We're introducing a range of new skills and making a variety of changes to existing Skill and Support Gems in Path of Exile: Scourge. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you finalise your builds for the upcoming launch.

Below are all the new and changed Gems in Path of Exile: Scourge. We can't wait to see what you come up with!

New Gems





Updated Gems




Vaal Glacial Hammer


Modified
  • New: +2 to Melee Strike Range
  • Old: +4 to Melee Strike Range
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Vaal Immortal Call


Modified
  • New: Cooldown Time 60.00 sec
  • Old: Cooldown Time 3.00 sec
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Vaal Molten Shell


Removed
  • Buff grants 29% more Armour

Modified
  • New: 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
  • Old: 35% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
  • New: Buff grants +858 to Armour
  • Old: Buff grants +429 to Armour
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Vaal Double Strike


Removed
  • +2 to Melee Strike Range

Vaal Grace


Added
  • You and nearby allies have +15% chance to Evade Attack Hits
  • Suppressed Spell Damage dealt to you is Unlucky

Removed
  • 34% Chance to Dodge Attack Hits
  • 34% Chance to Dodge Spell Hits


Vaal Cold Snap


Modified
  • New: Deals 2454.5 Base Cold Damage per second
  • Old: Deals 1532.7 Base Cold Damage per second
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Vaal Fireball


Removed
  • 88% more Damage with Ignite

Modified
  • New: 25% chance to Ignite enemies
  • Old: 39% chance to Ignite enemies
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Vaal Flameblast


Modified
  • New: 70% more Damage with Ailments for each stage
  • Old: 100% more Damage with Ailments for each stage
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Vaal Righteous Fire


Modified
  • New: Sacrifices 60% of your total Energy Shield and Life Deals 158% of Sacrificed Energy Shield and Life as Fire Damage per second
  • Old: Sacrifices 60% of your total Energy Shield and Life Deals 99% of Sacrificed Energy Shield and Life as Fire Damage per second
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Absolution


Added
  • +4 to radius
  • 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy

Removed
  • 25% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy

Battlemage's Cry


Modified
  • New: Warcry, Critical, AoE, Duration
  • Old: Warcry, AoE, Duration
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Determination


Added
  • You and nearby allies gain 2051 additional Armour

Modified
  • New: You and nearby allies gain 49% more Armour
  • Old: You and nearby allies gain 51% more Armour
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Dominating Blow


Removed
  • +2 to Melee Strike Range

Dread Banner


Added
  • Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner

Removed
  • 1% increased Fortify effect per Stage
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner

Flesh and Stone


Modified
  • New: Reservation 25% Mana
  • Old: Reservation 35% Mana
  • New: Enemies Maimed by this Skill take 11% increased Physical Damage
  • Old: Enemies Maimed by this Skill take 16% increased Physical Damage
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Glacial Hammer


Modified
  • New: +2 to Melee Strike Range
  • Old: +4 to Melee Strike Range
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Heavy Strike


Modified
  • New: +2 to Melee Strike Range
  • Old: +4 to Melee Strike Range
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Infernal Blow


Removed
  • +2 to Melee Strike Range

Infernal Cry


Modified
  • New: Warcry, AoE, Duration, Fire, Attack, Trigger, Melee
  • Old: Warcry, AoE, Duration, Fire, Attack, Melee
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Searing Bond


Modified
  • New: Deals 3899.6 Base Fire Damage per second
  • Old: Deals 2459.5 Base Fire Damage per second
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Shield Charge


Modified
  • New: Attack Time 0.50 sec
  • Old: Attack Time 0.48 sec
  • New: 134 to 200 Base Off Hand Physical Damage
  • Old: 350 to 525 Base Off Hand Physical Damage
  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield
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Shield Crush


Modified
  • New: Attack Time 0.80 sec
  • Old: Attack Time 0.76 sec
  • New: 172 to 258 Base Off Hand Physical Damage
  • Old: 286 to 429 Base Off Hand Physical Damage
  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield
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Smite


