3.19.0c Patch Notes and Update on Community Feedback

So @GGG everyone is happy with the whole economy being upside down, exalt is worthless, the main currency is divine now ?! Like why you had to do that ?? Whats the reason behind messing it up so badly ?

The drop rates is another topic a really dissapointing one.
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Wow, that is amazingly underwhelming. Let me go through the big issues.

Item, currency and map drops are broken and it's not even mentioned. Seriously, map sustain is horrible and I've never been this poor.

Minion defense is broken. If you take all the defensive minion stuff there is, and your most tanky minion (AG) is killed in a second in a modless map, that is not ok. Check Ghazzy's vid for details. And again it's not even mentioned.

Essence monsters, especially with multiple mods, are super dangerous and super tanky. 30% less life with one mod is a good start, but what about three or four mods? And what about their stupidly high damage?

Harvest to me is effectively dead. The idea was good, but you removed the good crafts and made the other ones so stupidly expensive that you'd need to increase drops by like ten times for it to feel good again. I know you won't do that, so it will remain dead. And the harvest mobs remain way more tanky and rippy than the map they're in. Why?

Rares have way too much life, and 15% less for 2/3 mods and equal for 4 mods is an insulting suggestion. What about the six-mod rares I regularly see in white maps?

Kalandra rewards were a joke before, but since you say it was massively buffed, I would like to check that out. So good.

---

My suggestions? I would still advocate to remove the archnemesis modifiers, but since your ego doesn't seem to allow that:
- Restore droprates. Seriously, this is priority one and should be done asap.
- Increase minion defense to where it is playable
- Remove archnemesis modifiers from essence mobs. They are strong enough without them.
- Make harvest crafts much much cheaper. Have the good crafts return and make them expensive.
- Halve the extra life rares get from multiple modifiers
guys you are destroying the game with poorly tested changes... you nerfed so many interesting builds. with what purpose? do you understand not all of us are challengers.
started 3.19 with one of old build, and just faced it was "fixed" too. What to do - respec or leave??
"
AlexIngeras wrote:
Is this live? Screen shows 3.19.0b version, launcher does not find updates even after restart and tablets still feel like absolute garbage.


I can't find anyone who actually has 0c installed. After all, you can't even check in game. You have to be logged out.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Not a single mention of the word "currency". Not. A single. One. Just "armour".

GGG, please... just... please, say something about currency drops. Please, if that's not too much to ask.
idk this might be my first reply to a thread on the GGG website ever. this is all a yikes dawg from me.
WHY more higher level ARMOUR bases but NOT nigher level WEAPON bases?

Also most of the game still dumpstered, these changes barely do anything IMO.
When fallacious arguments aren't convincing comes the biased moderation.
Last edited by Bosscannon#3325 on Aug 23, 2022, 4:53:40 AM
1. Archnemesis Rares are so strong because of the Damage medigation on the Monster not of the Life in general. From what i have seen are the Mods completly random one bad combo and you are Toast...
2. Buffing Base type drops sounds aweful the problem is not the Base Type of any Item, its the Loot in General, farming red Maps and cant sustain them.
3. With every Note in My Skill Tree i tryed to keep my Minions alive as Humanly possible and i cant do it. I took really every Note in my Skill Tree i cant do it.

Please GGG/Chris revert the Changes...
What does patch is deployed mean? When will our clients see it?
Here is a idea.
Since there seems to be people that like the current state and other that absolutely hate it.
Rename this league to hardmode alpha test.
Then we have we have a new league start in a week to 3 weeks.
Were Rare monsters have even less HP and damage and remove build destroying mods, people get more harvest crafts all the old 3.18 harvest crafts that people want comes back along side the crafts being cheaper, tainted currencies is good(somewhere between now and scourge league) and with quality of drop rates people want.

While were at it turn half of the meta mod crafts into ex. I dont feel exited to drop a EX at all. I was more excited to drop a 7c divine since i could use it than a 10c ex that does almost nothing.

Report Forum Post

Report Account:

Report Type

Additional Info