Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" From https://pathofexile.fandom.com/wiki/Hardened_Scars: " Conclusion: GGG sees a problem with non-melee characters having Fortify after giving Fortify to everyone, including characters using Enduring Hybrid Flasks without any melee weapon. |
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I love how everyone is commenting as if their opinion matters, thinking it will be considered lol.
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"Phase Acrobatics no longer exists." The Perfect Form unique armour has Phase Acrobatics. I wonder if anything else will replace this, or will it just be deleted, lowering the value of the armour? What about chance to dodge enchants on boots?
Celtic Woman - Tír na nÓg
https://www.youtube.com/watch?v=dhW1mh7U6-U |
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" Finally someone with brain, who explain it very well. I'm tired of noob wannabes, who just see a character/Ascendancy they never play, but think they are strong, or have a strong mechanics, and come crying for nerfs, or how the things will be alright. Oh, but you have 80% block chance, yeah, but i waste 6 Ascendancy that gives me no t***** Damage at all, just DEFENSE, and you also need to invest heavily into your tree to get a good block chance as well. Which also mean you are losing Damage/HP passives big time. Main reason for the Gladiator play was, it has a good defense, but DPS s**** big time. Now this is a 500% dead Ascendancy. |
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And why in the blue hell you are totally DESTROING - Craiceann's Carapace ????
When you are going to understand, that totally destroy an item, is not a balance at all? You are just destroying an item, that will no longer be used. And exactly the Craiceann's Carapace, an armor and a set, that pretty much noone was using? How many build out there were using that chest/set??? I want someone from GGG to answer to this. What exactly was OP on that armor, that you are going to destroy it ??? You can get way more HP on a rare armor, you can get more flat Armor on a Rare, Bleeding was a crap mode, cause not cover Corrupted Blood, and Bleeding immunity was easy to get from pretty much everything, and this is a crap mod. Resist mods are f******** T5 for god sake. Dogs****. And you are going to destroy the only so so good thing about this Body Armour - the armor completely .... Do you even play your game for god sake? Your game is a mess, and the only things you are doing is to make it even more of a mess. |
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" I dont know who indoctrinated you that playing a game is actualy 2 job where u have to adapt, overcome something, and not about having Fun. Why dont u prove me wrong and level at least one of your character to level 100, improve, adapt overcome !!! Because i tried and never achieved this goal, you know why, cose after level 97 if u die u have to do hundreds of maps just to recover 10% lost experience. That my friend is half of day of gaming. Half of day not staying with your kids, wife or friends. And all of this is because of 1 shot mechanic, and it doesnt mater if u have 3000 life or 9000, 5000 armor or 50000, -20% resistances or 75% u will still be 1 shotted. Community asked GGG to do something about this. Did they listened to their player base? No they didnt(like blizzard). Is not all: - Clunky trading - Clunky NRG Crafting (heavy demanding of 3.14 harvest deterministic crafting) - 1 mln clicks per map. Did GGG listened to community and tried to address this issues? No they didnt. Only empty, mostly useless words, posts and podcasts. The game is not Fun anymore. In this moments are coming absolute GGG simps like u and telling everyone to shut up and play it anyway cose a game shouldnt be fun, and if u dont agree with this u are spoiled brat. Prove me wrong, next league level one of your character to level 100.[/quote][/quote] Why dont u prove your words and level a character to 100.(improve adapt overcame). See people like u who a just messing around, killing a few white mobs cannot understand the 1 shot struggle of achieving end game goals like: - reaching level 100 - 20 waves of simulacrum - reaching 500-1000 depth in delve. - do 36-40 challenges Try to do this and u will see how Fun POE is. When u are killing a few white mobs of course u can adapt and overcome. If its so easy to reach 100, prove it, reach 100 char in 3.16. |
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I appreciate the effort and some of these are great changes, but you're taking one step forward and two steps back here.
With these changes, evasion is not worth playing. Even with dodge, blind, Wind Dancer, and whatever else you could scrounge in the life-starved right side of the tree Evasion was unreliable. All of these additional layers evasion characters needed to be viable have been ruthlessly gutted, and you haven't raised the evasion cap. As a result, high-investment evasion is strictly worse off than it was before. It's one thing to get 80% evasion, push that to 90% because of Blind, effectively double your EHP with 50% dodge/46% spelldodge, and run Winddancer to take the bite out of the big hits that get through. With potions and a bit of regen that kinda worked - not reliably enough for hardcore, but you could shrug off a few deaths and brute force it in softcore. However, without blind, which is now laughably bad, and without dodge, which has been literally removed, and without winddancer, which is, just, why would anyone ever take it in its new state - why would anyone even consider an Evasion character? It does not matter if evasion is twice as good as a raw stat. If the best you could possibly do with evasion previously was 95% and, with zero other options for defensive layering, the best you can possibly do today is 95%, evasion is strictly worse - and it wasn't a strong contender to begin with. I understand it's too late to change course now, but all Ranger and Shadow ascendencies are in a really bad spot due to these vicious nerfs. |
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<<<<< GG DEV TEAM >>>>>
First of all, let me thank GGG devs their great effort to put this info here and working hard to make the game playable and enjoyable. There are many great changes incoming but some are a bit disconcerting as there is no or very little info on them. One of such areas is the block mechanism / gladiator class ascendancy rework. My concerns are: [1] tree / gladiator ascendancy nodes provide too little block chance The new item affix can now provide 16%, which is such a high value that there is no reason to allocate skill / ascendancy points for +2% block chance. Will GGG rework / buff all of these nodes to the same level as the affixes? [2] block mechanism still too RNG Evasion got a huge rework / buff with the additional layer of spell suppression. Will GGG add some similar to the block mechanism? This could be applied to any DOT damage that does not hit. Something similar to spell suppression, halving all dot / non-attack damage (including chaos damage)? [3] gladiator class boxed in with builds with the current ascendancy nodes You either go bleed build or block build. If you go any other build you can only allocate 4 points from the ascendancy nodes to make sense: the challenger charges and the dual-wielding nodes, although the latter still leaves the class boxed in in dual-wielding. Will GGG rework the gladiator ascendancy nodes so that it is more general and broadens the gladiator build choices? e.g. Outmatch and Outlast node could also apply to two-handed weapons, sword and board and not just dual-wielding. Or the block chance nodes: Painforged, Versatile Combatant, Violent Retaliation. since the block mechanism will be more available to anyone with 16% block chance affixes, will we see more general stats on these nodes that can be used in multiple builds, not just block? e.g. recover X life when block, more damage when block, immunity to whatever when block, etc? Also on this note, when re-working these ascendancy nodes, I hope GGG will consider more generic block chance buffs that are utilised in every situation, not just +X% block chance when you are hit and stuff. It is hard to min-max block chance when the stats provided are not generic but kick in in various situations (when you have been hit recently, when you have not been hit recently, when you blocked recently, how many times you blocked recently and stuff). Also block chance should be more non-weapon generic all across the tree not just the gladiator ascendancy nodes, so that it is easier to max staff block for example. PS: I still feel armour is lacking compared to other defence mechanisms such as evasion or ES. When a boss crits you, 5 times the armour or 10 times the armour will no make a difference in the formula. Last edited by SeaSkipper#5018 on Oct 8, 2021, 5:14:39 AM
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Dodge removal is going to be the biggest mistake you'll ever make.
Heed my words. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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" ^ This. You can stack Evasion as much as you want, but without second layer of defense (such as Dodge) it's useless, because of the Evasion mechanincs itself. Well, rip dodge, i hope it will be compensated enough to be playable |
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