What Happened with Items

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So where does this leave us?


In a very unrewarding place.
What about Harvest please?

When a player has finished their Atlas Progression, they start optimizing.
Currently, with the removal of some Harvest crafts, the effort required for a small upgrade is insanely higher. It's just not motivating to keep playing after that. Can we please put the Harvest crafts back in the game?
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slayerfum wrote:
GGG, Chris Wilson

I believe archnemisis could work much better if some of the modifiers were changed entirely. For example "haste" have the rare monster visibly charge up energy to perform a charge attack so we notice it and have time to react instead of being just a huge Stat boost. Some of these mods make the rares make them deal WAY TO MUCH DAMAGE and makes them annoying to deal with in general ESPECIALLY when stacked together. I'm okay with hard to kill rares that take a decent amount of time to kill but they also need to be rewarding on that same coin. The huge stat boosts these modifiers give are the real issue not so much "archnemisis" modifiers. Get my point?


+1
@Chriss:

Please read this:
http://www.memorableplaces.com/mudwimping.html
It's a very old article. But very up-to-date.
this is some sort of comedy. U say that u listen, reading, discussing and making changes, but but u actually not. I don't see any changes, lake of kalandra was shit at the first day, and it doesn't changed today nowadays. Maps loot was completely fuc*ed, the crafting system was completely fucked. U saying u want to slowdown gameplay, but it's an action rpg, there's no need to slow it down. But what am i even trying to tell, they never gonna listen, because they KNOW BETTER what players actually want to play.
Also all the modifiers that spawn their attacks at my feet aka lightning strider I think it is and those herald things. Please nerf their damage a bit. They deal waaaaay to much.
What the hell did I read...
Chris has proven once again that he doesn't understand the problem.

They killed the craft.
They killed the group farm.
They killed stable rewards not based on luck.

Someone will get lucky and get 60 Divine Orbs from one rare monster, and someone will be without currency until the end of the league.
Are you completely crazy?
Do you not understand how people played your game?

Fuck it.
Its sadge to see that you still not get the point, or you just avoid/refuse to see it subjectively(which is a kind of arrogance).

The biggest problem now is that,what you GGG aim to do and doing,is not satisfying but against player's need.

Poe is a video game,it should cater to player's mental need,or in another word, player's desire.
I think these desires in poe can be summarized as: desire to explore, try new skill/play style(normal sc players); desire to defeat bosses in smooth growth process(ssf hc players); and desire to earn money/currencies(team players).

You GGG had killed player's desire to explore by nerfing all support gem and fun play style and applying huge buffs to monsters through 3.15 to 3.19, which made most players have to choose the few meta skill so that they were able to reach the endgame.
Wednesday I saw mathil1 chased by two one hit kill/leap slam/Archnemesis mods/essence tiger. It took him 10-15minutes and 5 doors death to kill the two monsters, just dropped a few essences in rewards. I think everyone will have the sh*t and f**k words in their mind in this circumstances. Great balance GGG.

Now in 3.19, you raise the cost and remove useful crafts in Harvest, then the smooth growth for SSF player is gone. That makes players, even the top ssf hc players like ben_(lightee) and steelmage, say that poe is not a fun game anymore. They don't know what to do to get stronger.

And finally the loot, the desire to earn money/currencies. Diablolike games are always about loot, and it should always be positive response.
Archnemesis mods makes monsters too strong and the loot too random, and players can't make the choice. That causes the loot often to be negative response and a few times to be the so called 'surprise'. But it's not real surprise. Real surprise is one divine/mirror dropped by normal monsters, not the loot after a 15 minutes struggle which is a 'should be'.
The loot changes won't make players FEEL good even after the latest few days buff in compare with old versions.

All in all, you GGG really should look deeply into your strategy/philosophy for future(includes poe2). Go make some questionnaire among players and stop to be trapped in company issues and personal thoughts.
hard pass on this league.
One huge advice of the actual gamer-community:

DO NOT COME UP WITH SHIT WITHOUT INVOLVING YOUR DAILY PLAYERS!

why would you make such a change in the game without noticing the players? As you can see roughly half of your players are gone and not only that TOP 10 poe streamers, just quit the season.

Is this not enough to wake up?
Less people means less money for GGG, less MTX.

I will stay logged out until this mess is taken care of.

GL to the rest of the exiles.
You know the problem? when i read that i though : fuck this will never work out without a pity sistem.

DO you know what kind of game have a pity sistem? gacha game.

POE is turning into a fucking gacha game, are you alright with that Chris? Is this what you want?

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