Development Manifesto: Harvest Crafting

swing and a miss.
Terrible changes.

I could elaborate on 3000 words, but noone really cares.

TERRIBLE MANIFESTO.
Hey can I get a refund for all the MTX I bought this league? If you guys are going to make this game unplayable for the average player I might as well just not play it. Doing this instead of fixing your stability issues is actually hilarious. Makes me think you don't actually want people playing for more than a couple weeks every league.
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lennaert222 wrote:
By the way here's and idea.....

How about locking augments and rerolls (as these are the most powerfull ones) behind an OSHABI kill.

Currently the annoying woman in the middle does not bring anything to the game just annoyance.

Feel like this stuff has been super poorly thought out and very poorly executed.



As per usual with every fucking league in existence, lack of testing, why would they League are beta in disguise.
smh when a post i quote gets deleted as i post it.

there is alot of censorship going on right now
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Last edited by impulze3#1573 on Mar 10, 2021, 6:13:49 PM
Texture streaming was really bad.
The game has naver been so buggy for me.

And then this nerf? Why not focus on the more important problems like performance and trade system?

So first a player has to be lucky enough to get a good consistent performance, which is really hard. And on top of that you think we need more RNG?

I don't think I will spend any money on MTX in the near future, untill I see that you adress the real problems with performance and implementing a trade system.

GG
Harvest was the best thing to happen to the game. It's funny though because D2 Remake is near, so is Diablo 4. I guess you don't particularly want people to play your game and pay for packs, do you?

RNG crafting fucking top kek lol

the rich get richer and the plebs stay as plebs
Last edited by allyrion#5919 on Mar 10, 2021, 6:13:46 PM
Thanks GGG. These sound like great changes! =)
Cmon guys you can't be this detached from your playerbase.
Increase the horticrafting slots to 30, lock the crafts to player account, fix everything
> We know that many players would love us to keep deterministic crafting in the game because it enables them to complete their items far more quickly than they otherwise would. But then there would quickly be nothing left to achieve.

I think this is the wrong attitude. I like harvest because it allows me to craft items reliably, not sink a bunch of currency in as a gamble. One for example can setup a decent base using alt + regal methods. Then try to exalt slam, but they could get terrible mods and end up with an item that wasted those exalts & alteration orbs. The augment/annul crafts in harvest made this much more possible.

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