Removed
  • +2 to Melee Strike Range

Static Strike


Removed
  • +2 to Melee Strike Range

Steelskin


Added
  • Buff grants Immunity to Bleeding

Vigilant Strike


Added
  • 20% increased Damage
  • Melee Hits Fortify for 8 seconds

Removed
  • Can't be Evaded
  • Grants Fortify for 13.7 seconds on Melee hit

Modified
  • New: Attack Damage 350% of base
  • Old: Attack Damage 325% of base
  • New: Effectiveness of Added Damage 350%
  • Old: Effectiveness of Added Damage 325%
  • New: +2 to Melee Strike Range
  • Old: +4 to Melee Strike Range
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Ambush


Added
  • Exerted Attacks have +25% to Critical Strike Chance

Removed
  • Exerted Attacks have 276% increased Critical Strike Chance

Modified
  • New: Critical, Spell, Movement, Duration, Travel
  • Old: Spell, Movement, Duration, Travel
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Blade Vortex


Modified
  • New: Critical, Spell, AoE, Duration, Physical
  • Old: Spell, AoE, Duration, Physical
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Bladefall


Modified
  • New: Critical, Spell, AoE, Physical, Duration
  • Old: Spell, AoE, Physical, Duration
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Burning Arrow


Added
  • Attack Speed 90% of base
  • Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
  • 20% increased Fire Damage

Removed
  • Base duration is 4.00 seconds
  • If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
    Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second
  • 88% more Damage with Ignite
  • +10% to Fire Damage over Time Multiplier

Modified
  • New: Attack, Projectile, Fire, Bow
  • Old: Attack, Projectile, Fire, Duration, Bow
  • New: Attack Damage 214% of base
  • Old: Attack Damage 184.2% of base
  • New: Effectiveness of Added Damage 214%
  • Old: Effectiveness of Added Damage 184%
  • New: 25% chance to Ignite enemies
  • Old: 50% chance to Ignite enemies
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New: Fires a burning arrow that deals fire damage and has a chance to ignite.

Old: Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.

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Cobra Lash


Modified
  • New: Critical, Attack, Projectile, Chaos
  • Old: Attack, Projectile, Chaos
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Double Strike


Removed
  • +2 to Melee Strike Range

Dual Strike


Removed
  • +2 to Melee Strike Range

Modified
  • New: Critical, Attack, Melee, Strike
  • Old: Attack, Melee, Strike
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Elemental Hit


Removed
  • +2 to Melee Strike Range

Explosive Arrow


Added
  • Explosion deals 5% more Damage with Hits per Explosive Arrow on Target

Removed
  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target

Explosive Concoction


Added
  • Attack Speed 115% of base
  • +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Removed
  • Deals 49% more Damage with Ignite if Charges were consumed from a Ruby Flask

Modified
  • New: +6% to Critical Strike Chance
  • Old: +5% to Critical Strike Chance
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Fire Trap


Modified
  • New: Deals 2934.9 Base Fire Damage per second
  • Old: Deals 1833.6 Base Fire Damage per second
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Frenzy


Removed
  • +2 to Melee Strike Range

Grace


Added
  • You and nearby allies gain 29% more Evasion rating

Pestilent Strike


Removed
  • +2 to Melee Strike Range

Precision


Modified
  • New: Aura, Critical, Spell, AoE
  • Old: Aura, Spell, AoE
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Puncture


Removed
  • +2 to Melee Strike Range

Riposte


Removed
  • +2 to Melee Strike Range

Shattering Steel


Added
  • Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther

Removed
  • Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther

Spectral Shield Throw


Modified
  • New: Attack Time 0.65 sec
  • Old: Attack Time 0.60 sec
  • New: 203 to 304 Base Off Hand Physical Damage
  • Old: 399 to 599 Base Off Hand Physical Damage
  • New: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Old: 6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
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Spectral Throw


Modified
  • New: Cost 8 Mana
  • Old: Cost 9 Mana
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Summon Ice Golem


Modified
  • New: Critical, Cold, Minion, Spell, Golem
  • Old: Cold, Minion, Spell, Golem
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Viper Strike


Removed
  • +2 to Melee Strike Range

Wild Strike


Removed
  • +2 to Melee Strike Range


Armageddon Brand


Added
  • Activates every 1 second while Attached
  • Deals 29% more Damage with Hits against Branded Enemy

