Introducing Kirac's Vault Pass
[Removed by Support]
Mjölner looks cool Last edited by Lisa_GGG#0000 on Feb 17, 2022, 7:32:09 PM
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Well, just another Visual MTX option for those who want it. Not sure why some people lose their shit over this.
If you want it and feel its worth it go for it, otherwise dont. Anyways, thanks GGG for this awesome FREE expansion! Keep up the good work. Last edited by TOP_Commander#1797 on Feb 19, 2022, 6:52:54 PM
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I can't understang how I feel right now.
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" Now this, this is bs. Hard no from me. Even though I play Fortnite and get the BP from time to time. I always hated the Items that you technically PAID FOR being only obtainable for that season or now league. I am fine paying money at a cheaper price to earn cosmetics through challenges but not when it becomes inaccessible and unobtainable. |
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Unfortunately cant really use these. Mjolner one is bad a$$ though.
Baked Beans - Meme Dreams
https://www.youtube.com/channel/UCQ_a2zFbPIIiE4kURsvQ4Dw |
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How about No, I dislike the $90 packs too and wouldn't purchase them either.
Last edited by TwistedTrip#5344 on Feb 17, 2022, 7:41:24 PM
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Battle passes are pretty good at making money.
I'm more of a cheap scape. I pretty much buy Support Packs(every now and then) and most of the tabs. |
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Make one with Goldrim, Wanderlust and Tabula Rasa and you'll make millions over night
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sorry but ... wtf guys? are you serious?
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Comparing it to other battlepasses: They all typically give some sort of return of premium currency via milestones within the BP and typically it's premium currency roughly equal to the cost of the battlepass. Even Genshin Impact, notoriously stingy gacha game, gives premium currencies back from the BP; EA and Ubisoft also give premium currencies back. BPs tend to be good value for the price you pay, if you can complete them, and they're all pretty consistantly around 10-15$.
There's also always an option to fill out the rest of the BP with premium currency if you couldn't complete it all via gameplay. Being able to fill out the BP with premium currency serves a few purposes: It gives people an avenue to avoid the negative emotion of having paid for something but not gotten all of the value out of it, while getting people closer to needing to buy more points to purchase more things from the MTX shop. Technically, this is a sunk-cost fallacy in some ways, but some people value money (and other activities!) less than their time and want to avoid missing out. The typical goal of a BP isn't necessarily to make a lot of money off of it, but to keep people logging in every day to accomplish daily objectives and stay engaged with the game. They tend to be a "cheap, good value package" to incentivize getting them, and then keeping you chained to logging in every day to keep up the habit. You see the same sort of valuation/goal out of the 5$ passes to log in every day for premium currency. The rewards are typically fairly generic that everyone can make use of, and then maybe something more unique/special near the end for "the cool thing for the season.". So thusly, I feel like a lot of the issues of the perception of this BP stem from breaking the mold of what people are use to for BPs too much. It's 2-3x as much as other BPs, while giving back no premium currency. BPs/daily currency tickets are typically targeted at low spenders as entry-level spending options and this demographic tends to be extremely price conscientious. The rewards more or less hit the mark on what high-end MTX should be (model replacement + new/unique effects) in the market, but are less generic and highly specific despite being on more commonly used unique items. Overall, it's an interesting start to a new monetization stream, but despite the effort from the art team it still lacks the impact that other BPs have. If I were to redesign it based around other BPs, I would first reduce the number of high-quality MTX in the BP to only 1-2 and put one in the middle-ish of the BP, and put one in the end if there's to be a second. I would secondly definitely add premium currency over objectives to the BP and allow people to purchase levels with their premium currency. You absolutely do not want people to be able to pay for something and have no way to get everything out of what they paid for when it comes to this strategy, it only reinforces not wanting to pay for it a second time. A HH skin for the final objective was a good idea, as most people will never get a HH anyway, but FOMO is FOMO regardless and you want to avoid negative emotions tied to purchasing decisions; throwing some coin to avoid at what most purchasers (purchasers, not the kind of people who don't buy BPs to begin with) will view as a personal failing is far less negative than missing out on something they paid for. Thirdly, I would pad out the BP with easy extras like a bunch of the current seasonal mystery box throughout the BP, consumable MTX such as skin-transfers and fireworks and whatnot; stuff that's low-investment for development and gives the perception of value, people really want to see a ton of things thrown at them even if they're low-value. Fourthly, I would bite the bullet and lower the cost a tad to be more in line with other BPs. 20$ at most, which is the cost of a BP and a daily premium currency ticket. Ideally a tier 1/2 system with a 15$ price-point for tier 1 and 30$ for tier 2. Tier 2 would give extra high quality MTX like we have in the current BP pushing it to 3-4 for the BP overall. Tier 2 typically also gives you a boost in objective points for the BP (+X levels/points on purchase). Tier 2 could give out older MTX in the shop that have been buried in your massive catalogue as well as extra mystery boxes for example. You could even have a "choose a stash tab type" reward at a certain point(s) in the BP, sort of like Genshin's monthly BP weapon milestone. I would highly recommend going back and doing more market research on how and why Battlepasses work and are used in current generation games to better come up with a PoE solution that hits the mark that people expect out of a BP. Unfortunately, PoE is very light on "things" you can throw at people in BPs due to the ethical nature of the monetization streams, but you still have a lot of options here. I expect that the team wanted to avoid daily BP objectives like "log-in, attempt a kirac mission, complete a map, use currency to modify an item" because they felt forcing people to log-in every day doesn't align with their development vision for how PoE works. Atlas objectives actually aren't a terrible way of doing BP objectives, but you may want to consider having some sort of task/objective for people who haven't hit maps yet that gives BP points. Having a spending option that ties you to the game to keep you invested into maps from the beginning and "teaches" you game systems by giving you core game mechanics as objectives to complete in exchange for BP points is a good way to keep people engaged and learning game systems as they progress into maps. It's difficult to keep players engaged with a game, but them having invested money into something provides a longer window in which they might be tempted to try out the game for longer than they otherwise would have. I will also warn that BPs are for newer generation gamers, and might clash with your current player demographic too much; it's up to you guys how much you want to try to pivot towards new blood at the expense of possibly alienating old blood a little. Keeping it out of the way was a good idea, IMO. |
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