Development Manifesto: Harvest Crafting
Good sign for the longevity of the game.
Very happy this is the last Discord league. Endgame gear progression was never meant to be this easy and deterministic. Gamblers rejoice! Super keen for 3.14 Last edited by Boonce#3420 on Mar 11, 2021, 8:49:50 AM
|
![]() |
This is bad for your game. People like myself who came back in Ritual and actually spent time learning to craft due to the accessibility will now leave. I had no plans other than to dabble in POE again yet until this manifesto I was about to purchase stash tabs and planned to buy the next league supporter pack. I have a full-time job and I know that now this is no longer worth my free time. I've been a player off and on since Beta. I still roll with my kiwi pet and have rolled with the punches through the life of the game. This nerf just feels extremely bad. I'd recommend you go run Haewark maps with Zana watchstones and Zana mission on the map device and let me know how broken Harvest is then. It's still going to take hundreds of maps to get your desired mod. Guess what? That's RNG and NOT deterministic. Nevermind that if you're worried about powerful determinism, why do we have Awakener's Orbs in the first place? If determinism is such a big deal, then why put only one prefix and suffix mod with a certain tag on a class of item?
Even if we want to pay other players for crafts, not only are exalts crafting items they are CURRENCY BY DESIGN. That means they are to be spent not just used in crafting. If we want to pay for harvest crafts from other players, then let us. Players pay for determistic results all the time by simply buying an already crafted item. Why would you hamper them trading and wanting something less powerful in Harvest, which is essentially buying that item one piece at a time with RNG still playing a large role? I'm not sure how it's tenable to be worried about trading using third party software when your game is unplayable at any meaningful level without already using third party software and websites. There are just so many fallacies in your logic about this that it boggles the mind and simply turns me off as a player From POE and POE2. If you want your game to be fun just for no-lifers, then just state that plainly instead of obtsuely reminding us every so often with these kinds of nerfs. I truly hope you take the comments here into consideration and are willing to at least make a compromise instead of following through with this disaster. |
![]() |
https://www.youtube.com/watch?v=pdpA_xHXhEA totally agree with everything.
I as a semi-casual believe this change is one of the worst that can be made... I hope GGG changes it's mind |
![]() |
I can't believe that crafts that cost between 1 and 6 ex on the market are too powerful for the majority of players. I play 70 hours a week and buying this type of craft is a very big investment for me. Again for streamers or those who dedicate their life to POE harvest is too strong. But they are the minority.
And crafting is deterministic by definition. Change the word if you want a pure gamble philosophy. |
![]() |
Those changes are a mistake.
|
![]() |
Don't see any reason to play POE any more... ty ggg.
|
![]() |
I was starting to loose hope in GGG after all the mediocre corona leagues and 3.13 harvest but this looks promising. Now you need to make heist not the best method to farm any other league mechanics rewards and the base game could be good again in 3.14.
|
![]() |
Dear GGG,
first of all thanks for this awesome game, i think it's the best in the market. However i would love to discuss your upcoming changes in Harvest. Harvest simply made crafting of very powerful items, easier, making a good number of players able to craft very good items. Even considered that, the top tier, the most powerful items are still very hard to craft (with fossils etc) in a manner that only the very good crafters are able to manage it. That makes the mirror-level market dominated by those few top crafter, and i'm ok with it. Now, if u remove the chance to craft on influenced items, you are making a big mistake in my honest opinion, cause you will make average players unable to craft items for their build. This will create 2 unpleasant situations: 1) average players (who are the majority of the players) will not be able to play builds with influenced items, cause they will cost too much and it will be too hard to craft 2) u will make the exalted market be managed by those few good crafter that ALREADY have control of the mirror market (1 player out of 1000 can earn mirrors by crafting) Basically u will make the riches richer, and the poors poorer. Think well before making changes like that, cause the online population will be probably lowered by that. Historically this season had the highest peak of POE players online, it's time to move on not to make a backstep. Please seriously, think well about it. Kind regards, Enhok_DroppoErMirrorino (my main character on this season) |
![]() |
So, the real endgame is now just for the .1%... again. Like seriously... NO ONE liked spamming hundreds or thousands of fossils then slamming hundreds of exalts to get a mod on an item. Granted, sometimes RNG kicks in and you get lucky, but most of the player base just doesn't grind 8-12 hours a day for currency.
The top .1% are going to control the market again and the value of currency is going to suck... like in heist. If you REALLY want to hear the thoughts of even a top player about this horrible change, watch PathofMatth's latest video... https://www.youtube.com/watch?v=pdpA_xHXhEA Last edited by JayJayxd77#2047 on Mar 11, 2021, 8:29:35 AM
|
![]() |
Well makes it easy to stop playing and not play any further. I'm real bad at this game and was able to craft two items (not even close to mirror tier) this league.
|
![]() |