Removed
  • Activates every 0.75 seconds while Attached
  • 25% chance to Ignite enemies
  • 250% more Damage with Ignite

Modified
  • New: Critical Strike Chance 5.00%
  • Old: Critical Strike Chance 6.00%
  • New: Effectiveness of Added Damage 135%
  • Old: Effectiveness of Added Damage 85%
  • New: Deals 613 to 920 Fire Damage
  • Old: Deals 398 to 597 Fire Damage
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Assassin's Mark


Modified
  • New: Critical, Spell, Duration, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
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Bone Offering


Added
  • Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

Removed
  • Minions recover 594 Life when they Block

Cold Snap


Modified
  • New: Effectiveness of Added Damage 240%
  • Old: Effectiveness of Added Damage 140%
  • New: Deals 1057 to 1586 Cold Damage
  • Old: Deals 666 to 999 Cold Damage
  • New: Deals 1894 Base Cold Damage per second
  • Old: Deals 1193.2 Base Cold Damage per second
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Creeping Frost


Modified
  • New: Deals 2225.6 Base Cold Damage per second
  • Old: Deals 1391.2 Base Cold Damage per second
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Dark Pact


Modified
  • New: Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
  • Old: Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
  • New: 97% more Damage with Hits and Ailments if using your Life
  • Old: 76% more Damage with Hits and Ailments if using your Life
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Discharge


Modified
  • New: 55% less Damage with Ailments
  • Old: 30% less Damage with Ailments
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Divine Ire


Modified
  • New: Beam deals 30% more Damage with Ailments per Stage after the first
  • Old: Beam deals 70% more Damage with Ailments per Stage after the first
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Fireball


Removed
  • 88% more Damage with Ignite

Modified
  • New: 25% chance to Ignite enemies
  • Old: 39% chance to Ignite enemies
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Flame Surge


Added
  • Base duration is 4.00 seconds
  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
  • Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

New: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them.

Old: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.

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Flame Wall


Modified
  • New: Deals 679.9 Base Fire Damage per second
  • Old: Deals 456.3 Base Fire Damage per second
  • New: Secondary Debuff Deals 2266.4 Base Fire Damage per second
  • Old: Secondary Debuff Deals 1520.9 Base Fire Damage per second
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Flameblast


Modified
  • New: 60% more Damage with Ailments for each stage
  • Old: 90% more Damage with Ailments for each stage
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Frost Bomb


Added
  • 4% more Damage with Hits per 0.1 seconds Duration

Removed
  • 25% reduced Energy Shield Recharge rate

Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 300%
  • New: Deals 930 to 1395 Cold Damage
  • Old: Deals 1336 to 2003 Cold Damage
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New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

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Frost Shield


Modified
  • New: Critical, Spell, AoE, Duration, Cold
  • Old: Spell, AoE, Duration, Cold
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Hexblast


Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 150%
  • New: Deals 965 to 1447 Chaos Damage
  • Old: Deals 689 to 1034 Chaos Damage
  • New: 15% more Damage with Ailments per 5 Doom on Hex with most Doom
  • Old: 40% more Damage with Ailments per 5 Doom on Hex with most Doom
  • New: 40% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging
  • Old: 60% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging
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Ice Spear


Modified
  • New: Critical, Spell, Projectile, Cold
  • Old: Spell, Projectile, Cold
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Icicle Mine


Modified
  • New: Mine, Critical, Spell, Projectile, Cold, Aura, AoE
  • Old: Mine, Spell, Projectile, Cold, Aura, AoE
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Incinerate


Modified
  • New: Final wave deals 250% more Damage with Ignite
  • Old: Final wave deals 500% more Damage with Ignite
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Lightning Spire Trap


Modified
  • New: Trap, Critical, Spell, Duration, AoE, Lightning
  • Old: Trap, Spell, Duration, AoE, Lightning
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Lightning Trap


Modified
  • New: Trap, Critical, Spell, Projectile, Lightning
  • Old: Trap, Spell, Projectile, Lightning
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Penance Brand


Modified
  • New: Explosions deal 60% more Damage with Ailments per Energy after the first
  • Old: Explosions deal 100% more Damage with Ailments per Energy after the first
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Power Siphon


