An Overview of Upcoming Changes

You call it improvements.
Players call it nerfs.
GGG YOU ARE PULLING ON A DEAD HORSE!!
Thanks very much guys. You are iterating back to something great! :0)
Honestly, That's very uplifting information GGG.

Thank you :)
"We're currently working on a number of further improvements and wanted to give you an overview of what's coming."

Zafriel's here: Thanks for that...the community appreciate.

"We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items."

Zafriel's here: Well, guys...We need that on the implementation of the archnemesis mods. Just from the beginning.

"We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it."

Zafriel's here: I play this game for fun and not for win in some kind of lottery. Please think about carefully.

"We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common."

Zafriel's here: Again...guys...Apply more things like that on the development process of the leagues. I know that you still need an overview, but think more about it. I don't like to getting seeds on the ground like we have to do in Harvest actually, make things more like Expedition.

"We are planning to buff Tainted Currency."

Zafriel's here: Thanks god.

"We are aware of feedback around Harvest crafts but don't have any commentary on this yet."

Zafriel's here: Ok, I'll wait for positive ideas.

"We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.

We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high."

Zafriel's here: Spending some time reviewing the balance for builds and damages it's good for all game.

"We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation."

Zafriel's here: Well...*take a deep breath*


Stay safe...
Zafriel
Last edited by ZafrielMombach#0277 on Aug 31, 2022, 2:11:34 AM
"
trixxar wrote:
Can you check if blight and delve actually need AN mobs as well?

Nothing like wasting a blight map because randomly one of the first few rares has 6 mods and just ignores you and all the towers because they just feel like destroying the pump.

QFT.
Nice!!! Lets bounce back boyyzzz.
Finally changes to the Lightning Mirage! It just bombs me dead almost instantly with 89% light resist
Glad the league might be playable after 1 month. (assuming all of this makes changes)

The current "get a tft mf culler to get loot" just isn't fun gameplay and minions die way to easy
I am the "Scroll of Wisdom and Portal Scroll" finding King. Where are the rest of the Currency hiding ?

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