Development Manifesto: Harvest Crafting
you nerfed the crafts but the discord thing will still be there. why not just adding a currency that allows you to store crafts? why not limiting the tier of mods you get from crafts?
no third challenge reward since beta lmao
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so now ggg is trying to make changes for ppl who rush the league in 1-7 days play fulltime and all the other players are getting shit on pretty lame will not be playing next league why would you consider the opinion of 1% of the community and change for them
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This is an awful change. Why would you kill harvest crafting? It's the one thing that allows us poor players to get some decent items. please stop balancing the game based on the top 1% of players.
harvest is only a "problem" for players that are rich and trade for crafts. harvest is actually far more balanced for SSF. What gg should be doing is the following: 1.Mark items crafted using harvest non-tradable. 2.Increase the amount of craft slots. 1. harvest is only OP when you "pool your crafts together", funny how GGG says that as if players just give away their crafts for free. Anyway, eliminate the amount a single player can craft add/remove speed will drastically reduce the amount of perfect items. 2. It feels really bad to bin rare crafts you don't currently need for crafts you need sooner. For example I had 3 "aug phys with lucky values" crafts and I couldn't use them. I had to bin them to make room for crafts I know I needed pretty soon. But of course then later down the line, I need those phys crafts. The storage mechanic is so bad and only encourages trading, which is what creates these perfect items in the first place. Seriously GGG you need to not brick this mechanic. If you hate perfect items, then you need to address what actually creates them. Killing anuls won't stop the rich from creating perfect items, it only makes the game worse for poorer players. I HATED crafting before this league simply because it's not actually crafting, it's rerolling items thousands of times until you hit the right mods. That's not fun and I guess if this change goes through I'll go back to never crafting items again. This league got me into crafting, don't ruin it because of trading. |
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" :D |
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" That's a great idea. Tradable Seeds |
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Today is the day Chris failed to live up to his idols, creators, designers and developers of Magic the Gathering.
This is designed for no players of PoE, as an average of all possible solutions. No one loves this. There is no vision and no passion in any words kf this announcement. Just defeat. No one hates it either when the dust will settle. I nothing this. It's a non-system just like binding shards. Congrats. Which player psychographics did you have in kind when designing this? Where is the fun in either this or the crafting system we are forced back to? I hope you guys fix your trade API, since that's now back to being the only source of gear. My next loot filter is still going to hide every single piece of rare gear your garbage system is producing, only to lag delirious content. What a sad day. |
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This is no good Chris.
Bad change, and i barely even harvest crafted being a solo player. |
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" You can open your eyes now, you bricked it. |
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Also, Harvest made high end gear attainable for more people. People felt like they were able to get them in a reasonable way and so they tried to and played more. If you're removing that thing that kept people playing, what do you think they're going to do?
This change is just... tone deaf to the reality of players. Stop adjusting the game based on people you see on twitch. Also, addressing this like it's a problem before addressing the map duping problem is a fucking joke. You guys are incompetent and it's exhausting. Last edited by dryrunHD#5695 on Mar 10, 2021, 6:11:36 PM
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A Giant Step Backward
Deterministic crafting is best thing that happen to game. Thanks to Harvest Crafting, me and many of my friends played much longer trying to improve their items. |
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