Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)
I think an explosion or burst of light when you crit would be cool.
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
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I hope you soon may fix "Blood rage"+"Chilled" effects. Annoying thing.
I really like how some areas done,all dungeons are perfect. You have very good shadow effects,i hope you use them to improve areas what don't looks very good now. I like area effects in "Mud Flats","The Ship Graveyard" and weather effect in "The ledge". ign: Bikvin Last edited by triada13#3040 on May 14, 2012, 8:37:48 AM
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I think that Righteous Fire should actually light the caster on fire. The current aesthetics for the spell in general are very underwhelming.
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If I'm doing this wrong, sorry.
I'm also pretty sure this has been said before, but I'll mention it again anyway. I think that enchanted weapons -er, weapons with elemental damage on them, should have an appropriate particle effect. For instance, a sword with added fire damage ought to be on fire. Or perhaps be glowing red (as though the metal is heated up.) I've played several other loot-fest games that do this. It's even more rewarding to have not only a more powerful sword, but one that's visibly on fire. Also " Is this just for now? Do you plan on having these types of abilities later? 'Cause wading through the water and having nothing happen just looks really odd. If you do something like this later, try for actual ripples and waves, rather than just a splash particle effect. Also, I'm okay with tiny (read: almost unnoticeable) dust clouds from footstep. But having big poofs of dust or leaves with every step is often overdone and looks ridiculous. From the effects I'm seen so far, they look really nice. Shockwave totems seem a bit... I don't know, excessive? I throw on down and them it's just chaos. For something that currently doesn't do a whole lot of damage, it sure looks powerful And on that note, do you add particle effects or make skills look more impressive as they level up? If not, it would be cool if you did. |
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GGG must keep the realistic effects!!!!
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So how is the new effects implementations going on Russell?
Can we see some footprints,better waves on water and such any soon or is it still long way to go ? Thx for the heads up |
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Duelist is a intersting melee fighter as anyother character, however,I feel like he misses an agressive unique range attack or animation for a skill? Like a "Sonic Boom" or "Sonic blast" from "Dragon Force"(it's a Sega Saturn old game to those who don't know it,if you need to get an idea) would be kind of cool for this game,ofc every other character should had one unique skill too,like he could only use it when he meet some specific conditions.
To those intersting of what i'm talking about: http://www.youtube.com/watch?v=tlpwCL2G6us ------------------------------------------- Animation aspect should be more agressive generally,I know this a obscure and dark game,but this is not old Diablo , it can remind you but it isn't, and there's no point if we can't feel that all characters want to show revenge or ultimate duty in every single blow they own... Last edited by deadcombo#3187 on May 24, 2012, 4:16:05 AM
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After reading this thread...
I love russell. |
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Ill reply to this thread soon with a biggish post. Just let me finish Gungrave.
brb. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Is it possible to change the way highlight entrances and waypoints are? When i hover over one of them and the thing just turn white, i get a really bad impression. Dont take me wrong, the game looks nice and definitely improved over the last months, but it just looks...:(
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