"
Riverwind77 wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
This is probably one of the most accurate posts in this thread.
Thats why you're gonna get your ass ignored.
This +1
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Posted byRekill#3893on Aug 4, 2022, 8:51:51 AM
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I do realize players' power needs to be nerfed back to the ground so there's a big room for buffs in consequent PoE2 patches (and I believe that some dead skills remain dead for the same reason). Doesn't make me any less sad and non-enthusiastic as an SSF wageslave player though.
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Posted byMPochoo#7812on Aug 4, 2022, 8:52:39 AM
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"
Rekill wrote:
"
Riverwind77 wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
This is probably one of the most accurate posts in this thread.
Thats why you're gonna get your ass ignored.
This +1
+1
I stopped playing POE because it is no fun anymore...
I just regret the recent support, because you don't deserve it.
--------------------------
Af hverju er ég til.
Stop eating animals now.
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As a somewhat casual player I forsee many issues with playing 3.19 if no real updates come to the game. Melee got nerfed / destroyed which was my first pick when starting the game.
So I reverted to Minions, as a safe and nice playstyle (with golems being my favorite) due to me being not good a the game (nerve condition in my hands which won't allow me to push to many buttons to fast after each other).
Over time the game got harder, which was okay for me but the deffences needed to keep up with the game after this "memefesto" will be so difficult and this is purely looking at the gems. Having at least 3 (Defiance, grace and determination) defence auras made it possible for me to actually survive in red maps and some bosses (most bosses are impossible for me after 3.18).
Crafting the gear required to survive will be so hard to get now for minion builds and keeping them alive by trading in the space reserved for own defence on rings, shields, etc. will be a clusterfudge.
And come one, please give Melee some love and not the I-need-to-press-4-button-before-attacking-slam solution..
Hope GGG does the right thing and provide a suitable balance solution, and not the "does now 3 - 4 physical damage at lvl 20 (previous 1 - 2)" solution..
Thank you!
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Posted byRivahe#0395on Aug 4, 2022, 9:10:46 AM
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"
afhverjueregtil wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
+1
I stopped playing POE because it is no fun anymore...
I just regret the recent support, because you don't deserve it.
+1
It's also tiresome to hear some streamers saying that the game state is fine , just because they can cruise through the content with what they call "budget" builds (of 200ex and more)
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Posted byTIGRElaranja#2163on Aug 4, 2022, 9:14:19 AM
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"
Rekill wrote:
"
Riverwind77 wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
This is probably one of the most accurate posts in this thread.
Thats why you're gonna get your ass ignored.
This +1
+1 after reading memefesto i just deleted game, no more fun for me left
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Posted byKoolka#3071on Aug 4, 2022, 9:15:48 AM
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"
Rekill wrote:
"
Riverwind77 wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
This is probably one of the most accurate posts in this thread.
Thats why you're gonna get your ass ignored.
This +1
Another +1 for this
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Posted byGetoki#4582on Aug 4, 2022, 9:16:16 AMBanned
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sad all changes everything will be more difficult
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Posted byxerailas#6537on Aug 4, 2022, 9:18:44 AM
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"
Rekill wrote:
"
Riverwind77 wrote:
"
MisterAbsence wrote:
Can I ask GGG few questions:
1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......
This is probably one of the most accurate posts in this thread.
Thats why you're gonna get your ass ignored.
This +1
+1 Again
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Nearly 10 years I have been playing HC/SSF PoE. Not playing other games because PoE become kind of lifestyle for me. Every three months new content, few weeks of excitement and after that awaiting new league again. Very happy for the experience. Unfortnunately last league I have been pushed to play SSF SC for the first time because I can't realy stand the same available HC build's every league again. And If you don't play meta you feel even more punished and you can't fully enjoy the game. And you nerf everything again and even more. I am not realy blaming you GGG because I understand it's just a business in the end. I am just feeling sad because I always thought PoE it's gonna be THE GAME I will play and enjoy for eternity. I wish I am wrong and patch notes shows something what change my mind.
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Posted byExtremista#1705on Aug 4, 2022, 9:28:16 AM
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