Path of Exile 3.16 Balance - Part 1 - Flasks and Ailment Mitigation
5 unique pots worth more than 10C.... unique pots too strong...
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" No. More usual and relevant stuff is: GGG: Create a problem Players: Try it and qleave to play other games GGG: Put an effort to solve it, and overcomlicating Players: Laugh from distance while having fun there Numbers says everything. Those who whine actually in minority. But sure they are loud and everywhere, just same users. |
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They are now doing to flasks what they did to crafting gems - added a ton of RNG where previously there was just enough.
Bring back deterministic crafting and adjust for flask rolls too. Some people don't want to blow thru 400 alteration orbs to get duration increase on their quicksilver. Do something useful instead of harmful. 2cp Polar |
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Who cares?
New W. bijatch :) |
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The biggest mistake of developers is to listen to the opinion of the players.
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Thanks for the thought through changes, I think flasks could feel really great with this patch.
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I am have a big hope for this game being not dead like in this league. I Love PoE!
But when trade league is empty it is so sad! https://valid.x86.fr/cache/banner/22t8mi-2.png
IGN @SexyMilf |
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"And Part 4 covers Movement Skills and Second Wind Support buffs" Right? RIGHT?!?!
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Grants 75-80% of Life Recovery to Minions (Level 82)
Guys, minions usually have much more life than a character and getting a 75-80% of your flask to them is kinda crap! It could be changed to: your minions recover 10-20% or there life per second over 3 seconds on flask use or your minions recover 10-20% or there life per second during flask effect |
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" GGG aren't the only ones who think aurabots need nerfing. A lot of players do 2. |
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