[3.27X] The dirty Scorpion-Tail|Herald of Agony| Chaos-Cyclone-Necro|The Arachnophobia Allstars 257M

The Breaches of Arachnophobia. The Beaches of Arachnophilia.

The Hiveborns are invading [3.27]!



What are we seeing here? What is that crawling shadow in the teaser-bubble ?? Can it be true?

https://youtu.be/epHp1mcPx8A

Correct. Yes, really, it`s him, it`s the Scorpion! Our beloved old friend shortleg (perhaps ;-) )!
The League of Scorpions is confirmed! It`s Sting-Time!


Our Herald of Agony and Chaos, our Poison-crawler, stings them all back.


Also the [3.27] Hiveborns'- Twitch-drop shows the arachnophilic league-theme. A spider companies our scorpion, the dream-team is united.

https://youtu.be/jTT-oaIrlSc


Breaching | High density

With our Aegis Aurora all high density-poe-mechanics like Breaches heals us infinitive nonstop in battle 1k-5k es on block. 75% block and spellblock are easy stacked (fullblock on tree and clusters or with keystone Glancing blows).

The huge 2-screen-wide projectile-range of HoA is fitting to stabilize fast the bosss-breaches.


Our cyclone-movement-mainskill fits perfect for uninterrupted 100% damage-uptime in breach-runs with perfect quality of life of smooth 1-button movement+damage united.

More about HoA and breaching ...

Spoiler


Almost each league I farmed juiced breaches and did breach-stones-runs for the high exp.
It's a one of the most fun-mechanics and also full juiced in the Allstars's-gear trivial easy, so I hope breaches will turn more challenging and rewarding joy.

Awakened fork multiplies HoA's basic 5 projectiles x7 to oneshoot 35 targets. B.i.s. in open designed maps, breaches and for harbingers.
Can be further linked with awakened gmp/pierce/chain/returning to up to 70->110->180->360 projectiles, 4x to 7x times each second oneshotting the Breach.

Returning Projectiles combinated with pierce covers 2 screens also in the HoA's backside in breaches, ravaged blights, delve and 5-ways or is combinated with Sniper's Mark to hit bosses twice after piercing or splitting.

Maxed AoE can be easy plugged in with AG's Asenaths Gentle Touch or as Occu or as Necro with forbidden flame and flesh Profane Bloom.




Chayula | CI

Spoiler


We have stacked already nice 180% increased energyshield, so the Allstars activate with 1 passive 100% chaos-immunity CI again (as by default from [3.13] to [3.24]) against Chayula (teasered purple in the Keeper of Flames 3.27-logo).

Staying Hybrid Life+Es, when new Secrets- / Breaches-Ubers are introduced, is full perfect too with our 95 % flat dr, 75% capped chaos-resis and our Arakaali-pantheon.
Chayula was always already early trivial because we evade and block his harmless skills.



Our key-unique bodyarmour Skin of the Lords / Skin of the Loyals drops in Chayula's flawless breaches, so it will become one of the typical league-uniques and will be probably good and cheap available.



To be edited




New Ascendancies - Bloodlines

The new alternative ascendancies fit awesome for necros, trickster, guardians, juggs, champs, scions, etc.

All HoA-ascendancies are able to free up 2-4 ascendancy-points.
Only the pathfinder needs to invest instead into "spiked concoction" on a cluster or 2 passives into "druidic rites" on the tree.

Examples:

Spoiler


Chaos Bloodline Ultimatum Trial Master - Vaal discipline can be stacked with runegraft of the soulwick to 2 vaal souls each sec. With the reservation mastery and more duration 18 secs vaal discipline-uptime is easy reached.
Also Vaal Impurity of Ice, Vaal Grace, Vaal Molten Shell etc. can be nice buffed

New guard-like skill 4000 damage absorbed

Harvest - Unleash: Unleash set-ups for lowered manacosts instead cast while channeling





Genesis tree

A big new second corrupting / vaal orbing-like risky gamble.

Because the Allstars are specialists for using much unique gear and flexible on each slot, probably that's the most interesting new league-mechanic.

Crafting in the genesis tree "Birthed" uniques Circles of Nostalgia, Aegis Aurora, CIP, Eber's, Triad Grips, SoL, Ashes, etc. will be extreme interesting.



The Grafts - Implantated new skills

The 2 implantated Backgrafts are introduced to fill gaps in the build. We can use them flexible to buff most wanted defences, HoA-virulences or HoA-damage.


Other new skillgems

The new kinetic int-gems look at first sight fast enough to be channeled, unleashed or triggered for HoA-virulences (instead tornadoes or ball-ligtnings).


Spectres forever

The new reviving Spectres will throw some charges, auras and curses in again.

