Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" Say it to Hierophant, who ceased to be a totem master, in favor of a witch and others ... |
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Great Balance.
But generally a nerf for ranger due to the Massive powered dodge. I do support the idea to remove something that is compulsory for build that it actually becomes build-less, because its compulsory. Hello Quicksilver flask. 2k deaths per league char will be 1k deaths now. 300 deaths per league char will be feeling real good now. (SEE THIS) 0 deaths per league char will die now. Was : Dodge Build > Block build > HP/Armor Build > ES Build > Dex/Evasion Build Now : Block build > HP/Armor build > ES Build > Dex/Evasion Build Block is still very good for classes that has easy access to Armor. Ranger and Shadow lost their trump card Dodge which requires very little investment to be the favored defensive mechanism. GGG you did not improve evasion build as a overall because dodge was removed which is super powered. GGG need put in more to compensate for higher investment Dex/Evasion build. Recommend all Pure dex armor has 50% more hp. Because you WILL feel the pain when you eventually get hit. And there are too much offensive passive that is needed for a bow build. I support the idea that fortified should be a damaged reduction specialize for a melee. Probably you need to revamp it into something else globally as a game engine and you don't even need a fortified skills gem. It was meant for a solution that melee build was getting more risk. Making it as something that requires investment doesn't really has the correct directions. And it will not be something players can abuse, its a game engine. Something like you get a buff. You don't even need a buff icon. For the past 4 sec the highest damage dealt by you is from melee. You get damage reduction. For the past 4 sec the highest damage dealt by you is from range/spells. Enemies that hits you is slowed. Last edited by linghuchong9#4177 on Oct 8, 2021, 9:49:31 AM
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" I don't quite understand this change either. At least they should compensate this huge downside with "100% increased maximum energy shield leech per second" or something alike. Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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Well after the barrel scraping nerfpocalypse league that was expedition, I suppose it was buff league or close up shop.
Problem is you already ran 90% of my friends off. I don't think passing out mirrors would bring them back at this point. And I'm still not seeing changes to core issues, like trade and crafting clutter. And party punish. Yes parties are powerful IF you abuse mechanics, but a lot of party play is straight up unwise. It's still path of wall street casino. Also the class system is crap and sexist and racist. Let any shape/voice character be any profession. I want ninja girls. This is why chieftain is such a trash build. It's a caster class forced to start eye deep in punch nodes. Go back to your classless roots. Also lab is garbage. AT LEAST remove all but 3 trials, and let us complete them all at once by doing uber first. Also let us exchange master missions. I have about a trillion stacked up in standard and end of league is usually the same. It's just as bad as the old daily system. Feels like a punishment for not doing chores. Really I could go on, but I think I'm just gonna play dyson sphere project instead. Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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" Lithe Shade? Also, this is so exciting! So many build/planning/PoB thoughts, I love this part of the game. Thank you for challenging our brains again! -juo | |
To improve Evasion char defences you nerf it??? NICE .
The problem of this tree side is the lack of sustain or mitigation and youre removing spell mitigation for spells from Wind Dancer , and instead you add a pseudo block mechanic who needs a lot of invest into it without adding any kind of sustain ..... hope you also add the skill points to 132 with this patch.... Again i think you have no clue about your game or you barely play it Top left tree block chars gona be op comparing with others and gone be to easy get defences with 0 invest. Bone offering block chars gona be broken... again .... another submonger league nice!!!!with no downside .... now you have a keystone to get 50% 50% max block with just bone offering invest... seems balanced tbh. You are regreting mostly all changes to you made about ES in the past... i think recognyze errors is good , personally dont understand the ghost reaver change with wicked ward but lets see how ES leech works now. ES recharge seems broken af with all the block and spell block youre adding so i guess im playing that again , back to my retarded 18K es ED/cold dot occ with 10K es recharge x sec and 5K es regen... seems good to me. Again dont think you have any clue what are doing with your game... i hope you are trying to slow balance it but i see a lot of nonsense balance... Atleast youre balancing the game through passive tree i think this is good . Waiting for monster Balance , lets see if you even madew a single change to it , and still waiting for sustain player balance , maybe you didnt notice but the problem to fight any boss in this game is CHARACTERS HAVE NO SUSTAIN , thats why people build 1 shot builds , coz they cant manage deal with long fights.... . TBH i think what youre gona get with this is same as before... people wont change the super glass cannon evasion builds for more stable ones ... becaus is no viable , they have no sustain , now they or not playing them or playing them with less defences since youre removing/changing Acro/phase acro . I think fortify changes are good , but not giving casters/range chars an alternative to it have again no sense , seems a nerf to me for competitive racing like gauntlet, but makes sense now.Maybe you should consider change "Hardened scars" also since it wont have any pourpose anymore , into some for caster/ rangers idk. No monster balance seems really bad. No sustain changes seems really bad. Good changes i guess lets see how it works . |
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" Don't get your dick stuck in the gates while you so frantically try to keep them. Also I am not sure where you learned to associate simping with being an adaptable player, but that's not how any of this works. ~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation. ~ Build smart, build S-mart! |
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PepeClap!
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Part one sounded bad to me.
This part seems reasonable. But as i read throught it, im wondering if all the buffs to defense is going to carry over to offensive capabillites (in terms of lower investment in defence resulting into higher dps). If this is the case i would like to see more dmg nerfs. :) Last edited by milchshake6#5384 on Oct 7, 2021, 10:26:01 AM
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