What We're Working On

Utter trash that aligns with bold vision. Bald vision -)? THIS BALD ....
buff loot drops plz!!!!!!!!!!!!!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBBBBBBBBBBBBBBBBBBBBBBBBBBSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Arrogantz wrote:
Not a single word about gigachad AGs dead in less than 1 second to regular content. just remove minions outright and we are done here :)

ya, any minion that can die looks terrible right now. My minion build got buffed though :)
Tencentorship
The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps.


so whith one line you have dystroyed mapping great thank you
Game not worthy my time in the current state.

Good job (not)
What Chris is trying to say is, that he and his team has understood the problems and will soon buff cleave to +3 radius.

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guiguill1989 wrote:
I'm so glad that i've not spend money on supporter pack. This league is garbage. ArchNemesis is pure cancer now. The drop rate is horrible. Please, give me back the old POE where it was fun.

This league was the last for me. Gotta wait for POE2.



Believing than Poe 2 will solve the problems, cute.
Only your money can solve the problems.
This does not excite me in the slightest. Only thing keeping me around this league is Lightning Conduit being fun and arguably overpowered.

Drops are scuffed across the board. Some nice big drops randomly, but largely they're trash and not commensurate with the effort/risk of many AN rares that are stronger than map bosses.

Kalandra has insanely inconsistent difficulty and drops like complete and utter trash.

AN mobs feel like a huge step backwards to early 3.18 before the more granular changes limiting some of the worst mob combinations were made and the result is an extremely inconsistent experience. 60% of AN rares are trivial and ignoreable, 15% are insanely tanky to the point of spending a minute+ to kill it for nothing, 15% are insanely risky and will teleport on top of you/chase you around almost 1-shotting you constantly, and the remaining 10% are the ones that spawn a million on-hit/death effects that cover the whole bloody screen that I thought were supposed to be toned down.

And please, at this point just delete Harvest. We get it, you hate what it stands for. Just remove it so we don't have to waste 1-2 points blocking it off if we're gonna have to run 20+ harvests at T16 just for a single mid-level craft.

Great league concept. Great QoL changes overall. Lake looks great visually. But good lord, after this league I'm absolutely 100% convinced that GGG either doesn't do any real qualitative testing of their leagues pre-launch, or that the people doing the qualitative testing are extreme masochists who also don't play PoE so have no frame of reference for what they're testing.

GGG...maybe it's time to start doing league launches earlier in the week instead of on Friday's before y'all leave for the weekend? I mean, get your weekends because folks deserve it but like...maybe Tues/Wed for launches so there are folks actually in the office for the first few days to make urgent/quick changes?

Leagues feel like the quality keeps getting worse and worse. Great concepts, terrible execution.
"What we're working on"

Making the game worse and keeping it that way. Got it.
GGG has forgotten how animals minds work lmao. Once you provide a high value treat you can never return to giving low value treats, because its no longer enough to satisfy them.

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