Modified
  • New: Critical, Attack, Projectile
  • Old: Attack, Projectile
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Purifying Flame


Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 884 to 1326 Physical Damage
  • Old: Deals 803 to 1205 Physical Damage
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Purity of Elements


Added
  • You and nearby allies are Immune to all Elemental Ailments

Modified
  • New: Reservation 50% Mana
  • Old: Reservation 35% Mana
  • New: You and nearby allies gain +34% to all Elemental Resistances
  • Old: You and nearby allies gain +27% to all Elemental Resistances
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New: Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

Old: Casts an aura that grants elemental resistances to you and your allies.

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Righteous Fire


Modified
  • New: Deals 2447.9 Base Fire Damage per second
  • Old: Deals 1541.8 Base Fire Damage per second
  • New: Deals 35% of your Maximum Life as Base Fire Damage per second
  • Old: Deals 20% of your Maximum Life as Base Fire Damage per second
  • New: Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
  • Old: Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
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Scorching Ray


Modified
  • New: Deals 696.3 Base Fire Damage per second
  • Old: Deals 439.4 Base Fire Damage per second
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Siphoning Trap


Modified
  • New: Deals 760.7 Base Cold Damage per second
  • Old: Deals 426.3 Base Cold Damage per second
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Tempest Shield


Added
  • Cooldown Time 1.00 sec
  • Buff Grants 20% chance to Shock enemies
  • Buff grants +25% Chance to Block Spell Damage while holding a Shield
  • Buff grants Immunity to Shock

Removed
  • Cost 16 Mana
  • Base duration is 12.00 seconds
  • 20% increased Lightning Damage
  • +3% Chance to Block Attack Damage while holding a Shield
  • +3% Chance to Block Spell Damage while holding a Shield

Modified
  • New: Spell, Lightning, Chaining
  • Old: Spell, Lightning, Chaining, Duration
  • New: Cast Time Instant
  • Old: Cast Time 0.25 sec
  • New: Effectiveness of Added Damage 220%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 896 to 2688 Lightning Damage
  • Old: Deals 284 to 426 Lightning Damage
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New: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.

Old: Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.

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Voltaxic Burst


Added
  • 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Modified
  • New: Critical Strike Chance 6.50%
  • Old: Critical Strike Chance 5.00%
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Vortex


Added
  • Effectiveness of Added Damage 180%

Modified
  • New: Critical Strike Chance 6.00%
  • Old: Critical Strike Chance 6.50%
  • New: Deals 833 to 1250 Cold Damage
  • Old: Deals 524 to 787 Cold Damage
  • New: Deals 2315.1 Base Cold Damage per second
  • Old: Deals 1456.9 Base Cold Damage per second
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Wintertide Brand


Modified
  • New: Deals 261.2 Base Cold Damage per second
  • Old: Deals 164.6 Base Cold Damage per second
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Zealotry


Modified
  • New: Aura, Critical, Spell, AoE
  • Old: Aura, Spell, AoE
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Anomalous Precision


Added
  • 20% increased Reservation Efficiency

Removed
  • 10% reduced Reservation


Anomalous Firestorm


Added
  • 10% chance to Ignite enemies

Modified
  • New: First Impact deals 325% more Damage with Hits and Ailments
  • Old: First Impact deals 385% more Damage with Hits and Ailments
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Anomalous Purity of Elements


Added
  • 10% increased effect of Aura

Removed
  • You and nearby Allies have 2% chance to avoid Elemental Ailments


Divergent Vigilant Strike


Modified
  • New: 10% increased Cooldown Recovery Rate
  • Old: 60% increased Cooldown Recovery Rate
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Divergent Ambush


Added
  • Exerted Attacks have +30% to Critical Strike Chance

Removed
  • Exerted Attacks have 316% increased Critical Strike Chance


Divergent Tempest Shield


Added
  • Buff grants +27% Chance to Block Spell Damage while holding a Shield

Removed
  • +4% Chance to Block Attack Damage while holding a Shield
  • +4% Chance to Block Spell Damage while holding a Shield

