We're introducing a range of new skills and making a variety of changes to existing Skill and Support Gems in Path of Exile: Scourge. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you finalise your builds for the upcoming launch.
Below are all the new and changed Gems in Path of Exile: Scourge. We can't wait to see what you come up with!
Removed Buff grants 29% more Armour
Modified New: 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000Old: 35% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000 New: Buff grants +858 to ArmourOld: Buff grants +429 to Armour Show Differences Hide Differences
Added You and nearby allies have +15% chance to Evade Attack Hits Suppressed Spell Damage dealt to you is Unlucky
Removed 34% Chance to Dodge Attack Hits 34% Chance to Dodge Spell Hits
Modified New: Sacrifices 60% of your total Energy Shield and Life Deals 158% of Sacrificed Energy Shield and Life as Fire Damage per secondOld: Sacrifices 60% of your total Energy Shield and Life Deals 99% of Sacrificed Energy Shield and Life as Fire Damage per second Show Differences Hide Differences
Added +4 to radius 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
Removed 25% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy
Added You and nearby allies gain 2051 additional Armour
Modified New: You and nearby allies gain 49% more ArmourOld: You and nearby allies gain 51% more Armour Show Differences Hide Differences
Added Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
Removed 1% increased Fortify effect per Stage Gain Fortify for 0.05 seconds per Stage on Placing the Banner
Modified New: Reservation 25% ManaOld: Reservation 35% Mana New: Enemies Maimed by this Skill take 11% increased Physical DamageOld: Enemies Maimed by this Skill take 16% increased Physical Damage Show Differences Hide Differences
Modified New: Warcry, AoE, Duration, Fire, Attack, Trigger, MeleeOld: Warcry, AoE, Duration, Fire, Attack, Melee Show Differences Hide Differences
Modified New: Attack Time 0.50 secOld: Attack Time 0.48 sec New: 134 to 200 Base Off Hand Physical DamageOld: 350 to 525 Base Off Hand Physical Damage New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
Modified New: Attack Time 0.80 secOld: Attack Time 0.76 sec New: 172 to 258 Base Off Hand Physical DamageOld: 286 to 429 Base Off Hand Physical Damage New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
Added Buff grants Immunity to Bleeding
Added 20% increased Damage Melee Hits Fortify for 8 seconds
Removed Can't be Evaded Grants Fortify for 13.7 seconds on Melee hit
Modified New: Attack Damage 350% of baseOld: Attack Damage 325% of base New: Effectiveness of Added Damage 350%Old: Effectiveness of Added Damage 325% New: +2 to Melee Strike RangeOld: +4 to Melee Strike Range Show Differences Hide Differences
Added Exerted Attacks have +25% to Critical Strike Chance
Removed Exerted Attacks have 276% increased Critical Strike Chance
Modified New: Critical, Spell, Movement, Duration, TravelOld: Spell, Movement, Duration, Travel Show Differences Hide Differences
Added Attack Speed 90% of base Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies 20% increased Fire Damage
Removed Base duration is 4.00 seconds If this Skill Ignites an Enemy, it also inflicts a Burning Debuff Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second 88% more Damage with Ignite +10% to Fire Damage over Time Multiplier
Modified New: Attack, Projectile, Fire, BowOld: Attack, Projectile, Fire, Duration, Bow New: Attack Damage 214% of baseOld: Attack Damage 184.2% of base New: Effectiveness of Added Damage 214%Old: Effectiveness of Added Damage 184% New: 25% chance to Ignite enemiesOld: 50% chance to Ignite enemies Show Differences Hide Differences
New: Fires a burning arrow that deals fire damage and has a chance to ignite.
Old: Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
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Added Explosion deals 5% more Damage with Hits per Explosive Arrow on Target
Removed Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Added Attack Speed 115% of base +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Removed Deals 49% more Damage with Ignite if Charges were consumed from a Ruby Flask
Modified New: +6% to Critical Strike ChanceOld: +5% to Critical Strike Chance Show Differences Hide Differences
Added You and nearby allies gain 29% more Evasion rating
Added Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Removed Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Modified New: Attack Time 0.65 secOld: Attack Time 0.60 sec New: 203 to 304 Base Off Hand Physical DamageOld: 399 to 599 Base Off Hand Physical Damage New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield Show Differences Hide Differences
Added Activates every 1 second while Attached Deals 29% more Damage with Hits against Branded Enemy
Removed Activates every 0.75 seconds while Attached 25% chance to Ignite enemies 250% more Damage with Ignite
Modified New: Critical Strike Chance 5.00%Old: Critical Strike Chance 6.00% New: Effectiveness of Added Damage 135%Old: Effectiveness of Added Damage 85% New: Deals 613 to 920 Fire DamageOld: Deals 398 to 597 Fire Damage Show Differences Hide Differences
Added Grants Minions 4% of Life Regenerated per Second if they have Blocked recently
Removed Minions recover 594 Life when they Block
Modified New: Effectiveness of Added Damage 240%Old: Effectiveness of Added Damage 140% New: Deals 1057 to 1586 Cold DamageOld: Deals 666 to 999 Cold Damage New: Deals 1894 Base Cold Damage per secondOld: Deals 1193.2 Base Cold Damage per second Show Differences Hide Differences
Modified New: Sacrifices 8% of Skeleton's Life to deal that much Chaos DamageOld: Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage New: 97% more Damage with Hits and Ailments if using your LifeOld: 76% more Damage with Hits and Ailments if using your Life Show Differences Hide Differences
Modified New: Beam deals 30% more Damage with Ailments per Stage after the firstOld: Beam deals 70% more Damage with Ailments per Stage after the first Show Differences Hide Differences
Added Base duration is 4.00 seconds Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
New: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them.
