Development Manifesto: Harvest Crafting
" People with "good careers" as you call it usually work at least 60-70h a week. That is what makes a career good - high salary, but that comes at a price. Much responsiblity and high workload. High salary and much free time to play games is an illusion. If you don't min-max, that does not mean no one else does it or should do it. Don't extrapolate your expectations on everyone else. The last point you are making seems also off. If crafting is to be changed even more in the future, why would you remove Harvest right now? Why not fix it all together, at the right time? http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
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Interesting that this is what is prioritized with so many other technical issues that folks have pointed out.
This type of stuff, while inconvenient, doesn't really impact the streamers playing 16 hours a day, but makes it significantly more difficult for a casual player to hit some nice items. Wonder if I can just get a refund on the packs I've purchased, feel a bit stupid having supported the game now that it's rather apparent that GGG is just further hammering the casual players. Last edited by jakepbrown#4099 on Mar 12, 2021, 5:44:54 PM
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Ive already quit playing
If you feel the same about the nerf I implore you to boycott the game too |
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I never post on the forums, but I wanted to show my supporter packs. I regret supporting GGG by buying Harvest pack a few weeks ago. Have I known about these changes I would have not done it. I am not going to be petty enough to ask for a refund, but I think this is the last time I am supporting GGG until they show me their commitment to making item drops be "exciting" and primary ways of acquiring loot.
I think it is short sighted to nerf Harvest now when most of the dropped items are garbage and there is so many of them. Harvest changes should have been bundled with something positive. Like we are culling the quantity of loot and enabling smart loot to make drops better. They could have expanded Harvest storage or made nerfed crafts tradeable. Instead they just nerfed it into the ground and gave us nothing in return. This is while making one of the most out of touch manifestos. I will still play the leagues. But as far as giving GGG money, I will need to see them stick to their design philosophies. Cause right now they claim the don't want Harvest to he be the source of the best items. Then what is the source then? It is definitely not item drops. |
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Yeah I don't really like those changes, but I see where you are coming from.
ALthough I feel the manifesto was somewhat poorly written (No offence...) Saying that the sentiment of PoE is to have your eyes closed and exalt slam isn't exactly what I think you've tried to convey, rather than you do enjoy that there is risk to be taken when it comes to item aquisition and that Harvest managed to circumvent that. I get that this doesn't fit your vision with the game, and to an extent I agree with it. It's a bit upsetting that you acknowledge the issues that TFT proposes in its existance, but past that, there isn't much of a word to it that applies a future change / considered change to fight that in any capacity. I've had to read the part with player retention a few times to actually understand what you, I hope at least, mean that. The fear for you as a business, I assume at least, and as passionate devs, is that you want people to play for longer. THe way it is worded right now you believe that players will quit sooner, and people took it the wrong way because quite clearly, reading trough the pages as I have been for a while now (so exhausting x.x), this isn't the case. But it's not just this league you take into perspective, but potential future ones. A player that has achieved everything in one league, what reason may they have to return to the next one at all? But this is where you are disconnected from the playerbase. A lack of faith even, if you will. Harvest, even in its current form, made people have goals within the league, made them delve deeper into the mechanics of the game, made them attempt previously unreachable bosses, especially given most, by the looks of it anyway, enjoy doing whacky builds, too. Even when people reached their ultimate, PERSONAL peak, there was still bosses to fight, farming to be done, and grinding to be enjoyed. And a sense of acomplishment, to continously improving your items YOURSELF, bit by bit. It was fun. There is one thing I personally had to chuckle about. YOu complain about how, when people poll their craft together, it creates an unbalance in the league. But, this always was kinda the case. And yet we still played the game. Why? Personally speaking, because what does my enjoyment have to do with what others are doing? I got my share of fun, such as it was :D I urge you to rethink the harvest changes. I agree a nerf is in order. I've spent a long essay in a post to attempt to dissect your post as best as possible and how I understood it, how I think a majority of the community understood it, and I think the changes are too drastic for the people to accept. We may have to anyway, I have faith in GGG personally and if this change is what the game needs in their opinion, then I am willing to give it my shot, but I see myself going back to 2-3 weeks each league playing bare essentials, despite how absolutly epic the mavenfight and boss-gauntlets are. Just my two cents
Spoiler
Shameless link to people wondering what post I am talking about. Warning, long. https://www.pathofexile.com/forum/view-thread/3070005
Edit: I have to say I find it disgusting how so many showcase their supporterpacks etc, like it gives them some form of entitlement. It feels, unnecessary. You've bought them because you've supported the game until now. Which for many of you, is many years in the game. And suddenly a powercreep change irks you to revoke all that support in one go? It's, quite frankly, insane. I don't go buy apples for 3 years, eat them with delight, and after finding one spoiled one, ask for refund of 3 years purchasing apples. Do you understand how insane that sounds? Last edited by Rakushi#4150 on Mar 12, 2021, 5:54:33 PM
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" That's probably one of the only ways of reaching GGG at this stage. What would be good to hear is what they feel they can achieve up until POE 2.0 in relation to the ongoing issues with the game. I'd like to hear a proper, down-to-earth response rather than the same attitude we've been getting league after league. Maybe there is one that I haven't seen yet... |
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" Would you stop lying :)? |
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" What do you call an extreme effort ? 100 h of grind ? 1000 h of grind ? Before the need of min-maxing a character there is some middle ground. My main character has 590k DPS and is not able to kill A1 sirus without dying... when in my grind will i have the money to "buy" the power needed to kill A1 or maybe A9 Sirus ? Not that i want to buy that power, i would prefer crafting it for the sense of accomplishment, and yes you eared me well, i said crafting not gambling... With Harvest, having the power to do end game softly still require an extreme effort needing to grind maps for bases and needing hundreds of harvest to get the good crafts... This take week and maybe month when you play 2-3 hours a day... And no you can't compare an ARPG with a raid in DAOC with targetable loot... Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Mar 12, 2021, 5:58:35 PM
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" Very thoughtful response. Thanks man. Big big issue with the TFT trading not being addressed even though it was highlighted as an undesirable outcome. Also, would like to point out that creating a community for a game to better improve your experience is quite an impressive achievement - bar the scamming, but that happened well before TFT harvest trades anyway. This game is too much a solo grind fest, it's a loners game. Wish there was more work done to improve and promote group play. |
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whatever you do now, making me join a hidden and exclusive elite socienty like "the forbidden trove" to craft the best items possible, killed the game for me.
how could you not foresee players using methods outside the game for sharing crafts when you FAILED to provide something ingame? or did you intentionally push players to rely on resources outside the game? age and treachery will triumph over youth and skill!
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