Divergent Wrath


Added
  • 4% increased Reservation Efficiency

Removed
  • 2% reduced Reservation


Phantasmal Vigilant Strike


Added
  • Melee Hits Fortify for 10 seconds

Removed
  • 20% increased Damage

Cast on Melee Kill Support


Modified
  • New: Cost & Reservation Multiplier 120%
  • Old: Cost & Reservation Multiplier 140%
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Fortify Support


Added
  • Melee Hits from Supported Skills Fortify

Removed
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration

Inspiration Support


Added
  • Gain an Inspiration Charge when you Spend Mana on Upfront
    Costs or Effects of Supported Skills
  • Lose all Inspiration Charges after Spending a total of 800 Mana on Upfront Costs and Effects of Supported Skills

Removed
  • Gain an Inspiration Charge when you Spend Mana for Supported Skills
  • Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills

Modified
  • New: Critical, Support
  • Old: Support
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Cast On Critical Strike Support


Modified
  • New: Critical, Support, Spell, Trigger
  • Old: Support, Spell, Trigger
  • New: Cost & Reservation Multiplier 120%
  • Old: Cost & Reservation Multiplier 140%
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Charged Traps Support


Modified
  • New: Critical, Support, Trap
  • Old: Support, Trap
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Critical Strike Affliction Support


Modified
  • New: Critical, Support
  • Old: Chaos, Support
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Nightblade Support


Modified
  • New: Attack, Critical, Support
  • Old: Attack, Support
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Cast while Channelling Support


Modified
  • New: Cost & Reservation Multiplier 120%
  • Old: Cost & Reservation Multiplier 140%
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Charged Mines Support


Modified
  • New: Critical, Support, Mine
  • Old: Support, Mine
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Controlled Destruction Support


Modified
  • New: Spell, Critical, Support
  • Old: Spell, Support
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Impending Doom Support


Modified
  • New: Support, Hex, Spell, AoE, Chaos, Trigger
  • Old: Support, Hex, Spell, AoE, Chaos
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Added
  • Effectiveness of Added Damage 140%
  • 15% more Damage with Ailments per 5 Doom on Hex
  • 40% more Damage with Hits per 5 Doom on Hex

Removed
  • 60% more Damage per 5 Doom on Hex

Modified
  • New: Deals 602 to 903 Chaos Damage
  • Old: Deals 430 to 645 Chaos Damage
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Increased Critical Damage Support


Modified
  • New: Critical, Support
  • Old: Support
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Increased Critical Strikes Support


Modified
  • New: Critical, Support
  • Old: Support
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Infernal Legion Support


Modified
  • New: Minions from Supported Skills deal 2092.6 Fire Damage per second to Enemies near them
  • Old: Minions from Supported Skills deal 1315.9 Fire Damage per second to Enemies near them
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Power Charge On Critical Support


Modified
  • New: Critical, Support
  • Old: Support
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Anomalous Arrogance Support


Added
  • Supported Skills have 4% increased Life Reservation Efficiency

Removed
  • Supported Skills have 2% reduced Life Reservation


Anomalous Trap and Mine Damage Support


Added
  • Supported Skills have 20% increased Reservation Efficiency

Removed
  • Supported Skills have 10% reduced Reservation


Anomalous Blastchain Mine Support


Added
  • Supported Skills have 40% increased Reservation Efficiency

Removed
  • Supported Skills have 20% reduced Reservation


Divergent Generosity Support


Added
  • Supported Skills have 20% reduced Reservation Efficiency

Removed
  • Supported Skills have 10% increased Reservation


Divergent Blasphemy Support


Added
  • Supported Skills have 4% increased Reservation Efficiency

Removed
  • Supported Skills have 2% reduced Reservation


Awakened Added Fire Damage Support


Added
  • +1 to Level of Supported Physical Skill Gems

Removed
  • +1 to Level of Supported Fire Skill Gems

Awakened Brutality Support


Added
  • Supported Skills have 10% chance to Crush Enemies for 4 seconds on Hit

Awakened Burning Damage Support


Added
  • +1 to Level of Supported Fire Skill Gems

Awakened Elemental Damage with Attacks Support


Added
  • Elemental Damage from Supported Skills cannot be Reflected

Awakened Fire Penetration Support


Added
  • Supported Skills have 10% chance to inflict Fire Exposure on Hit

Awakened Melee Physical Damage Support


Added
  • Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit

Awakened Melee Splash Support


Added
  • +1 to Level of Supported Strike Skill Gems

Awakened Multistrike Support


Modified
  • New: Supported Skills deal 20% less Attack Damage
  • Old: Supported Skills deal 25% less Attack Damage
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Awakened Arrow Nova Support