Old: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
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Modified New: Deals 679.9 Base Fire Damage per secondOld: Deals 456.3 Base Fire Damage per second New: Secondary Debuff Deals 2266.4 Base Fire Damage per secondOld: Secondary Debuff Deals 1520.9 Base Fire Damage per second Show Differences Hide Differences
Added 4% more Damage with Hits per 0.1 seconds Duration
Removed 25% reduced Energy Shield Recharge rate
Modified New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 300% New: Deals 930 to 1395 Cold DamageOld: Deals 1336 to 2003 Cold Damage Show Differences Hide Differences
New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
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Modified New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 150% New: Deals 965 to 1447 Chaos DamageOld: Deals 689 to 1034 Chaos Damage New: 15% more Damage with Ailments per 5 Doom on Hex with most DoomOld: 40% more Damage with Ailments per 5 Doom on Hex with most Doom New: 40% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after DamagingOld: 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging Show Differences Hide Differences
Modified New: Mine, Critical, Spell, Projectile, Cold, Aura, AoEOld: Mine, Spell, Projectile, Cold, Aura, AoE Show Differences Hide Differences
Modified New: Explosions deal 60% more Damage with Ailments per Energy after the firstOld: Explosions deal 100% more Damage with Ailments per Energy after the first Show Differences Hide Differences
Modified New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 180% New: Deals 884 to 1326 Physical DamageOld: Deals 803 to 1205 Physical Damage Show Differences Hide Differences
Added You and nearby allies are Immune to all Elemental Ailments
Modified New: Reservation 50% ManaOld: Reservation 35% Mana New: You and nearby allies gain +34% to all Elemental ResistancesOld: You and nearby allies gain +27% to all Elemental Resistances Show Differences Hide Differences
New: Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
Old: Casts an aura that grants elemental resistances to you and your allies.
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Modified New: Deals 2447.9 Base Fire Damage per secondOld: Deals 1541.8 Base Fire Damage per second New: Deals 35% of your Maximum Life as Base Fire Damage per secondOld: Deals 20% of your Maximum Life as Base Fire Damage per second New: Deals 35% of your Maximum Energy Shield as Base Fire Damage per secondOld: Deals 20% of your Maximum Energy Shield as Base Fire Damage per second Show Differences Hide Differences
Added Cooldown Time 1.00 sec Buff Grants 20% chance to Shock enemies Buff grants +25% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock
Removed Cost 16 Mana Base duration is 12.00 seconds 20% increased Lightning Damage +3% Chance to Block Attack Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield
Modified New: Spell, Lightning, ChainingOld: Spell, Lightning, Chaining, Duration New: Cast Time InstantOld: Cast Time 0.25 sec New: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 60% New: Deals 896 to 2688 Lightning DamageOld: Deals 284 to 426 Lightning Damage Show Differences Hide Differences
New: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
Old: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
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Added 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Modified New: Critical Strike Chance 6.50%Old: Critical Strike Chance 5.00% Show Differences Hide Differences
Added Effectiveness of Added Damage 180%
Modified New: Critical Strike Chance 6.00%Old: Critical Strike Chance 6.50% New: Deals 833 to 1250 Cold DamageOld: Deals 524 to 787 Cold Damage New: Deals 2315.1 Base Cold Damage per secondOld: Deals 1456.9 Base Cold Damage per second Show Differences Hide Differences
Added 20% increased Reservation Efficiency
Removed
Added 10% chance to Ignite enemies
Modified New: First Impact deals 325% more Damage with Hits and AilmentsOld: First Impact deals 385% more Damage with Hits and Ailments Show Differences Hide Differences
Added 10% increased effect of Aura
Removed You and nearby Allies have 2% chance to avoid Elemental Ailments
Added Exerted Attacks have +30% to Critical Strike Chance
Removed Exerted Attacks have 316% increased Critical Strike Chance
Added Buff grants +27% Chance to Block Spell Damage while holding a Shield
Removed +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield
Added 4% increased Reservation Efficiency
Removed
