Game Mechanics Q&A

do you generally play test and boss simulate new additions?

what is the most trending cause of death among the players?

will you ever share more videos of simulated fights, of say bosses vs rare spawns?
https://youtu.be/Dt9GwmOWoqo
Does reflected damage dealt by Tornado retain the initial type of the damage? (attack, spell, secondary)
Are you satisfied with the current state of bossing in POE N(end game bosses)
My opinion is that they are pretty bad, very cluncky, you can't see anything, visual and sound keys are not very good and you just get one shot all the time

You really have to spoil yourself to make the boss correctly it's pretty bad in my opinion

Do sentinel enhanced monsters give more experience? I'm dying so much in maps already that an xp boost would be nice given how hard some of these rares get!
Some questions regarding Alva's vaal temple corruption options.

Locus of corruption

- Given that there are 4 outcomes (Poof, Influenced Brick, White socket, Double implicit), is the chance for each outcome really 25% for each individual one?

Doryani's Institute

- How exactly does the system go about the "double corruption" on gems? Does it just hit 2 vaal orbs in succession ? Or does it pick from a pool of outcomes instead and, assuming everything has an equal chance of applying, take one of these options and apply it to the base? Is there some difference in % calculation of what to appear with gems that have a vaal variant vs gems that don't? (Supports mostly)

- If it does go by the logic of hitting one vaal orb, and then another, is there a chance of hitting things like +1 to level then -1 to level, making it do nothing? Or does hitting "Upgrade / Degrade Level / Quality" automatically block it for the next vaal orb?
Why are you stubborn about implementing Combat Log into the game?
Can we have a formula or more in depth explanation for the decay rate of virulence stacks on herald of agony? The rate of decay increases as stacks increase but that rate seems to stop increasing beyond 40 stacks based on some testing I've done.
Question: Can you show a dev clearing a fully juiced map, including skilled essence nodes and the keystones that adds a mod to rares? I mean, I know you can't, but it would be funny to watch what kind of mirror tier items you'd give them to try.
How is "you" defined for passives that check whether an ailment/taunt was inflicted?

I recall that Champion's "Worthy Foe" reads "Enemies taunted by you cannot evade attacks" and that such wording should be interpreted as "you and your skills".
The same wording is present on the Claw Mastery "Enemies poisoned by you cannot deal Critical Strikes".
The confusing passive is Champion's "Conqueror" reading "Enemies taunted by you deal 20% less damage with hits and ailments to other targets"
When a Champion taunts with a totem, (or indeed when any player taunts with a totem / minion) do they take less damage assuming they haven't also taunted that same target?

How does explosive arrow handle stacks from multiple sources (Selfcast, Mirage archer, Totems) overlapping on the same foe?

You can play the skill with two link setups, one for ballistas and one selfcast with mirage. These visually interact strangely, which is notable when used with separate MTX. The question is how stacks on a mob are calculated across all three applications of the skill. Do they stack collectively into one large debuff up to the normal 20 stack limit? Is the final hit attributed partially to each source based on each arrow's damage? Is it all based on which target applied the first stack of the Explosive Arrow debuff? I have attempted to test this on reflect maps with inconsistent results.

Will there be meaningful monster mechanics to play against? Game is left behind in actual game mechanics of fighting mobs. Right now it is all just stat checks. Will there be anything added to the core game prior to POE 2 that will raise the standard of gameplay?
Last edited by Burnered#6888 on Jun 3, 2022, 7:39:36 PM

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