Character Balance in Path of Exile: Lake of Kalandra
" Exactly. The only way we can have input is to vote with our feet. I have golf clubs. I have a piano. Those things cost a hell of a lot more than I've spent on this downward spiral of a game. For my entertainment, I am going to use those much more productive items instead. It's been real. Last edited by uscjd2004#3643 on Aug 3, 2022, 7:11:34 AM
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My Arakaali's Fang PepeHands
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Is this the HARDMODE Chris was talking about?
Seriously i don't know why so much got nerfed with any Archnemesis nerfs even mentioned. Nobody likes to get one shot by mobs, sometimes not even seeing the mobs, because they're offscreen... Don't get me wrong some of the nerfs are ok, others (mana reservation) seems kinda weird, when you don't even give us something back. As a long time player i think that the gap between normal players and the top 1% will become even worse. Like other people already mentioned why don't you improve the rest of the game? There are tons of useless skills - masteries - ascendencies. Why don't you work on them? Chris once mentioned in a podcast that most new players stop playing the game at act 3. It's not only because of the quest design but also the very slow early game that feels kinda wierd too. Many build guides out there encourage you to play a different skill and then respec to your normal build. Why are many skills especially early game so unplayable? PLease stop balancing around 1% of the playerbase (streamers, youtubers and the real good players) because these people won't be really hurt by those changes. But maybe you don't want more people reach the endgame... |
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" 100%. Enough is enough. Some people can't learn from free, earnest, good advice. Instead, they must be taught their lessons via hard experience. The player base would do well to give a generous dose of that. That is exactly what I intend to do. |
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Feels like some hate to Skele builds.
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ty so much... Jesus Christ
reservation nerf AGAIN.............wtf |
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I kinda like nerfs and meta shakeups. Making builds becomes less exciting over time otherwise. Like with auras now it's always about reaching those efficiency nodes cause you need this, this and that for defensive layers and some damage. So that's gona change, alright.
However, alongside nerfs players should be left with some buffs, maybe in areas that have been less popular, whatever. But as usual players are just left with new headaches. GGG, what are you so afraid about? |
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Summer nerfs are always nice <3
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" 100% this. If the numbers go way down, and I mean WAY down, that's the only thing that might get somebody's attention. Obviously telling them what we want doesn't do a damn bit of good. |
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Problem: minion damage is higher than ever, specially with *balanced* Archnemesis core.
Solution: let's nerf reservation efficiency, that needs ALL builds (even underperforming ones), because everyone uses defensive auras + banner + 1 offensive, so now they have to drop 1 (or 2) Clap, clap, amazing your *vision*... I haven't spent a single cent since 3.15, thanks for clarifying to continue like this, more money in my pocket! |
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