Added Melee Hits Fortify for 10 seconds
Removed
Added Melee Hits from Supported Skills Fortify
Removed Supported Skills grant Fortify on Melee hit Supported Skills have 34% increased Fortify duration
Added Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills Lose all Inspiration Charges after Spending a total of 800 Mana on Upfront Costs and Effects of Supported Skills
Removed Gain an Inspiration Charge when you Spend Mana for Supported Skills Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills
Modified New: Critical, SupportOld: Support Show Differences Hide Differences
Modified New: Critical, Support, Spell, TriggerOld: Support, Spell, Trigger New: Cost & Reservation Multiplier 120%Old: Cost & Reservation Multiplier 140% Show Differences Hide Differences
Modified New: Support, Hex, Spell, AoE, Chaos, TriggerOld: Support, Hex, Spell, AoE, Chaos Show Differences Hide Differences
Added Effectiveness of Added Damage 140% 15% more Damage with Ailments per 5 Doom on Hex 40% more Damage with Hits per 5 Doom on Hex
Removed 60% more Damage per 5 Doom on Hex
Modified New: Deals 602 to 903 Chaos DamageOld: Deals 430 to 645 Chaos Damage Show Differences Hide Differences
Modified New: Minions from Supported Skills deal 2092.6 Fire Damage per second to Enemies near themOld: Minions from Supported Skills deal 1315.9 Fire Damage per second to Enemies near them Show Differences Hide Differences
Added Supported Skills have 4% increased Life Reservation Efficiency
Removed Supported Skills have 2% reduced Life Reservation
Added Supported Skills have 20% increased Reservation Efficiency
Removed Supported Skills have 10% reduced Reservation
Added Supported Skills have 40% increased Reservation Efficiency
Removed Supported Skills have 20% reduced Reservation
Added Supported Skills have 20% reduced Reservation Efficiency
Removed Supported Skills have 10% increased Reservation
Added Supported Skills have 4% increased Reservation Efficiency
Removed Supported Skills have 2% reduced Reservation
Added +1 to Level of Supported Physical Skill Gems
Removed +1 to Level of Supported Fire Skill Gems
Added Supported Skills have 10% chance to Crush Enemies for 4 seconds on Hit
Added +1 to Level of Supported Fire Skill Gems
Added Elemental Damage from Supported Skills cannot be Reflected
Added Supported Skills have 10% chance to inflict Fire Exposure on Hit
Added Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit
Added +1 to Level of Supported Strike Skill Gems
Modified New: Critical, Support, Spell, TriggerOld: Support, Spell, Trigger New: Cost & Reservation Multiplier 120%Old: Cost & Reservation Multiplier 140% Show Differences Hide Differences
Added Supported Skills have 10% chance to inflict Cold Exposure on Hit
Modified New: Supported Skills deal 59% more Chaos Damage over TimeOld: Supported Skills deal 54% more Chaos Damage over Time New: Supported Skills deal 59% more Physical Damage over TimeOld: Supported Skills deal 54% more Physical Damage over Time New: Supported Skills deal 59% more Physical Projectile Attack DamageOld: Supported Skills deal 54% more Physical Projectile Attack Damage Show Differences Hide Differences
Added +1 to Level of Supported Chaos Skill Gems
Added Avoid Interruption from Stuns While Using Supported Skills
Modified New: Cost & Reservation Multiplier 120%Old: Cost & Reservation Multiplier 140% Show Differences Hide Differences
Added Supported Skills have 10% chance to Unnerve Enemies for 4 seconds on Hit
Modified New: Spell, Critical, SupportOld: Spell, Support Show Differences Hide Differences
Added +1 to Level of Supported Elemental Skill Gems
Added +1 to Level of Supported Curse Skill Gems
Added Supported Skills have 10% chance to inflict Lightning Exposure on Hit
Added +1 to Level of Supported Minion Skill Gems
Modified New: Supported Skills deal 10% less DamageOld: Supported Skills deal 20% less Damage New: Final Repeat of Supported Skills has 20% chance to deal Double DamageOld: Final Repeat of Supported Skills has 25% chance to deal Double Damage Show Differences Hide Differences
Modified New: Supported Skills have 79% increased Duration of Ailments on EnemiesOld: Supported Skills have 69% increased Duration of Ailments on Enemies New: Supported Skills have 69% increased Effect of non-Damaging Ailments on EnemiesOld: Supported Skills have 59% increased Effect of non-Damaging Ailments on Enemies Show Differences Hide Differences
Modified New: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostOld: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Show Differences Hide Differences