Engine Performance Bug Found
Now getting a lot of disconnections after this Fix was posted....
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well done
Mirror of Kalandra?
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Nice
Good job GGG SHADOW_DIMIR
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Still have graphical artifacts, ugly orange squares instead of flammability icon a few times per map as the engine forgets it loaded them, random crashes after long play sessions. The latter from what I've gathered is something a lot of players have on Vulcan.
I've been very patient with these issues and especially the crashes that I had for the better part of last league as well but it's running out. There's absolutely no excuse that I should have these issues when playing on a rig like this. Intel Core i5 10600K @ 4.90GHz Samsung 970 EVO Plus 500GB Corsair 16GB DDR4 3600MHz CL18 Vengeance ASUS ROG STRIX Z490-F GAMING ASUS GeForce RTX 2070 SUPER ROG Strix OC Also have to bring up that you yet again added a skill based challenge that require you to find a RNG based encounter despite it generating backlash every time you've done the same in the past. I've yet to see the trialmaster my self but I have crashed a few times on wave 6-8 due to the issues above... In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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Nice Work... I can feel it, Highest quality of graphics ever happening in tandem with highest frames per second... something is working
Delirium ended...
But the Voices never did. |
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No change for me after this patch. Maps are still a blurry mess with random colored squares and floor tiles loading and unloading.
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great to see this post
https://www.pathofexile.com/
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" I'm also seeing the square curse textures, as well as textures flickering to solid colors periodically. This is mostly on player/enemy entities, but occasionally the whole "world" flickers. |
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thank you! it works great for me now <3 !
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" Sounds pretty much like the same as me then, certain maps are like a disco with the textures. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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