Game Mechanics Q&A
Hi, to make it clear.
On weapons, is syndicate unveil/craft hybrid phys/chance to poison - a local modifier (only hits with weapon)? And are weapons suffix poison dmg/chance to poison, global? Can Occultist's - Profane Bloom apply ailments? Thank you!! |
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What sort of buffs are the current Headhunter buffs? Can they be scaled with Ichimonji? Are there other ways to scale Headhunter buffs?
Last edited by Erzengel_I#5019 on Jun 7, 2022, 11:27:02 AM
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If you type in a search bar in Expedition Locker, and then close it, and open again it retains what you wrote there. Unlike other lockers (heist, sentinel). It has something to do with non-tradable artifacts? Maybe it's a bug?
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Is it possible to apply Poison or other ailments through reflected damage?
How would this work with the Tornado skill gem, which reflects damage taken by projectiles? |
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" not confused. Q&A to me would be to engage with the players by answering in this thread. GGG is taking the easy(for lack of a better term) route by answering questions collectively in 1 thread instead of answering in the one they already started. but that would go back to better communication which they severely lack poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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Why aren't the benefits of Intensify effects reflected on the in game tooltip?
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what affects the droprate of The Apothecary card in crimson temple map?
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Anyway we can get clarification on explode sources like synth implicit not accounting for player quant/rarity? It cant be reflected which lends itself to it not coming from the player.
Last edited by diggzBL#4626 on Jun 8, 2022, 2:19:40 AM
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How does delve damage scaling work? Based on poedb it says at depth 900ish the damage scaling is +3651% damage
I find this to not be the case as I am not getting one shot but I probably should be if that damage scaling is correct. For example Aul at that depth hits for 4459-6689 so lets go with max roll; 6689*36.51 = 244215 phys hit except 75% converted to cold Which means.. 61053 phys hit 183161 cold hit I can mitigate the cold damage but the phys damage would destroy me but I have tanked auls at that depth so far. Also this is without mods. I've had auls with 100% phys as extra and then 30% increased damage. Which would mean his base hit is 317k with the damage mod and then extra mod means ~80k phys hit ~554k cold hit These numbers just seem too high, is poedb damage scaling per depth wrong? |
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How does blueprint reveal cost-increase-function (after multiple reveals are already done) work? Is the order of what gets revealed important for the total cost? I feel like I should reveal expensive parts first.
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