 4)You sell MTX tabs. 5)Annul orbs will be usable and we will click exalts in items. EVERYONE is happy! Last edited by kardeell2#7180 on Mar 11, 2021, 8:01:13 AM
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