Game Balance in Path of Exile: Expedition

Pog
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Last edited by bustr#6583 on Dec 17, 2024, 9:39:48 AM
The Great Support Gem Nerf, Flask System nerf, Assassin nerf, The Deletion of CoC, Movement skill nerf, Other nefs, Buffs to dogshit skills that will still suck after buff.
Imho this is change is for the better, what is the point having a map where you just one shot everything including the boss. But because speed is reduced now, we should have earlier access to the end game, please make atlas less grindy.

Overall, good job GGG!
Seems like totems are still on the menu. Good enough for me to make another totem build this league ^.^
I'm a brand new player, and I'm a fan of the manifesto, mostly. My experience so far is that it feels like there are some very good gems, and a bunch of filler. That most builds focus on just a couple of abilities to the exclusion of everything else. More variety, more choice, less feeling locked into a specific choice simply because it is so much more effective, those to me are welcome changes that have me more excited. Particularly as I enjoy trying to make weird builds work, am not interested in going with somebody else's build. If it turns out that endgame is now too hard, as some are predicting, then GGG can just do a balance pass on the mobs & bosses.

The point of the changes seems to me to remove the propensity for a handful of hugely popular builds and a bunch of other stuff that is simply less effective, and to change it so there are a lot more viable options that end up close to each other in terms of power & effectiveness.

The bit I don't like is making the campaign itself significantly harder. I've only done the campaign once in full so far, but I can already see that for new characters, it's probably going to feel like work to get them through campaign and to level ~70, at which point I can start having more fun with them. Deliberately making the work section longer and the fun section farther away doesn't seem as good. I'm honestly a little surprised there are no MTXs involving paying say 300 points to be boosted to 70, available a few weeks into each new league.
Why make flasks a currency item? It didn't effect the top streamers that are the main reason why GGG actually does anything, between all the main story line additions and now this change it feels like until POE2 when they get everything where they want it's just gonna be way way more grind and negative then intended. I agree stuff had to change but it might be too much to fast that isn't gonna get the results they want
I love that we will have to figure out what new builds to play, only thing that bothers me is the fact that aisling now removes a random modifier and that's only because its very useful in SSF, but in SC I totally get it and I play both anyways. Looking forward to some challenge again, and trying out new league mechanic, hopefully servers are as good as they have been this past week! :)
Damn, I was hoping to run a Lancing Steel raider, no ele immunity and onslaught is kind of a bummer.
Are these all of the nerfs to gems? I'm looking at guide with expedition builds but not sure what to pick yet https://gamerdiscovery.com/poe-expedition-builds/ sadge
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Kalevalla wrote:
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Smurfstefan wrote:
Just some random global Steam stats about your game:

This is all according to this official link, in case you're wondering.

Atlas of Worlds
Complete every map on the Atlas. - 1.4% completion

Breachlord
Kill every Breachlord. - 2.0% completion


Sacrifice of the Vaal
Kill Atziri in the Alluring Abyss. - 2.1% completion

Ruler of the Court
Defeat the Pale Council. - 3.0% completion

Master Cartographer
Complete all of the red maps on the Atlas. - 3.0% completion

Shaper of Worlds
Kill the Shaper. - 3.3% completion

Journeyman Cartographer
Complete all of the yellow maps on the Atlas. - 4.3% completion

Releaser of Souls
Kill the Eater of Souls in the Core end-game Map. - 4.8% completion

Well-Connected
Create an item with six linked sockets using an Orb of Fusing. - 5.1% completion


Apprentice Cartographer
Complete all of the white maps on the Atlas. - 5.9% completion

Diminishing Returns
Reach level 90 as a non-Hardcore character. - 6.2% completion

Raise the Bar
Have at least 90% resistance to any Element. - 6.7% completion

New World Order
Socket a Watchstone into any Region of your Atlas. - 8.3% completion



ETC

So these are your global Steam players stats related to POE major achievements.
So you're telling me a game that has 1.4% all maps completion and 6.2% level 90 out of the entire player base is in dire need of continous nerfs and such an agressive attitude towards the 'power creep' that you feel you're seeing? How is this not delusional?
I used to be very much inlove with the game and have supported you guys for giving us something I could play and enjoy, but you're taking this so off the charts it's scary.
Stop it. Please. This is getting ridiculous. Your game is not gonna die if you let people enjoy it. It is A VIDEO GAME, that's the point!
The places you're getting your info from is so wrong it's so mesmerizing for those of us that actually play this for more than 10 hours/ month.

If this has turned into 'it's my philosophy before everything else' and it stopped being about the players, let us know so we can have our leave, no matter how many hearts it breaks.


I really think you should at least take into account that PoE is a free game. Using your method of gathering info one would realize that only 52.7% of people who play on steam have killed Brutus, and 14.2% for kitava. That would mean that nearly 43% of players who have beaten kitava have reached level 90


Which means that 47.3% of the people who play the game think that it is not worth progressing further than halfway through Act 1. Let's face it, the gameplay while leveling up SUCKS and is a horrible advertisement for the game. I am fine with most of the nerfs, but making the storyline take longer is just ridiculous, as are the offscreen one-shots that you can't react to or even see coming.

I expect the servers to horrible again for launch too...

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