Modified
  • New: Supported Skills deal 21% less Projectile Damage
  • Old: Supported Skills deal 26% less Projectile Damage
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Awakened Cast On Critical Strike Support


Modified
  • New: Critical, Support, Spell, Trigger
  • Old: Support, Spell, Trigger
  • New: Cost & Reservation Multiplier 120%
  • Old: Cost & Reservation Multiplier 140%
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Awakened Cold Penetration Support


Added
  • Supported Skills have 10% chance to inflict Cold Exposure on Hit

Awakened Deadly Ailments Support


Modified
  • New: Supported Skills deal 54% more Damage with Ailments
  • Old: Supported Skills deal 49% more Damage with Ailments
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Awakened Fork Support


Modified
  • New: Supported Skills deal 14% more Projectile Damage
  • Old: Supported Skills deal 9% more Projectile Damage
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Awakened Greater Multiple Projectiles Support


Modified
  • New: Supported Skills deal 21% less Projectile Damage
  • Old: Supported Skills deal 26% less Projectile Damage
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Awakened Swift Affliction Support


Modified
  • New: Supported Skills deal 49% more Damage over Time
  • Old: Supported Skills deal 44% more Damage over Time
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Awakened Vicious Projectiles Support


Modified
  • New: Supported Skills deal 59% more Chaos Damage over Time
  • Old: Supported Skills deal 54% more Chaos Damage over Time
  • New: Supported Skills deal 59% more Physical Damage over Time
  • Old: Supported Skills deal 54% more Physical Damage over Time
  • New: Supported Skills deal 59% more Physical Projectile Attack Damage
  • Old: Supported Skills deal 54% more Physical Projectile Attack Damage
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Awakened Void Manipulation Support


Added
  • +1 to Level of Supported Chaos Skill Gems


Awakened Cast While Channelling Support


Added
  • Avoid Interruption from Stuns While Using Supported Skills

Modified
  • New: Cost & Reservation Multiplier 120%
  • Old: Cost & Reservation Multiplier 140%
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Awakened Controlled Destruction Support


Added
  • Supported Skills have 10% chance to Unnerve Enemies for 4 seconds on Hit

Modified
  • New: Spell, Critical, Support
  • Old: Spell, Support
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Awakened Elemental Focus Support


Added
  • +1 to Level of Supported Elemental Skill Gems

Awakened Hextouch Support


Added
  • +1 to Level of Supported Curse Skill Gems

Awakened Lightning Penetration Support


Added
  • Supported Skills have 10% chance to inflict Lightning Exposure on Hit

Awakened Minion Damage Support


Added
  • +1 to Level of Supported Minion Skill Gems

Awakened Spell Echo Support


Modified
  • New: Supported Skills deal 10% less Damage
  • Old: Supported Skills deal 20% less Damage
  • New: Final Repeat of Supported Skills has 20% chance to deal Double Damage
  • Old: Final Repeat of Supported Skills has 25% chance to deal Double Damage
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Awakened Unbound Ailments Support


Modified
  • New: Supported Skills have 79% increased Duration of Ailments on Enemies
  • Old: Supported Skills have 69% increased Duration of Ailments on Enemies
  • New: Supported Skills have 69% increased Effect of non-Damaging Ailments on Enemies
  • Old: Supported Skills have 59% increased Effect of non-Damaging Ailments on Enemies
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Awakened Unleash Support


Modified
  • New: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Old: Supported Spells gain a Seal every 0.66 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
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Grinding Gear Games
nice
pog
nice
woooooooo HYPE TRAIN
lets gooo
Siiiiick
HYPE!
IGN: Raise_Ur_Donger
buff holy flame totem please :(
POG

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