Development Manifesto: Harvest Crafting
" Crafting. From zero to average still alt spamming but never chaos spam. For a league Harvest league was a league that truly pinnacle to make your own gear. This league harvest is just scamfest or wait so long for selling craft in discord since you are new and no vouch, it is not crafting it just richer got richer within elite party Last time i crafted a thing that i feel good is speed fossil to craft 30MS + tailwind (at that time still have speed tag) by carefully tuning ilvl For loot, well, it is my source of alt now and the habit or read the mod quick and expected to throw to the vendor is a meta for a very very very long time This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Mar 13, 2021, 3:51:02 AM
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" No but you certainly believe in you having a right to impose your whims onto everyone in this thread. Just as i do. To a similar extent. As you bring up more and more games that arent PoE and how making it easier for the working class killed the game you keep dodging other points that I and others have brought up. Most of those other games didnt triple the difficulty, add in additional mechanics and drastically increase your chance of dying that would require a higher baseline of gear to enable that for your newer player. This has very little to do with your personal experience or mine or anyone elses. Its directed towards attracting new players to the game and keeping poe going. So they dont run out of funding and shut the servers down because so few people want to play. And hijacking a comment to make it focused on you and your highlights is VERY karen-esque. Since you mentioned you skip some leagues. In metamorph, they increased enemy hp by about (i dont remember the exact range) 200%. They increased the damage enemies dealt by 50% ish and increased resistance for bosses and some enemies to make them harder to kill. But the gear and tiers of mods more or less stayed the same. You cant get 300 life on a chest now theres no 400% increased physical damage modifier. So before 3k life with 100k dps was okay. 5k life was good and 7k life was amazing. Now... people are getting one shot with 8k life. You need to stack multiple layers of defense just to live in some maps and bosses. But if you only have 100k dps you literally cannot kill the boss because it will out regen your damage. For people like us who have played for awhile we can be accepting. Eventually me and you will find a new game to play and leave poe. But until then we kinda need new players to like it and stick around. And if they cant experience the game they arent gonna play. Not everyone is going to play 10 leagues and be okay with never getting good gear and never clearing 40% of the game because they just cant stay alive to clear it or even take part in it. But I dont want to be perpetually upset so if you want to calmly discuss things like the family adult you say you are. I will gladly chat with you more. But if you want to continue with the "oh yeah well guess what i can do" tone then take care and stay safe |
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Certainly it's your game to do what you want with, and I'll probably keep playing. However, from my point of view having a slow but realistic way to improve gear that was "pretty good" into "really good" is something I have very much enjoyed since Harvest was introduced to the core game.
I haven't made anything remotely close to a perfect item, and probably never will. Turning a +lightning damage to a T3 lightning resist on a ring that allowed me to have the resists to swap out another piece of gear was so satisfying when completed. I didn't keep slamming rem lighting/add lighting until I got tier 1; I just don't have those kinds of resources. Throwing exalted orbs at an item with almost no chance it will improve it, leaving me to start over is not something I enjoy, and I don't do it. I don't think that mechanic is entertaining; there's just too many outcomes that are bad. I also don't generate enough exalted orbs (or items on which to use them only to fail) to do it 100s of times to have a good chance of finally getting somewhere. I will simply save my exalted orbs and buy items fully made (or which simply need a bench-craft). An issue is that a certain point, the specific needs of my character mean that I can't realistically buy improvements without saving for a month or more (I'm an older player with less time, and probably a less "efficient" player). Harvest let that process of having a hope to improve my gear slightly go on a LOT longer, and that was entertaining for me. I do wish you could find a solution to your "perfect items" problem that would still allow players like me to have a reasonable expectation of making a pretty good item a little bit better. In short, it was fun. |
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This has to be an April Fool's Day joke. The only people that can exalt craft are the ones that run auction bots to buy everything and sell it at a profit so they have 1000s of chaos and exalts. Having Harvest takes nothing away from these people. They will always have mountains of currency and make their god items. Removing Harvest significantly harms the other 99.9% of the population. They will once again have only one method of obtaining gear which is to buy it from the market since crafting is impossible without 1000s of chaos and exalts. Which is impossible without running an auction bot. The market they claim to be protecting is already falsely inflated by scripts that skim everything and resell it. There is no way GGG would cater to the botters to the detriment of everyone else. So yeah, Chris has to be messing with us.
