3.19.0c Patch Notes and Update on Community Feedback

OK direction but not enough:

5x-10x buff drop rate of monsters
nerf archnemesis more to 1/2 power they provide now
1/10 - 1/100 the cost of harvest crafts

I don't like hard mode. will stop playing until a meaningful change. thanks for reading.
Sadly they tripled down on rare monsters with 4 mods that teleports behind you and one shot you while also having 999999999 hp.

Guess they really want to makes this an heist league
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cbgenoseven wrote:
What does patch is deployed mean? When will our clients see it?


It's gonna be funny when all the people that commented here realize they've still be playing 3.19.0b XD
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
i mean, enough has been said. You guys made even Empyrian quit the game, that takes talent. My dude has pulled through even if the leagues were bad, buggy, crashy, broken... still pulled through and didnt quit
A decent enough step in the right direction, but the journey of a thousand miles begins with a single step. There's plenty more to be done if you want to truly address the issues people are having.
Just a shame
Yeah, whatever ggg. you suck
Monsters drop rates and archnemesis modifiers limit
Like what @avenema80 said:
Wow, that is amazingly underwhelming. Let me go through the big issues.

Item, currency and map drops are broken and it's not even mentioned. Seriously, map sustain is horrible and I've never been this poor.

Minion defense is broken. If you take all the defensive minion stuff there is, and your most tanky minion (AG) is killed in a second in a modless map, that is not ok. Check Ghazzy's vid for details. And again it's not even mentioned.

Essence monsters, especially with multiple mods, are super dangerous and super tanky. 30% less life with one mod is a good start, but what about three or four mods? And what about their stupidly high damage?

Harvest to me is effectively dead. The idea was good, but you removed the good crafts and made the other ones so stupidly expensive that you'd need to increase drops by like ten times for it to feel good again. I know you won't do that, so it will remain dead. And the harvest mobs remain way more tanky and rippy than the map they're in. Why?

Rares have way too much life, and 15% less for 2/3 mods and equal for 4 mods is an insulting suggestion. What about the six-mod rares I regularly see in white maps?

Kalandra rewards were a joke before, but since you say it was massively buffed, I would like to check that out. So good.

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My suggestions? I would still advocate to remove the archnemesis modifiers, but since your ego doesn't seem to allow that:
- Restore droprates. Seriously, this is priority one and should be done asap.
- Increase minion defense to where it is playable
- Remove archnemesis modifiers from essence mobs. They are strong enough without them.
- Make harvest crafts much much cheaper. Have the good crafts return and make them expensive.
- Halve the extra life rares get from multiple modifiers
Shame on you ggg.

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