What We're Working On

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BrainGravy wrote:
actually love the changes and am loving the direction the game is going :) groups have printed currency and dominated the markets for too long!!! this makes the solo player more relevant within the economy.

It is stupid to be printing 3-5 mirrors a day and we all know they RMT in the background.. get rekt xD

I will for sure be playing longer and having more fun this league :)



Think it is the opposite. Groups juiced their maps have several orders of quantity/rarity higher than solo player and yet they are not getting much. This would mean that solo player drops are near zero.
Last edited by hsuchijp#7366 on Aug 22, 2022, 1:58:37 AM
I don't get this post at all in places.

A bunch of things needed to be nerfed with item drops. You could have announced the changes honestly, like you did with Harvest in 3.14, then made changes the game needed.

Instead by keeping the changes secret, you've probably poisoned the well against these changes. There'll be a damage control reversion then it'll take longer to fix the problems these nerfs to drops were aimed at fixing.

Never again do loot rebalancing at leaguestart - do it 3 weeks earlier, on the live server.
Le Toucan Will Return
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hsuchijp wrote:


Think it is the opposite. Groups juiced their maps have several orders higher than solo player and yet they are not getting much currency. This would mean that solo player drops are near zero.


Solo drops in no-scarab maps are mostly unchanged.

They aren't at 3.16 levels, or 'efficient use of Sentinel' levels, but they weren't hit by these changes.

Nerfing winged scarabs was a huge positive for the game, but by keeping it secret GGG probably just screwed it up so badly they'll have to revert it.
Le Toucan Will Return
You dont get to do this shit ggg. I will keep posting. this is a 'to hell with the rest of us' situation, not just group play nerf. delete me again i dare you
Sounds good! Enjoying this league so far, a few tweaks and it should be very fun :)
Another extensively tested patch, very well done; hint, the listed changes will solve nothing by far.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Earlier I have tried to see the positive sides and been even defending your choices but In current stage, the game just don't feel fun and rewarding anymore. I don't see fixes you are about to do make it much more fun. I hope I am wrong.

League starts are too many times total mess. Is there someone in GGG actually REALLY playing the game.

I am happy I didn't take the vacation to play the game in league start. Feel sorry for the ones who have done it.

I am not going to buy mystery boxes or Kirac pass this league. You guys need to get your act together and connect how players are actually playing the game.
I get you need to focus development on PoE 2, since it's going to contend with Diablo 4; but you need to also work on the current game - PoE 1.

In the past, I praised GGG for the amount of hard work they put it to work on a league mechanic and share it in 13 weeks. But this is ridiculous. The amount of hubris this post contains, shows that very little QA is actually put into this game, or that the

[Removed by Support]
Last edited by ThomasK_GGG#0000 on Aug 22, 2022, 2:04:55 AM
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sirgog wrote:
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hsuchijp wrote:


Think it is the opposite. Groups juiced their maps have several orders higher than solo player and yet they are not getting much currency. This would mean that solo player drops are near zero.


Solo drops in no-scarab maps are mostly unchanged.

They aren't at 3.16 levels, or 'efficient use of Sentinel' levels, but they weren't hit by these changes.

Nerfing winged scarabs was a huge positive for the game, but by keeping it secret GGG probably just screwed it up so badly they'll have to revert it.



Hmmm sorry I don't get it then. Was winged scarab mentioned anywhere?
Nice

I have really been disapointed in Sentinel league regarded Archnemesis monsters and I think that you cannot fully addresses the problems that comes from their presence without really reworking some of them but .... The changes this league and what you are saying now makes a lot of sense and it is a great step in a better direction to me, thank you for that.


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Community_Team wrote:
We are going to compensate elsewhere, but we don't want to just increase the raw number of items that are dropped. Most items are immediately filtered out. We want to increase the number of relevant items that drop.

This sounds great, it really does !

I'm sad that so many good harvest crafts are just ... gone now though, and the early mapping Harvest cost is just sooo high. Looking forwards to those balance changes.

If you could find a way to bring the curreny craft, that would be great, please don't just give up on those crafts, getting a few regal orbs here and there really felt amazing honestly.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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