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Actually a terrible idea, the maven's orb raised mirror tier requirements by an absolutely massive margin, so if a player invests a very justified ammount of time chasing a 100 ish ex item with 2 awakened mods and few other t1's thats considered above average, not mirror tier, what would be a problem with that? "players losing interes' yeah... like the delirium manifesto, when it was announced no changes for aura stacking, then nerfing it a week later out of the blue.... this is on a whole other lvl, the 1% of players are still gonna do what they kept doing, their way of item crafting doesnt care about ammount of investment, and "tft" discord issue will still persist untill you make harvest tradeable, or removed since they will first craft 4-5 t1 item, then slam random influence they need and finnish it with influence crafting, just making a bigger mess it already is.
honestly either remove the harvest completely, or leave it just as is, it is not broken nor, unballanced, its FUN. but over the many years i've played i know that "fun" in poe lasts for half a league, till its gutted next one or, for 1 league max. THIS IS THE WORST POSSIBLE SOLUTION TO THE PROBLEM. LITERALLY REMOVING HARVEST WOULD BE BETTER. |
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or we can delete all the leagues except SSF ones. In that case we will be free of trading forever
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"Do you guys not have phones?"
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." These should be added to a new div card called "The Out of Touch" |
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I'm just an average player, and because of harvest this is the first league that I have ever been able to do any end game material. Exalted Orbs are a rare currency for me, so the current Harvest mechanics have allowed me to craft gear that I wouldn't normally have access to. Even with the current grove mechanics, it has been a really lengthy grind to get Some of the things I want on my gear.
But the important thing is with enough patience and grinding, the current harvest affords an average player like me the ability to acquire some decent gear that I'd only otherwise dream of. With my harvest crafted gear, it's the first time I've ever been able to clear Red tier maps or even challenge Sirus. If you implement these proposed changes, I guess I'll be back to only clearing yellow tier maps. My usual league total of 10 to 15 exalted orbs a league just won't afford me the ability to do any more end game content. |
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For me harvest is a best follow-up to standard crafts. You have league what is 3 months, and you can craft nice items in that time and play on league.
As i remember old craft bench's system, that was a horror to make uber crafts. For what starting craft item if you will not finish him in league? When i starting on league i want to enjoy that league, make content, try new character or just have fun with crafting some items and trying other mod combinations in item. I next league, i have to start pickuping many shit bases to trying get some good mods to make some not too good crafts like only res, life or some dmg, nothing special. Many of bases what are dropping are just a crap 1 on 1000 bases have some good 2-3 tier mods and rest of mods are to remove. Most of items what are dropping like 10 000 are usueless and noone pickuping them, they are just a trash what slowing my computer. Now i have to start pickuping 1000 items to get that 1 item what will be good and i still will be not able to make from this item anything great and will lose more time for notplaying in game but looking on crap items xD Except farming juiced maps what i love but i can't (can't play them becouse mane crap items what are rendering out of filter just making my lags and dropping from maps, it's not about computer, it's jsut about a problem in game) I am also a crafter, i just enojoy to making items for myself and other peoples. I was so excited when harvest was as a league. Was to OP that's right. On this league is better. I need sometimes few days to make some item, coz crafts are not always available like "speed" crafts, but still... i have to spent a lot of money for craft to make that good item. Remember what was before harvest? To make some bow or 2h what have some few T1 flat incr dmg and soemthing more was a horror.. We had to spent tons of exalts and much more time than was a league soemtimes... If you wanna change something on harvest, you should save that crafts, let them be but more rare. Also some option would be "drop a craft from a map boss" u can drop some common crafts like randomise or reforge. Crafts like remove or aug ca be also be available to acquired from them and crafts like rem/add would be from better boss like sirius/elder etc. Just make some system to have more rare them or just make harvest on maps are rarer, but don't do like you wanna do. I always though game is for people and if you making the game you know you doing that for us right? You will do what you want but if you care about players you should leave that harvest in a game as how it works now. I would be more happy if you repair that lags with sound or just remove rendering tons of crap bases (what everyone has hide in filter, they are still making lags..) than change any league mechanics. Cheers |
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I realized for myself that if I don't have the opportunity to bring my character to a good state in the next league, then nothing motivates me to play in the next league. I just run for fun for the first 3 weeks, and then forget about PoE on 3 month.
В темноту назад и в низ!
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