Bear Trap
It's not an attack (skill which deals weapon damage) - anger and wrath only add damage to attacks.
The skill used by the trap is technically a spell, because it's not an attack, but it deals secondary damage, rather than spell damage - that damage is the equivalent of the explosion damage from Infernal blow - damage dealt by your character as an effect of a skill rather than directly. Since it's physical damage, Hatred applies to that damage. Since it's not an attack, Anger and Wrath do not. | |
" More to add 4) Snares support gem: A binding rope that extend outwards from the trap. Any target that get caught by the rope, is wheeled into the trap. (may requires 2 mouse click) note: also please make it works with "Lesser and Greater Multiple Projectile". Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on Jun 15, 2012, 5:49:20 AM
|
|
My DoT specialist build is actually having some luck in Chaos with the immobilization effect. It seems to last a couple seconds, even on high HP rares, and that's all the time it really needs since you can just throw down another before the duration is up. I'm using this combo:
Unavailable I'm guessing my skill duration and/or buff/debuff duration bonuses are also helping quite a bit, in addition to the extra damage from added fire (since the damage done in relation to total health seems to determine base duration). I'm only using a level 11 Bear Trap and getting significant immobilization time against the highest HP mobs currently in the game. I can't wait to see how it looks at higher levels. The only down side is it removes some DoT from Puncture due to immobilization, so I have to make a decision on rares about whether to kite and let DoT do its work, or trap and stand my ground. Ah well, having another weapon in the arsenal is never a bad thing. Edit: adding my new video, in which I bear trap enemies quite a bit. http://www.youtube.com/watch?v=Z2TaLFQ6N8U Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently. Check out the Path of Exile wiki: http://en.pathofexilewiki.com Last edited by UristMcDwarfy#1339 on Jun 24, 2012, 1:36:52 PM
Some items in this post are currently unavailable.
|
|
totally agree with others who have said this skill would be more useful if it was primarily intended as a long duration immobilize. the duration of immobilization on this seems to be pointlessly low.
i also agree with the feedback that zoning should produce a full stack of traps, not a 0 stack of traps. |
|
The normal duration is low but with a leveled increased duration support gem it is pretty good. I would like to see more nodes that allow players to pick up more traps. I can understand limiting totems to one addition but limiting traps to one addition really discourages their use.
|
|
I agree with the idea to give traps life, and only when the trap is destroyed, the target is freed.
From the monster AI scripting side of things, basically it would be a case of making the threat of the trap the highest while they are rooted, so that they attack that first and free themselves? This could make things quite interesting in PvP, also... |
|
Do buff/debuff duration passives/Temporal Chains effect the duration of the stun? Also, you said the trap technically casts a spell - does this mean it's affected by spell critical passives?
|
|
Just going to leave this here...
Without Diamond Flask: With Diamond Flask: This is without righteous fire and a lot of damage given up for survivability. Should get one more level on Bear Trap soon, which will take the damage up about 3k dps without flask. I routinely 1-2 shot rare mobs in maps, and can do about half of merciless a2 boss in one volley with a diamond flask. Also, vulnerability is 25% MORE physical, and the quality on the gem could be a bit higher. I love this skill. Last edited by pneuma#0134 on Aug 1, 2012, 11:46:44 PM
|
|
" Heh, you managed to boost it FAR beyond my 10k dps with templar. Btw, iron will does nothing on this skill even if it visually increases it's dps (assuming you're using it). Mark confirmed that earlier. Still, that tooltips damage values are correct, just the dps doesn't match. It may always be they changed it with latest patch though, I don't know. Or You just have two INSANE wands/daggers in use. I confirmed that I am still in HC league. Then I died.
|
|
Just your everyday Pain Attunement with 2x Redbeaks and some crit.
That's Bear Trap + Add Chaos + Add Lightning + Add Fire (as you can tell from the colored letters on the icon). |
|