Improvements to Item Drops
No. NO.
Not 25%. 250%. At least. Better yet, completely roll back the CATASTROPHIC change to global drops you guys slipped under our noses without warning. No harvest crafts returned. Juice still laughably inadequate for the ones that remain. Overtuned and ill conceived Archnemesis mods remain, including stacking of said mods. I can't even progress my atlas without trading. No map drops. Unbelievable. You are not listening. Have you ever heard of a focus group? Your vision is out of alignment with 99% of your players. Maybe you would understand that if you had better feedback in advance. Honestly, this is rookie shit. At this point, GGG deserves to reap the whirlwind. Last edited by uscjd2004#3643 on Aug 24, 2022, 12:10:16 AM
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Bring back lucky prefix / suffix rolls to Harvest.
Or to another non-divine orb mechanic for same. Otherwise, NO endgame crafting. No endgame crafting, no game. POE is dead atm. Raise it. |
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Altar farmer laughing in the back, free25%more currency
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PoE Classic 3.13 with QoL + Atlas Passive tree would be nice. I bet that game would do well.
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" Literally don't have the option if its a hasted mob. THey could also just not design the game with such stupid challenges. |
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" Agreed. I'd like a civil and insightful conversation instead of all the blind rage we've been seeing lately. Get content creators from all walks of the game from SSF to 6 man giga juicers for the best perspectives imo. |
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PLEASE FIX 32:9
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Nice. Thanks for listening, hopefully this helps turn things around.
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Can't wait for this to be 5 steps back and then two steps forward, meaning we're STILL at a net loss of currency/drops compared to last league. I sure do love anchoring.
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We have reduced the cost of many Harvest crafts, with many becoming twice as cheap. We relied too much on players having specialised in Harvest when we were costing these. It's now balanced around less Harvest investment. We have also reduced the life of all Harvest monsters. These changes will be deployed tomorrow rather than today.
ty god went from 30 rerolls per harvest to 2-3 with luck now nerf white/blue mobs hp some tank a lot of dmg |
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