3.19.0f Patch Notes

sadly i still get facef**ked 4 hits in yellow maps by noone but specific archnemesis mobs which have mods not affected in this post gargantuam, prismatic for example, damage overall is too much just take like 15% off of them.
Can u FINALLY turn of this trash hard mode and bring back my loot?
This game was fun, now it is just ANNOYING.
hey

im out 99% from friend list is offline, i hope 3.20 is better gl
so can we do anything about their massive damage spikes? You guys are basically promoting do the one hitting and be one hit. defenses don't matter unless you are a gigachad SSFHC gamer with max block, capped spell suppression, 85 max res etc. Who told you guys that defenses were too strong? Why did you need to nerf defiance banner and mana efficiency when for the first time in this game's life, people felt encouraged to invest heavily into defense? Why is the end game even balanced around your character having a massive 7k hp(that's what you have said in podcasts). who gets that much raw hp besides marauders and HC players? I just played a guardian with 4.4k life(I would get more but gave up on getting past level 90), 1.2 k es, 1k hp regen when the guardian regen ascendancy isn't active, 80 max ele res, a 20 second, 20k molten shell with 70k armor and still got destroyed by these mobs to the point of me wondering why I'm even doing any of this in the first place.

The mob balancing feels completely out of whack and it makes playing anything less than the most meta builds in this game not worth it. Pair this with your inability to properly buff old skills and the game quickly feels stale when it shouldn't. Please don't miscontrue my words for hatred when it's passion, I want your game to succeed and love it, but I just don't get it sometimes. The game swaps between being mind-numbingly easy and impossibly hard on a dime based on these AN mods and it's just frustrating to play. even in maps with no damage mods, you just get smashed and get left feeling befuddled.

Anyways out of spite for my last "tanky" build, I will now just stack DPS and instakill everything with a ranged spell while relying only on leech from the trickster ascendancy. This is what you want I guess.
Tencentorship
Last edited by jrv209#2500 on Aug 29, 2022, 4:36:44 PM
Still lacking in numbers and details - still not doing anything about how hard these enemies hit or doing anything about how AN mods are like squaring and then cubing power (or whatever) with really dumb runaway stats.

Lots of other stuff many people continue to point out - loot goblin nonsense and only some league mechanics being worth doing know, chief among them, but certainly not all - cough-minion-cough-totems-cough-melee-cough-ascendancies... If I cough anymore, I shall hurt my throat, but you get the idea (and will still not listen, I predict).


If you are trying to distract from the anchor, you are not even doing the bare minimum. Even just putting a test version of loot 2.0 will go a long way to achieving that.
Thanks for the patches but its not doing it for me.

Of all the problem ppl mentioned I feel the same also and would like to add that the beyond boss are complete joke, you fight them for a 1m way to long and then its drop 2 tainted useless currency, so far after 10+ boss kill that the only thing he dropped me in a non-juiced map but yeah... I don't like the ways the game is going with the loot system and I think there is other way to implement those mega change. Before the league, I read the whole patch notes and noting of it was mentioned. Just wanted to share my opinion if it can influence your future decision I hope so. Thank for reading.
Eat Sleep Repeat
smh, just turn archnemesis off ffs
Thanks for the effort, I´m fkn done. ARCHNEMESIS IS JUST GARBAGE!

All the fun in the game is gone, and so am I. 3800 hours played, and now it´s just crazy.

Game is unplayeble! no loot and some Arch mods! (I´m talking about the offensive mods) are just riddiculous.

byq GGG
"
Madroxmultiply wrote:
In a way all the offensive mods have been nerfed because you can kill the rare mobs faster. Faster kill=less damage taken.


In theory but not practice - they can run in off screen and one shot even the tankiest builds, far too frequently.


Anyway, if you want to do what it appears they are doing with the changes - they really do need to nerf damage as well, not just make them into paper (which really, they are not doing given the way AN stacks).
Nice HH nerf lol
Curiosity is followed by ambition. Ambition, is followed by madness.

Report Forum Post

Report Account:

Report Type

Additional Info