Upcoming Improvements to the Archnemesis Panel

Thank you, will be nice
Also add sorting
Please add a checkbox to auto-sort the components alphabetically, that would solve all my issues with the UI.
ADD MORE INVENTORY SPACE!!!
I can FLY!
Steam: http://steamcommunity.com/id/WDRU/
I'd like a sort button. Or a separate smaller inventory for mats that don't belong into recipies.

Filtering out what i can put into the statues and what i want to keep, what i have in duplicate is the biggest problem of this league.

"Look you can make this recipe you have all the mats" cool thanks but it look like i already have 2 of those... wait 4 of those, oh no wait 5 of those theres 1 in the corner there. Oh no 4 it's not the same, the icon is so similar...
PoE is about making decisions which have both benefit and limitation, rather than just being able to have the best of all options and being too op for our own good. Sacrifices must be made, we can't select every node from the Passive Skill Tree or Atlas Tree, nor should we want to.

Considering that, perhaps GGG is maintaining the space limitation to force us to make decisions about which components to pick up and which to skip, with the option to tweak our filters whenever we want, similarly to changing passive point allocations.

Personally, the thought of components stacking does have appeal, but that appeal might be to laziness and/or greed. So, I'm happy to try this iteration of the panel and judge it afterwards.
until they make it stackable or something ima pass.
Any player can design a build that works,
but it takes a casual player to design a build that barely works.
I love the league and everything but how does this UI improve the fact I have to skip league mechanic for like 20-30 maps till I find that one last piece that makes the 4 recipes work? Are there dumb players that can't do ctrl-f to check the name of the item? there is only one huge problem with the league mechanic - inventory space, everything else is secondary.

WHY DO YOU FORCE US TO SKIP LEAGUE MECHANIC?
WHY CAN'T I RUN 100 maps collect a ton of items and then run a bunch of recipes?????

"the progress is your own" -Chris... right...
3.23 was the best league of all time (an absolute banger)
Last edited by AlekzZz84#2947 on Feb 16, 2022, 8:09:58 PM
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MonTerran wrote:
PoE is about making decisions which have both benefit and limitation, rather than just being able to have the best of all options and being too op for our own good. Sacrifices must be made, we can't select every node from the Passive Skill Tree or Atlas Tree, nor should we want to.

Considering that, perhaps GGG is maintaining the space limitation to force us to make decisions about which components to pick up and which to skip, with the option to tweak our filters whenever we want, similarly to changing passive point allocations.

Personally, the thought of components stacking does have appeal, but that appeal might be to laziness and/or greed. So, I'm happy to try this iteration of the panel and judge it afterwards.


let me get this straight, you think it's ok that the main challenge is not in killing a juiced up mob with a million modifiers, but in managing a limited inventory space?
3.23 was the best league of all time (an absolute banger)
"
AlekzZz84 wrote:
"
MonTerran wrote:
PoE is about making decisions which have both benefit and limitation, rather than just being able to have the best of all options and being too op for our own good. Sacrifices must be made, we can't select every node from the Passive Skill Tree or Atlas Tree, nor should we want to.

Considering that, perhaps GGG is maintaining the space limitation to force us to make decisions about which components to pick up and which to skip, with the option to tweak our filters whenever we want, similarly to changing passive point allocations.

Personally, the thought of components stacking does have appeal, but that appeal might be to laziness and/or greed. So, I'm happy to try this iteration of the panel and judge it afterwards.


let me get this straight, you think it's ok that the main challenge is not in killing a juiced up mob with a million modifiers, but in managing a limited inventory space?


hahaha, yeah that's what he is saying. maybe i'm gonna play some tetris in this case.

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