Path of Exile 3.16 Balance - Part 1 - Flasks and Ailment Mitigation

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fenumed wrote:
Create a problem, then put a lot of effort to solve it, meanwhile creating more problems. Only i dont like such development style?!



Thats the way of live for ggg. Break something that works well, do changes that are unpopular and then start working on fix the mistakes. Instead of makes trade shop for example: you dont ned to to play the game in this moment, your ite ms are visible for all players who want to buy them, the first that decide to buy, he do it, he gives the money and take item you have the money, he have the item. Simple, to ggg belongs to make this safe for both sides.
pog
removing ailment immunity during flask effect in 3.15

now adding it back in 3.16 with reduced flask duration
but... increasing base duration, making so it's same now(still way less charge gain in compare to pre 3.15)

why doing this full circle? like ggg wasted so much time(and players) to get nothing
Last edited by availablex#4701 on Oct 6, 2021, 3:35:23 AM
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qlasboy wrote:
"
fenumed wrote:
Create a problem, then put a lot of effort to solve it, meanwhile creating more problems. Only i dont like such development style?!



Thats the way of live for ggg. Break something that works well, do changes that are unpopular and then start working on fix the mistakes. Instead of makes trade shop for example: you dont ned to to play the game in this moment, your ite ms are visible for all players who want to buy them, the first that decide to buy, he do it, he gives the money and take item you have the money, he have the item. Simple, to ggg belongs to make this safe for both sides.


GGG: Create a problem
Players: Complain
GGG: Put an effort to solve it
Players: Complain again

That's the way of life for PoE players
"Problem:
Even after lowering the power of many Unique flasks in 3.15.0, Unique Flasks still outclass most Magic Utility Flasks. In addition, the item level of flasks did not matter after a certain point."

Even after lowering the power of the Lamborghini, the Lamborghini still outclass most of the basic cars, so we are nerfing the Lamborghini to bring it at pair with Volkswagen Beatle car and similar.
‘Extreme power of auras?’

Does this mean nerfing/killing aura stacker?

Gg ggg. If so, then it’s back to D2R.
cool
Last edited by TheXcomTroll#2566 on Oct 6, 2021, 3:53:05 AM

None of the 3 manifesto topics mention adding the fun back in.

This one seems like "Now you get to jump through 30 hoops to solve a problem you didn't have in 3.13".
So now we have piano flask again... Elemental immunity is now a joke... They wasted so much time and resources to revert the flask changes... Who the hell cares about flasks? Revert the game back in 3.13. Problem solved!

P.S. Where Chris 'vision" went? I don't see it anywhere at patch notes.
P.S2 Money makes the world go round!
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availablex wrote:
removing ailment immunity during flask effect in 3.15

now adding it back in 3.16 with reduced flask duration
but... increasing base duration, making so it's same now(still way less charge gain in compare to pre 3.15)

why doing this full circle? like ggg wasted so much time(and players) to get nothing


GGG does change
community cry that they hate the change
GGG lisens and revert it
community cry that they revert the change

do you want them to ignore what we say??????????????????????????????????

can you stop trying to destroy the game thx :)

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