Path of Exile 3.16 Balance - Part 1 - Flasks and Ailment Mitigation

5 unique pots worth more than 10C.... unique pots too strong...
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Sakanabi wrote:
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qlasboy wrote:
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fenumed wrote:
Create a problem, then put a lot of effort to solve it, meanwhile creating more problems. Only i dont like such development style?!



Thats the way of live for ggg. Break something that works well, do changes that are unpopular and then start working on fix the mistakes. Instead of makes trade shop for example: you dont ned to to play the game in this moment, your ite ms are visible for all players who want to buy them, the first that decide to buy, he do it, he gives the money and take item you have the money, he have the item. Simple, to ggg belongs to make this safe for both sides.


GGG: Create a problem
Players: Complain
GGG: Put an effort to solve it
Players: Complain again

That's the way of life for PoE players


No.
More usual and relevant stuff is:

GGG: Create a problem
Players: Try it and qleave to play other games
GGG: Put an effort to solve it, and overcomlicating
Players: Laugh from distance while having fun there

Numbers says everything.
Those who whine actually in minority.
But sure they are loud and everywhere, just same users.
They are now doing to flasks what they did to crafting gems - added a ton of RNG where previously there was just enough.

Bring back deterministic crafting and adjust for flask rolls too.

Some people don't want to blow thru 400 alteration orbs to get duration increase on their quicksilver.

Do something useful instead of harmful.

2cp

Polar
Who cares?
New W. bijatch :)
The biggest mistake of developers is to listen to the opinion of the players.
Thanks for the thought through changes, I think flasks could feel really great with this patch.
I am have a big hope for this game being not dead like in this league. I Love PoE!
But when trade league is empty it is so sad!
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IGN @SexyMilf
"And Part 4 covers Movement Skills and Second Wind Support buffs" Right? RIGHT?!?!
Grants 75-80% of Life Recovery to Minions (Level 82)



Guys, minions usually have much more life than a character
and getting a 75-80% of your flask to them is kinda crap!

It could be changed to:
your minions recover 10-20% or there life per second over 3 seconds on flask use
or
your minions recover 10-20% or there life per second during flask effect

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InsiderTradingX wrote:
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Gigorahk wrote:
Please don't destroy aurabots. If so, I'll likely not be coming back and party play will be stale. There is no point in joining a public party if there are only noobs that do no damage and increase monster life. Aurabots make party play viable. Without them I have no drive to play public or group play and I hate playing solo.


exactly!! Aurabots provide a much more enjoyable playing experience for everyone, without damaging the economy. We also allow top-end players to farm content on steroids. How is this a problem? Yet again, GGG is making changes which indicate they don't play or understand their own game, which the 2 interviews with Chris made abundantly and painfully clear.


GGG aren't the only ones who think aurabots need nerfing. A lot of players do 2.

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