Improvements to Item Drops

i see some decent bandaid fixes here.
just wondering
anyways we can fix the problem of every 5th rare being about 10 times more tanky and dangerous then the map boss?
are we just leaving that in the game?
Can someone explain what the logic is behide that?
Asking for a friend, not me because i'm having a fking blast being stuck in white maps right now with 20 life on my gear and uncapped resist.

best league ever something something /shotsself
appreciate it for for this. would be really kind if u can give back keep prefix / suffix crafting is so damn hard now that i m scared to even try.

pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

:(
DONT FORGET ABOUT THE MASSIVE MONSTER PACK NERFT

It wont be enough even with a full quantity and rarity nerf reversal, without enough monsters in maps we can't generate currency to supply the market, prices will keep skyrocketing
Thanks Chris! lets hope this helps.
"
Yslohr wrote:
While increasing the rarity of items dropped by archnemesis certainly helps, it doesn't address the issue of them still being vendor food 99% of the time, this is an overarching problem with POE that isn't fixed, it's about what combinations of mods are good together, as for unique items they still for the most part are relegated to leveling uniques that doesn't impact end game content, making the leveling uniques stronger is certainly nice but it wasn't enough as is.
Map Bosses acting as act bosses is good, I honestly think this should have been in the game sooner but better late than never.
I don't think the buff to currency will be enough to soften the blow, it just isn't enough, it's a step in the right direction though.
Making harvest crafts cheaper is nice but harvest monsters still do not have guaranteed chance to drop lifeforce in a meaningful amount.
Reflected jewelery from the Lake of Kalandra on a fundamental level have too low of a chance to have a combination of mods that make sense together to justify all the downsides and that's without mentioning what those mods are in the first place which as far as we know there is no unique modifier to the mechanic and while having higher stat than normal is good, it still doesn't have enough of a unique identity in my opinion.
I hope that tainted currency will be at the very least as effective as in scourge league if not more.
Also please stop trying to force archnemesis on all players, it was fine when it was an opt in mechanic but now it's just everywhere and unavoidable.

If you go check the Gwennenn regex tool you will see it starts from 450+c price for a single string. if you put in 50c price you get like 7 lines of filter strings.

Unique item rework + rebalancing the drop chances (as they did with the initial hard nerf) would actually.

I do agree more changes may be needed.

However, i'm glad that GGG is following some of the best industry practices of small incremental changes with constant iterations.

Their track record show that everything ends up for the better.
"
Yslohr wrote:
While increasing the rarity of items dropped by archnemesis certainly helps, it doesn't address the issue of them still being vendor food 99% of the time, this is an overarching problem with POE that isn't fixed, it's about what combinations of mods are good together, as for unique items they still for the most part are relegated to leveling uniques that doesn't impact end game content, making the leveling uniques stronger is certainly nice but it wasn't enough as is.
Map Bosses acting as act bosses is good, I honestly think this should have been in the game sooner but better late than never.
I don't think the buff to currency will be enough to soften the blow, it just isn't enough, it's a step in the right direction though.
Making harvest crafts cheaper is nice but harvest monsters still do not have guaranteed chance to drop lifeforce in a meaningful amount.
Reflected jewelery from the Lake of Kalandra on a fundamental level have too low of a chance to have a combination of mods that make sense together to justify all the downsides and that's without mentioning what those mods are in the first place which as far as we know there is no unique modifier to the mechanic and while having higher stat than normal is good, it still doesn't have enough of a unique identity in my opinion.
I hope that tainted currency will be at the very least as effective as in scourge league if not more.
Also please stop trying to force archnemesis on all players, it was fine when it was an opt in mechanic but now it's just everywhere and unavoidable.

If you go check the Gwennenn regex tool you will see it starts from 450+c price for a single string. if you put in 50c price you get like 7 lines of filter strings.

Unique item rework + rebalancing the drop chances (as they did with the initial hard nerf) would actually.

I do agree more changes may be needed.

However, i'm glad that GGG is following some of the best industry practices of small incremental changes with constant iterations.

Their track record show that everything ends up for the better.
"
Not surprised that this is their band aid, with their track record, I don't expect much, POE is a dead game, Chris and GGG have killed this game, just shut off the servers permanently please, you don't listen to your player base, you do what you think is right for YOU (Chris).

Trust = Dead
POE = Dead

Hey tencent, do us all a favor and fire Chris, and bring on someone that actually pays attention to what the players want, and actually follows through instead of breaking our trust, and hire someone that doesn't lie.

This patch and band aid is pure garbage.


+100%
Rethinking GGG, Your real main problem is Archnrmesis.
"
Iggy5150 wrote:

I'm also shocked that part of the playerbase still defends all type of abusive behavior against them.

Please explain to me how a free to play game abused you today?

Did Dominus did his infamous "Touch of God?", please show us on doll where were you touched?
give back the harvest crafts you removed and add back more likely craft


take away multiple 6 links dropping from archnemisis bosses


add back 6 link vendor recipe



drops werent' the only problem man

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