Of course the whole build works without spectres too, and we can focus simply on the immortal HoA when wanted.


New alternative gear

Spoiler

- Probably not recommended -

A new helmet that gives headhunter to linked minions was introduced in the showcase:
Link skills can target damageable minions
Your linked minions take 73% less damage
On killing a rare monster, a random linked minion gains its modifiers for 60 seconds
That helmet would fit to buff the AG, Golem or the support-spectres.




Spell Suppression nerf

"Spell Suppression now prevents 40% of Damage from Suppressed Hits and Ailments they inflict (previously 50%)."

The Allstars are much less affected (compared to all other builds with spell suppression as major layer of defence) with their 90% flat dr, flat +max resis of melding of the flesh and their mix of defensive layers. But maxing the +max resis above 85% to 90% becomes more valuable.



More Patchnotes 3.27
Spoiler


Minion Attacks now inherently always hit. (equal to +5-10% more damage)


Poisonous Concoction: Now has 22-537 to 33-806 Added Chaos Damage at gem levels 1-20 (previously 30-716 to 44-1073), and Added Chaos Damage is equal to 4-16% of Flask's Recovery Amount if Charges were consumed from a Life Flask (previously 3-11%). - as our recommended levelling skill now less recommended. HoA, cyclone and spells become more interesting while levelling in place of poisonous concoction.



Trickster

The Heartstopper Notable Ascendancy Passive Skill now grants Every 10 seconds, Take 50% less Damage from Hits for 5 seconds (previously 40%), and Take 50% less Damage over Time for 5 seconds (previously 40%).

The Soul Drinker Notable Ascendancy Passive Skill no longer has 20% increased Attack and Cast Speed while Leeching Energy Shield.

The Spellbreaker Notable Ascendancy Passive Skill no longer has +20% chance to Suppress Spell Damage, and now has Prevent +15% of Suppressed Spell Damage while on Full Energy Shield (previously 10%).

The One Step Ahead Notable Ascendancy Passive Skill now has Your Action Speed is at least 90% of base value (previously 108%), and Nearby Enemy Monsters' Action Speed is at most 90% of base value (previously 92%). - will be switched to one of the new bloodline-ascendancy



The detonation speed of most Monster Volatile Cores can no longer scale with attack or cast speed. Additionally, the ability for some sources of Volatile Cores to ignore block, evasion, and spell suppression has been removed. Volatile Cores from the Tier 17 Map modifiers and specific Ritual Monsters have also had their damage reduced. ( One of the most unconfomfortable t-17 mods got nerfed to normal lethality.)



Last edited by Chromino#4813 on Oct 24, 2025, 10:59:42 AM
"
Rustomer#5949 wrote:
Hi,

first of all thanks for the guide, i did well this league with my Hoa Guardian.

Now with possible ES nervs for 3.27 in mind and Mercenaries will not go core, maybe its better to go Life or a hybride Version.

Can you tell me how you would deal with the self poison without Ci?

my first thoughts where 2 hunter items and that jewel which gives unafected by posion when you wear 2 hunter items. What do you think?


Thank you Rustomer!

Simply the elevated prefix "unaffected by poison" on hunter influenced boots is far the best in lategame.

Because 4w triad grips and Eldritch rare helmet, also shield, belt, bodyarmour are too strong, the jewel 'bound by destiny' is not optimal in lategame.





Before while leveling the cheap helmet "maw of the conquest" has the same mod.

In early game the jewel "bound by destiny" with wearing 2 hunter-items is possible too when it's cheap. In lategame the lost jewelslot is much more worse as the taken boots-prefix.

Yes, I also recommend Hybrid life+es in high & juiced content. CI can be fast plugged in, but Hybrid is in much content, t17 and against dot and Ubers tankier.

Hybrid is already chosen in the tanky pob and guided in spoilers like "Tipps for beginning", "To CI or to Hybrid?", "Elegant Hybris: Supreme Decadence", "Craftings", "The Ubers" etc.

Let's wait for the patchnotes.

Ordinary the Skin of the Lords reaches almost the range of tankyness of 1-3 mirrors priced rare bodyarmours, but there are a lot of variations possible to balance out of es when needed.
Overall the build balances much into stacked 90-95% flat damagereductions and overstacked multiple sources of recovery, and bathed tanky in the 25% more damage taken Mercenary-group-debuff, so an es-nerf should be no problem as Hybrid.

Or alternatively we will buff the new surviving support-spectres more tanky for more tanky auras and more HoA-frenzy charges. Often also the new league-mechanic frees up capacity of 10-20 flexible useable passives.


Last edited by Chromino#4813 on Oct 24, 2025, 10:56:11 AM

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