3.19.0f Patch Notes

byee archnem mobs i never play against you again thanks ggg for this nice mods bye
You know what is fun? D3 right now. LET'S GO!
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bolerodefeu wrote:
Yall just spewing hate. This is the patch they wanted to get out Friday but couldn't. It was unreasonable for anyone to expect that they'd also have a bunch of changes out simultaneously.

For the record, I'm not saying they'll fix the major things people are complaining about, but nobody should have expected a Monday morning patch that fixed everything.

Looking forward to the AN nerfs.


Except this is Patch-F, the 6th one. Just how many will it take and how long?


(Also - 6 in and many issues not touched at all)
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ShadowM0nk wrote:
with all do respect. quit bitching. if you want my personal opinion make some patch notes to your own personal self and maybe, just maybe you will be able to hold and support all the changes that occur that you seem to be so upset about. at the end of the day its great what's happened. so many of you are so accustomed to these comforts in the game that you lose sight of the core values in life and thus in the game. A video games' mechanics are much the same of real life, you never know what your going to get and at the end of the day its best that you take it like a champ in reference to smile and stand up strong.


OR you know, stand up for yourself when you're not happy and use your voice - in which ever ways work, no matter who poo-poos you because really, they don't want to hear anything at all.

Many real-life movements have occurred this way - your post is just "roll with the punches", which is only something you do if you have no choice.

Frequently we don't have any choice, but much more than most believe, we in fact do - much more.
thanks for the patch.

problems solved:
+ AN had too much defence when stacking 3+ AN modifiers, which made encounters take too long

problems still to fix:
- some AN monsters have too much offence with 3+ mods, fast/hasted mobs in particular
- beyond rework failed: huge (mostly deserved) nerf to end game map juicing without a working alternative left right now. tainted currency drops are way too rare/few and are nerfed into unuseable state
- harvest rework failed: too many core crafting recipes deleted, leaves end game crafting in a RNG fiesta state, early game gear progression severely slowed down (linking recipe, colour recipe)
- loot rework (trying to incetivize players to kill AN monsters) failed: rewarding feeling drops are too inconsistent and too far apart. players not playing full time have days without perceived progression. in addition, new loot farming called 'loot goblin hunts' has same problem as old harvest system had that it promotes use of third-party discord, breaks emersion and slows down game flow for 10+ minutes.
- minion rework: numbers on minion defence seem a little too low, some boss mechanics are lacking the 'reduced damage to minions' treatment, +2 minion lvl mod on rare helmets is way too low in weighting
- melee rework coming in PoE 2 seems too long to wait for change: massive numerical buffs for non-meta melee skills would be nice, low risk and low effort
- relatively low build diversity: the reduction of player power in the last few leagues (support gems, defiance banner, spell supp., crafting, powerful unique drop rates, buffed rares...) left a lot of skill gems/build archetypes in a unplayable feeling state. softcore using clunky or button intensive and slow skills typically used in hardcore is a sign of too much pressure on the player, not sure about source yet
- iconic item getting in the way of balance: headhunter always gets hit when AN mods change, maybe letting them stack again or changing headhunter to stack something different is the only way to keep the game fun and headhunter relevant

oh boy, that's a lot and that's just what's off the top of my head. honestly, I would prefer GGG using most of their dev time for fixing all the issues over having a new and exciting league mechanic in 3.20
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(...) we have written this post to explain what our intention was, what went wrong, how we have fixed it, and to reassure you about the direction we intend to go in the future.


They think they have fixed the loot, guys...
I really don't think we'll see any more loot changes this league at least.
They've FIXED it lol

The abyss between GGG and the community has never been so big
"Get your magic find characters ready!"
Just take the archnem mods off. their damage is just insane.....why you guys keep insisting with them?!?!?!?

What a freaking mess.
GGG has turned into Communist TenCent's FTP, P2W, loot lotto, b*tch.

Do you all know how vast TenCent's "Pay for in game loot" reach is? They have made 5 trillion USD with a pay to win system and GGG has adjusted their loot and difficulty platform to perfectly coexist with TenCents P2W system perfectly.

Good bye to the game I've played for over 5 K hours, spent over 1K usd on, and have enjoyed for 10 years.

Maybe ill see ggg next time I'm in NZ on business.
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Fallbringer wrote:
You know what is fun? D3 right now. LET'S GO!

D3 is amazing on console.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
Now I know why some fights with rare monsters took forever and dropped next to nothing. This should balance the loot changes. A lot of fights with rares that had a billion different mods made you expect a lot was going to drop and then only a few shards or very little loot would drop. Still feel the shards should be done away with, OR make it so shards can be crafted with a 10% chance of rolling some giga mod and 90% chance of rolling poopoo. WOULD BE COOL to have a small chance of rolling some temple mod.

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