3.19.0c Patch Notes and Update on Community Feedback

What a worthless patch. I absolutely love how you decreased the archnemesis HP buff, but BUFFED the base HP to compensate because you're completely unable to ever buff the players. It stings you to even think of making the game easier, doesn't it? What a joke.
Is this a joke?
Just relaunch 3.17. Currently this is game that you don’t want to play
Thank you for your efforts
I Will JOIN this ... Show you totaly guted minions survivability that animate Guardian Is risk of loosing curenci becous he have closly no life , next one all minions dying to lot of archnemesis monsters even mě absolution will die in like 4s Fighting some essences and i will be left with 1 Spectrem becous all me zombies And golem die in matter of second

Loot Is not existing running t11 map And i get 1 alch or some small crap currency

Removing crafts in harvest keep suffoxes , keep prefixes made all crafting gamble again And the prices of the crafts that left are need too much lifeforce

Overal i dont get where And whn you tester the changes od the game working people doesnt have time to sit et the game 16h/day
estimated first league in which I have to invest my Chaos in orb of alch to be able to continue making maps, the drop is unfortunate and I currently have 15 alch before running out of resources to continue making maps, out of 20 maps I took a little more than 3 or 4 chaos and other coins, but no alch and selling and buying with those few alch coins means no progress with my build =/. 3.17 was the last point where it was fun to play poe.
Can you fix my Animated Guardian? He keeps dying thank you !
Last edited by Sacredspirit#6069 on Aug 23, 2022, 6:44:58 AM
The problem with archnemesis specifically was once we get into maps, not during the campaign. The main issue was also with 3 or 4 modifier rares, which this still doesn't change. The rewards up are nice, but this doesn't fix the main problems of difficulty or harvest still being absolutely worthless at current costs. You say you listened, but this patch proves once again you're doing whatever you want and could care less about the entire community being in consensus about a subject.
"
SlimShady63 wrote:
Long story short. 3.13 or Ritual league was my favorite league. You could chose any build and make it work while having a fun experience from Act 1 all the way to Endgame and still have a personal life.
You nerfed many many things since 3.14 (that's why I only played a month in Ultimatum) but I was always able to find something fun to do.
This league is the opposite, if you don't chose a meta build you will quickly get stuck in early red maps with no possibility of farming enough currency to past through this wall.
I quit the league after 3 days, and I will stay out of PoE until you decide that the game should lean back towards 3.13 and not the opposite direction. It doesn't matter what you do in 3.19, the league is dead to me but I might be back in 3.20.
This is just my opinion, anyone is free to disagree.
Cheers. :)


So you want to tell me that caustic arrow/death's Oath is a meta build? Are you serious?

If you people would at least once try to understand what you doing in this game instead of just following some builds, you would have no problem to reach red maps equally to which league or meta... [Removed by Support]
Last edited by Will_GGG#0000 on Aug 23, 2022, 7:00:31 AM
Good you're working on fixing issues.

I would love to see a main event taking place after a week or so, when most of the bugs and issues are fixed, instead of right from the start. Have player/Streamers figure out stuff and cope with fixes before a main event starts in a fresh racing event.
Just a raw idea some might create into something useful.
I would love to see more action some time into early league after the most prominent issues got addressed to show how it is going.

Btw i love kalandra mechanic and visuals, even so it could need some more unique reason to do it (like you are already trying to do).

Also i don't feel like the loot is so much worth, at least at the start of mapping with white and beginning of yellow maps without a lot of juice.
Maybe the changes are mostly for juiced up maps?

For now i feel like people are overreacting and i already knew the second i read about the harvest changes that GGG gutted it, like they always do. Overnerfing is their thing, haven't you got the message after they triple nerfed skills and killed other builds while doing so without intentions?
It's sad GGG hates deterministic crafting so much.
"Easy" solution would be to enable deterministic crafting for lower tier stuff. Harvest crafts were already gated behind ilvl. that could be done so higher ilvl items can't use it and or make it so crafts will only get up to tier 3 or something, so you can gamble away with currency on other methods while still having a harvest baseline to fall back on if you are unlucky and or need some kind of progression.
This will close the gap and reduce frustration to progress but the high end isn't deterministic and so the top items will still be nondeterministic.
Last edited by Simondererste#0110 on Aug 23, 2022, 6:23:37 AM

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