What We're Working On for Ultimatum
I saw a lot of reply against texture streaming and I got to agree.
Sirius spells gets invisible. Metamorph on release sometime do a lot of stuff while invisible. A lot of bosses glitch. Those are big threats |
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Texture loading is too slow, can confirm
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" This sounds like what I see entirely too much of: occasions where you're left staring at a frozen screen (and sometimes things on said screen aren't fully rendered) while things are actually proceeding, with the expected result. As a result, ultimatums end up being avoided entirely - why, after all, would you engage with a mechanic that, in effect, kills you without even the opportunity to avoid such an outcome? White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." |
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Any updates on PC gamepad support?
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Yea, you guys had months to make texture streaming work and it doesn't. Just end it.
I get the concept. It's like draw distance for 3D games but if I'm playing a game standing next to a tree then turn away from the tree and look back the tree doesn't load it's textures again. I pull up my Atlas and see my waypoint loading textures again. That's the dumbest implementation I've ever seen. It's done. Kill it with fire. "Never trust floating women." -Officer Kirac
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Texture streaming is trash, acknowledge it already.
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I know it's been said before, but just for exposure, FIX BLASTCHAIN PLEASE, not yelling, would just like it to get noticed :D Cheers!
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Where are boosted drops from slain enemies in Ultimatum at?
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Just for more exposure and urgency.. Please fix blastchain/tremor rod... its so unplayable and ruined league starts.
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My main beef with Ultimatum is that the rewards aren't even hinted at. There's no "carrot" other than the hope of getting "something". There should be a queue of icons to show us what we're fighting for... or some other hint.
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